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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CircleShape2D:
- CircleShape2D
- =============
- **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Circular shape for 2D collisions.
- Properties
- ----------
- +---------------------------+----------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` |
- +---------------------------+----------------------------------------------------+
- Description
- -----------
- Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
- Property Descriptions
- ---------------------
- .. _class_CircleShape2D_property_radius:
- - :ref:`float<class_float>` **radius**
- +----------+-------------------+
- | *Setter* | set_radius(value) |
- +----------+-------------------+
- | *Getter* | get_radius() |
- +----------+-------------------+
- The circle's radius.
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