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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the FuncRef.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_FuncRef:
- FuncRef
- =======
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Reference to a function in an object.
- Methods
- -------
- +-------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`call_func<class_FuncRef_method_call_func>` **(** ... **)** vararg |
- +-------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_function<class_FuncRef_method_set_function>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance<class_FuncRef_method_set_instance>` **(** :ref:`Object<class_Object>` instance **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------+
- Description
- -----------
- In GDScript, functions are not *first-class objects*. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
- However, by creating a ``FuncRef`` using the :ref:`@GDScript.funcref<class_@GDScript_method_funcref>` function, a reference to a function in a given object can be created, passed around and called.
- Method Descriptions
- -------------------
- .. _class_FuncRef_method_call_func:
- - :ref:`Variant<class_Variant>` **call_func** **(** ... **)** vararg
- Calls the referenced function previously set by :ref:`set_function<class_FuncRef_method_set_function>` or :ref:`@GDScript.funcref<class_@GDScript_method_funcref>`.
- ----
- .. _class_FuncRef_method_set_function:
- - void **set_function** **(** :ref:`String<class_String>` name **)**
- The name of the referenced function to call on the object, without parentheses or any parameters.
- ----
- .. _class_FuncRef_method_set_instance:
- - void **set_instance** **(** :ref:`Object<class_Object>` instance **)**
- The object containing the referenced function. This object must be of a type actually inheriting from :ref:`Object<class_Object>`, not a built-in type such as :ref:`int<class_int>`, :ref:`Vector2<class_Vector2>` or :ref:`Dictionary<class_Dictionary>`.
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