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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GridMap.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GridMap:
- GridMap
- =======
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Node for 3D tile-based maps.
- Properties
- ----------
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`cell_center_x<class_GridMap_property_cell_center_x>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`cell_center_y<class_GridMap_property_cell_center_y>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`cell_center_z<class_GridMap_property_cell_center_z>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`cell_octant_size<class_GridMap_property_cell_octant_size>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`cell_scale<class_GridMap_property_cell_scale>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`cell_size<class_GridMap_property_cell_size>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`collision_layer<class_GridMap_property_collision_layer>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_GridMap_property_collision_mask>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`MeshLibrary<class_MeshLibrary>` | :ref:`mesh_library<class_GridMap_property_mesh_library>` |
- +---------------------------------------+------------------------------------------------------------------+
- | :ref:`MeshLibrary<class_MeshLibrary>` | :ref:`theme<class_GridMap_property_theme>` |
- +---------------------------------------+------------------------------------------------------------------+
- Methods
- -------
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_GridMap_method_clear>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_baked_meshes<class_GridMap_method_clear_baked_meshes>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_bake_mesh_instance<class_GridMap_method_get_bake_mesh_instance>` **(** :ref:`int<class_int>` idx **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_bake_meshes<class_GridMap_method_get_bake_meshes>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_cell_item<class_GridMap_method_get_cell_item>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_cell_item_orientation<class_GridMap_method_get_cell_item_orientation>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_GridMap_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_GridMap_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_meshes<class_GridMap_method_get_meshes>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_used_cells<class_GridMap_method_get_used_cells>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`make_baked_meshes<class_GridMap_method_make_baked_meshes>` **(** :ref:`bool<class_bool>` gen_lightmap_uv=false, :ref:`float<class_float>` lightmap_uv_texel_size=0.1 **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`map_to_world<class_GridMap_method_map_to_world>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`resource_changed<class_GridMap_method_resource_changed>` **(** :ref:`Resource<class_Resource>` resource **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_cell_item<class_GridMap_method_set_cell_item>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_clip<class_GridMap_method_set_clip>` **(** :ref:`bool<class_bool>` enabled, :ref:`bool<class_bool>` clipabove=true, :ref:`int<class_int>` floor=0, Vector3.Axis axis=0 **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_layer_bit<class_GridMap_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_mask_bit<class_GridMap_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`world_to_map<class_GridMap_method_world_to_map>` **(** :ref:`Vector3<class_Vector3>` pos **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_GridMap_constant_INVALID_CELL_ITEM:
- - **INVALID_CELL_ITEM** = **-1** --- Invalid cell item that can be used in :ref:`set_cell_item<class_GridMap_method_set_cell_item>` to clear cells (or represent an empty cell in :ref:`get_cell_item<class_GridMap_method_get_cell_item>`).
- Description
- -----------
- GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
- GridMaps use a :ref:`MeshLibrary<class_MeshLibrary>` which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
- A GridMap contains a collection of cells. Each grid cell refers to a :ref:`MeshLibrary<class_MeshLibrary>` item. All cells in the map have the same dimensions.
- A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
- Tutorials
- ---------
- - :doc:`../tutorials/3d/using_gridmaps`
- Property Descriptions
- ---------------------
- .. _class_GridMap_property_cell_center_x:
- - :ref:`bool<class_bool>` **cell_center_x**
- +----------+---------------------+
- | *Setter* | set_center_x(value) |
- +----------+---------------------+
- | *Getter* | get_center_x() |
- +----------+---------------------+
- If ``true``, grid items are centered on the X axis.
- ----
- .. _class_GridMap_property_cell_center_y:
- - :ref:`bool<class_bool>` **cell_center_y**
- +----------+---------------------+
- | *Setter* | set_center_y(value) |
- +----------+---------------------+
- | *Getter* | get_center_y() |
- +----------+---------------------+
- If ``true``, grid items are centered on the Y axis.
- ----
- .. _class_GridMap_property_cell_center_z:
- - :ref:`bool<class_bool>` **cell_center_z**
- +----------+---------------------+
- | *Setter* | set_center_z(value) |
- +----------+---------------------+
- | *Getter* | get_center_z() |
- +----------+---------------------+
- If ``true``, grid items are centered on the Z axis.
- ----
- .. _class_GridMap_property_cell_octant_size:
- - :ref:`int<class_int>` **cell_octant_size**
- +----------+------------------------+
- | *Setter* | set_octant_size(value) |
- +----------+------------------------+
- | *Getter* | get_octant_size() |
- +----------+------------------------+
- The size of each octant measured in number of cells. This applies to all three axis.
- ----
- .. _class_GridMap_property_cell_scale:
- - :ref:`float<class_float>` **cell_scale**
- +----------+-----------------------+
- | *Setter* | set_cell_scale(value) |
- +----------+-----------------------+
- | *Getter* | get_cell_scale() |
- +----------+-----------------------+
- ----
- .. _class_GridMap_property_cell_size:
- - :ref:`Vector3<class_Vector3>` **cell_size**
- +----------+----------------------+
- | *Setter* | set_cell_size(value) |
- +----------+----------------------+
- | *Getter* | get_cell_size() |
- +----------+----------------------+
- The dimensions of the grid's cells.
- ----
- .. _class_GridMap_property_collision_layer:
- - :ref:`int<class_int>` **collision_layer**
- +----------+----------------------------+
- | *Setter* | set_collision_layer(value) |
- +----------+----------------------------+
- | *Getter* | get_collision_layer() |
- +----------+----------------------------+
- ----
- .. _class_GridMap_property_collision_mask:
- - :ref:`int<class_int>` **collision_mask**
- +----------+---------------------------+
- | *Setter* | set_collision_mask(value) |
- +----------+---------------------------+
- | *Getter* | get_collision_mask() |
- +----------+---------------------------+
- ----
- .. _class_GridMap_property_mesh_library:
- - :ref:`MeshLibrary<class_MeshLibrary>` **mesh_library**
- +----------+-------------------------+
- | *Setter* | set_mesh_library(value) |
- +----------+-------------------------+
- | *Getter* | get_mesh_library() |
- +----------+-------------------------+
- The assigned :ref:`MeshLibrary<class_MeshLibrary>`.
- ----
- .. _class_GridMap_property_theme:
- - :ref:`MeshLibrary<class_MeshLibrary>` **theme**
- +----------+------------------+
- | *Setter* | set_theme(value) |
- +----------+------------------+
- | *Getter* | get_theme() |
- +----------+------------------+
- Deprecated, use :ref:`mesh_library<class_GridMap_property_mesh_library>` instead.
- Method Descriptions
- -------------------
- .. _class_GridMap_method_clear:
- - void **clear** **(** **)**
- Clear all cells.
- ----
- .. _class_GridMap_method_clear_baked_meshes:
- - void **clear_baked_meshes** **(** **)**
- ----
- .. _class_GridMap_method_get_bake_mesh_instance:
- - :ref:`RID<class_RID>` **get_bake_mesh_instance** **(** :ref:`int<class_int>` idx **)**
- ----
- .. _class_GridMap_method_get_bake_meshes:
- - :ref:`Array<class_Array>` **get_bake_meshes** **(** **)**
- ----
- .. _class_GridMap_method_get_cell_item:
- - :ref:`int<class_int>` **get_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
- The :ref:`MeshLibrary<class_MeshLibrary>` item index located at the grid-based X, Y and Z coordinates. If the cell is empty, :ref:`INVALID_CELL_ITEM<class_GridMap_constant_INVALID_CELL_ITEM>` will be returned.
- ----
- .. _class_GridMap_method_get_cell_item_orientation:
- - :ref:`int<class_int>` **get_cell_item_orientation** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
- The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty.
- ----
- .. _class_GridMap_method_get_collision_layer_bit:
- - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
- ----
- .. _class_GridMap_method_get_collision_mask_bit:
- - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
- ----
- .. _class_GridMap_method_get_meshes:
- - :ref:`Array<class_Array>` **get_meshes** **(** **)**
- Array of :ref:`Transform<class_Transform>` and :ref:`Mesh<class_Mesh>` references corresponding to the non empty cells in the grid. The transforms are specified in world space.
- ----
- .. _class_GridMap_method_get_used_cells:
- - :ref:`Array<class_Array>` **get_used_cells** **(** **)** const
- Array of :ref:`Vector3<class_Vector3>` with the non empty cell coordinates in the grid map.
- ----
- .. _class_GridMap_method_make_baked_meshes:
- - void **make_baked_meshes** **(** :ref:`bool<class_bool>` gen_lightmap_uv=false, :ref:`float<class_float>` lightmap_uv_texel_size=0.1 **)**
- ----
- .. _class_GridMap_method_map_to_world:
- - :ref:`Vector3<class_Vector3>` **map_to_world** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
- ----
- .. _class_GridMap_method_resource_changed:
- - void **resource_changed** **(** :ref:`Resource<class_Resource>` resource **)**
- ----
- .. _class_GridMap_method_set_cell_item:
- - void **set_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)**
- Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
- A negative item index will clear the cell.
- Optionally, the item's orientation can be passed.
- ----
- .. _class_GridMap_method_set_clip:
- - void **set_clip** **(** :ref:`bool<class_bool>` enabled, :ref:`bool<class_bool>` clipabove=true, :ref:`int<class_int>` floor=0, Vector3.Axis axis=0 **)**
- ----
- .. _class_GridMap_method_set_collision_layer_bit:
- - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- ----
- .. _class_GridMap_method_set_collision_mask_bit:
- - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- ----
- .. _class_GridMap_method_world_to_map:
- - :ref:`Vector3<class_Vector3>` **world_to_map** **(** :ref:`Vector3<class_Vector3>` pos **)** const
|