class_node2d.rst 16 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Node2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Node2D:
  6. Node2D
  7. ======
  8. **Inherits:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimatedSprite<class_AnimatedSprite>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`Bone2D<class_Bone2D>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`Camera2D<class_Camera2D>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Light2D<class_Light2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`Line2D<class_Line2D>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`Navigation2D<class_Navigation2D>`, :ref:`NavigationPolygonInstance<class_NavigationPolygonInstance>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Particles2D<class_Particles2D>`, :ref:`Path2D<class_Path2D>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`Position2D<class_Position2D>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`Sprite<class_Sprite>`, :ref:`TileMap<class_TileMap>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`VisibilityNotifier2D<class_VisibilityNotifier2D>`, :ref:`YSort<class_YSort>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
  14. Properties
  15. ----------
  16. +---------------------------------------+-------------------------------------------------------------------------------+
  17. | :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_Node2D_property_global_position>` |
  18. +---------------------------------------+-------------------------------------------------------------------------------+
  19. | :ref:`float<class_float>` | :ref:`global_rotation<class_Node2D_property_global_rotation>` |
  20. +---------------------------------------+-------------------------------------------------------------------------------+
  21. | :ref:`float<class_float>` | :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>` |
  22. +---------------------------------------+-------------------------------------------------------------------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`global_scale<class_Node2D_property_global_scale>` |
  24. +---------------------------------------+-------------------------------------------------------------------------------+
  25. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_transform<class_Node2D_property_global_transform>` |
  26. +---------------------------------------+-------------------------------------------------------------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_Node2D_property_position>` |
  28. +---------------------------------------+-------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`rotation<class_Node2D_property_rotation>` |
  30. +---------------------------------------+-------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>` |
  32. +---------------------------------------+-------------------------------------------------------------------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`scale<class_Node2D_property_scale>` |
  34. +---------------------------------------+-------------------------------------------------------------------------------+
  35. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Node2D_property_transform>` |
  36. +---------------------------------------+-------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`z_as_relative<class_Node2D_property_z_as_relative>` |
  38. +---------------------------------------+-------------------------------------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`z_index<class_Node2D_property_z_index>` |
  40. +---------------------------------------+-------------------------------------------------------------------------------+
  41. Methods
  42. -------
  43. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`apply_scale<class_Node2D_method_apply_scale>` **(** :ref:`Vector2<class_Vector2>` ratio **)** |
  45. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_method_get_angle_to>` **(** :ref:`Vector2<class_Vector2>` point **)** const |
  47. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_method_get_relative_transform_to_parent>` **(** :ref:`Node<class_Node>` parent **)** const |
  49. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`global_translate<class_Node2D_method_global_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
  51. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`look_at<class_Node2D_method_look_at>` **(** :ref:`Vector2<class_Vector2>` point **)** |
  53. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`move_local_x<class_Node2D_method_move_local_x>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
  55. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`move_local_y<class_Node2D_method_move_local_y>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
  57. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`rotate<class_Node2D_method_rotate>` **(** :ref:`float<class_float>` radians **)** |
  59. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_method_to_global>` **(** :ref:`Vector2<class_Vector2>` local_point **)** const |
  61. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_method_to_local>` **(** :ref:`Vector2<class_Vector2>` global_point **)** const |
  63. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`translate<class_Node2D_method_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
  65. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  66. Description
  67. -----------
  68. A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order.
  69. Tutorials
  70. ---------
  71. - :doc:`../tutorials/2d/custom_drawing_in_2d`
  72. Property Descriptions
  73. ---------------------
  74. .. _class_Node2D_property_global_position:
  75. - :ref:`Vector2<class_Vector2>` **global_position**
  76. +----------+----------------------------+
  77. | *Setter* | set_global_position(value) |
  78. +----------+----------------------------+
  79. | *Getter* | get_global_position() |
  80. +----------+----------------------------+
  81. Global position.
  82. ----
  83. .. _class_Node2D_property_global_rotation:
  84. - :ref:`float<class_float>` **global_rotation**
  85. +----------+----------------------------+
  86. | *Setter* | set_global_rotation(value) |
  87. +----------+----------------------------+
  88. | *Getter* | get_global_rotation() |
  89. +----------+----------------------------+
  90. Global rotation in radians.
  91. ----
  92. .. _class_Node2D_property_global_rotation_degrees:
  93. - :ref:`float<class_float>` **global_rotation_degrees**
  94. +----------+------------------------------------+
  95. | *Setter* | set_global_rotation_degrees(value) |
  96. +----------+------------------------------------+
  97. | *Getter* | get_global_rotation_degrees() |
  98. +----------+------------------------------------+
  99. Global rotation in degrees.
  100. ----
  101. .. _class_Node2D_property_global_scale:
  102. - :ref:`Vector2<class_Vector2>` **global_scale**
  103. +----------+-------------------------+
  104. | *Setter* | set_global_scale(value) |
  105. +----------+-------------------------+
  106. | *Getter* | get_global_scale() |
  107. +----------+-------------------------+
  108. Global scale.
  109. ----
  110. .. _class_Node2D_property_global_transform:
  111. - :ref:`Transform2D<class_Transform2D>` **global_transform**
  112. +----------+-----------------------------+
  113. | *Setter* | set_global_transform(value) |
  114. +----------+-----------------------------+
  115. | *Getter* | get_global_transform() |
  116. +----------+-----------------------------+
  117. Global :ref:`Transform2D<class_Transform2D>`.
  118. ----
  119. .. _class_Node2D_property_position:
  120. - :ref:`Vector2<class_Vector2>` **position**
  121. +----------+---------------------+
  122. | *Setter* | set_position(value) |
  123. +----------+---------------------+
  124. | *Getter* | get_position() |
  125. +----------+---------------------+
  126. Position, relative to the node's parent.
  127. ----
  128. .. _class_Node2D_property_rotation:
  129. - :ref:`float<class_float>` **rotation**
  130. +----------+---------------------+
  131. | *Setter* | set_rotation(value) |
  132. +----------+---------------------+
  133. | *Getter* | get_rotation() |
  134. +----------+---------------------+
  135. Rotation in radians, relative to the node's parent.
  136. ----
  137. .. _class_Node2D_property_rotation_degrees:
  138. - :ref:`float<class_float>` **rotation_degrees**
  139. +----------+-----------------------------+
  140. | *Setter* | set_rotation_degrees(value) |
  141. +----------+-----------------------------+
  142. | *Getter* | get_rotation_degrees() |
  143. +----------+-----------------------------+
  144. Rotation in degrees, relative to the node's parent.
  145. ----
  146. .. _class_Node2D_property_scale:
  147. - :ref:`Vector2<class_Vector2>` **scale**
  148. +----------+------------------+
  149. | *Setter* | set_scale(value) |
  150. +----------+------------------+
  151. | *Getter* | get_scale() |
  152. +----------+------------------+
  153. The node's scale. Unscaled value: ``(1, 1)``
  154. ----
  155. .. _class_Node2D_property_transform:
  156. - :ref:`Transform2D<class_Transform2D>` **transform**
  157. +----------+----------------------+
  158. | *Setter* | set_transform(value) |
  159. +----------+----------------------+
  160. | *Getter* | get_transform() |
  161. +----------+----------------------+
  162. Local :ref:`Transform2D<class_Transform2D>`.
  163. ----
  164. .. _class_Node2D_property_z_as_relative:
  165. - :ref:`bool<class_bool>` **z_as_relative**
  166. +----------+--------------------------+
  167. | *Setter* | set_z_as_relative(value) |
  168. +----------+--------------------------+
  169. | *Getter* | is_z_relative() |
  170. +----------+--------------------------+
  171. If ``true``, the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
  172. ----
  173. .. _class_Node2D_property_z_index:
  174. - :ref:`int<class_int>` **z_index**
  175. +----------+--------------------+
  176. | *Setter* | set_z_index(value) |
  177. +----------+--------------------+
  178. | *Getter* | get_z_index() |
  179. +----------+--------------------+
  180. Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
  181. Method Descriptions
  182. -------------------
  183. .. _class_Node2D_method_apply_scale:
  184. - void **apply_scale** **(** :ref:`Vector2<class_Vector2>` ratio **)**
  185. Multiplies the current scale by the 'ratio' vector.
  186. ----
  187. .. _class_Node2D_method_get_angle_to:
  188. - :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_Vector2>` point **)** const
  189. Returns the angle between the node and the 'point' in radians.
  190. ----
  191. .. _class_Node2D_method_get_relative_transform_to_parent:
  192. - :ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent** **(** :ref:`Node<class_Node>` parent **)** const
  193. Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent.
  194. ----
  195. .. _class_Node2D_method_global_translate:
  196. - void **global_translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
  197. Adds the 'offset' vector to the node's global position.
  198. ----
  199. .. _class_Node2D_method_look_at:
  200. - void **look_at** **(** :ref:`Vector2<class_Vector2>` point **)**
  201. Rotates the node so it points towards the 'point'.
  202. ----
  203. .. _class_Node2D_method_move_local_x:
  204. - void **move_local_x** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
  205. Applies a local translation on the node's X axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  206. ----
  207. .. _class_Node2D_method_move_local_y:
  208. - void **move_local_y** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
  209. Applies a local translation on the node's Y axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  210. ----
  211. .. _class_Node2D_method_rotate:
  212. - void **rotate** **(** :ref:`float<class_float>` radians **)**
  213. Applies a rotation to the node, in radians, starting from its current rotation.
  214. ----
  215. .. _class_Node2D_method_to_global:
  216. - :ref:`Vector2<class_Vector2>` **to_global** **(** :ref:`Vector2<class_Vector2>` local_point **)** const
  217. Converts a local point's coordinates to global coordinates.
  218. ----
  219. .. _class_Node2D_method_to_local:
  220. - :ref:`Vector2<class_Vector2>` **to_local** **(** :ref:`Vector2<class_Vector2>` global_point **)** const
  221. Converts a global point's coordinates to local coordinates.
  222. ----
  223. .. _class_Node2D_method_translate:
  224. - void **translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
  225. Translates the node by the given ``offset`` in local coordinates.