class_particles.rst 14 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Particles.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Particles:
  6. Particles
  7. =========
  8. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. 3D particle emitter.
  13. Properties
  14. ----------
  15. +--------------------------------------------+--------------------------------------------------------------------+
  16. | :ref:`int<class_int>` | :ref:`amount<class_Particles_property_amount>` |
  17. +--------------------------------------------+--------------------------------------------------------------------+
  18. | :ref:`DrawOrder<enum_Particles_DrawOrder>` | :ref:`draw_order<class_Particles_property_draw_order>` |
  19. +--------------------------------------------+--------------------------------------------------------------------+
  20. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_Particles_property_draw_pass_1>` |
  21. +--------------------------------------------+--------------------------------------------------------------------+
  22. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_Particles_property_draw_pass_2>` |
  23. +--------------------------------------------+--------------------------------------------------------------------+
  24. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_Particles_property_draw_pass_3>` |
  25. +--------------------------------------------+--------------------------------------------------------------------+
  26. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_Particles_property_draw_pass_4>` |
  27. +--------------------------------------------+--------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`draw_passes<class_Particles_property_draw_passes>` |
  29. +--------------------------------------------+--------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`emitting<class_Particles_property_emitting>` |
  31. +--------------------------------------------+--------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`explosiveness<class_Particles_property_explosiveness>` |
  33. +--------------------------------------------+--------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles_property_fixed_fps>` |
  35. +--------------------------------------------+--------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles_property_fract_delta>` |
  37. +--------------------------------------------+--------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`lifetime<class_Particles_property_lifetime>` |
  39. +--------------------------------------------+--------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles_property_local_coords>` |
  41. +--------------------------------------------+--------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles_property_one_shot>` |
  43. +--------------------------------------------+--------------------------------------------------------------------+
  44. | :ref:`float<class_float>` | :ref:`preprocess<class_Particles_property_preprocess>` |
  45. +--------------------------------------------+--------------------------------------------------------------------+
  46. | :ref:`Material<class_Material>` | :ref:`process_material<class_Particles_property_process_material>` |
  47. +--------------------------------------------+--------------------------------------------------------------------+
  48. | :ref:`float<class_float>` | :ref:`randomness<class_Particles_property_randomness>` |
  49. +--------------------------------------------+--------------------------------------------------------------------+
  50. | :ref:`float<class_float>` | :ref:`speed_scale<class_Particles_property_speed_scale>` |
  51. +--------------------------------------------+--------------------------------------------------------------------+
  52. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_Particles_property_visibility_aabb>` |
  53. +--------------------------------------------+--------------------------------------------------------------------+
  54. Methods
  55. -------
  56. +-------------------------+----------------------------------------------------------------------------+
  57. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_Particles_method_capture_aabb>` **(** **)** const |
  58. +-------------------------+----------------------------------------------------------------------------+
  59. | void | :ref:`restart<class_Particles_method_restart>` **(** **)** |
  60. +-------------------------+----------------------------------------------------------------------------+
  61. Enumerations
  62. ------------
  63. .. _enum_Particles_DrawOrder:
  64. .. _class_Particles_constant_DRAW_ORDER_INDEX:
  65. .. _class_Particles_constant_DRAW_ORDER_LIFETIME:
  66. .. _class_Particles_constant_DRAW_ORDER_VIEW_DEPTH:
  67. enum **DrawOrder**:
  68. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  69. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  70. - **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth.
  71. Constants
  72. ---------
  73. .. _class_Particles_constant_MAX_DRAW_PASSES:
  74. - **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
  75. Description
  76. -----------
  77. 3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate.
  78. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  79. Tutorials
  80. ---------
  81. - :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
  82. Property Descriptions
  83. ---------------------
  84. .. _class_Particles_property_amount:
  85. - :ref:`int<class_int>` **amount**
  86. +----------+-------------------+
  87. | *Setter* | set_amount(value) |
  88. +----------+-------------------+
  89. | *Getter* | get_amount() |
  90. +----------+-------------------+
  91. Number of particles to emit.
  92. ----
  93. .. _class_Particles_property_draw_order:
  94. - :ref:`DrawOrder<enum_Particles_DrawOrder>` **draw_order**
  95. +----------+-----------------------+
  96. | *Setter* | set_draw_order(value) |
  97. +----------+-----------------------+
  98. | *Getter* | get_draw_order() |
  99. +----------+-----------------------+
  100. Particle draw order. Uses ``DRAW_ORDER_*`` values. Default value: :ref:`DRAW_ORDER_INDEX<class_Particles_constant_DRAW_ORDER_INDEX>`.
  101. ----
  102. .. _class_Particles_property_draw_pass_1:
  103. - :ref:`Mesh<class_Mesh>` **draw_pass_1**
  104. +----------+---------------------------+
  105. | *Setter* | set_draw_pass_mesh(value) |
  106. +----------+---------------------------+
  107. | *Getter* | get_draw_pass_mesh() |
  108. +----------+---------------------------+
  109. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  110. ----
  111. .. _class_Particles_property_draw_pass_2:
  112. - :ref:`Mesh<class_Mesh>` **draw_pass_2**
  113. +----------+---------------------------+
  114. | *Setter* | set_draw_pass_mesh(value) |
  115. +----------+---------------------------+
  116. | *Getter* | get_draw_pass_mesh() |
  117. +----------+---------------------------+
  118. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  119. ----
  120. .. _class_Particles_property_draw_pass_3:
  121. - :ref:`Mesh<class_Mesh>` **draw_pass_3**
  122. +----------+---------------------------+
  123. | *Setter* | set_draw_pass_mesh(value) |
  124. +----------+---------------------------+
  125. | *Getter* | get_draw_pass_mesh() |
  126. +----------+---------------------------+
  127. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  128. ----
  129. .. _class_Particles_property_draw_pass_4:
  130. - :ref:`Mesh<class_Mesh>` **draw_pass_4**
  131. +----------+---------------------------+
  132. | *Setter* | set_draw_pass_mesh(value) |
  133. +----------+---------------------------+
  134. | *Getter* | get_draw_pass_mesh() |
  135. +----------+---------------------------+
  136. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  137. ----
  138. .. _class_Particles_property_draw_passes:
  139. - :ref:`int<class_int>` **draw_passes**
  140. +----------+------------------------+
  141. | *Setter* | set_draw_passes(value) |
  142. +----------+------------------------+
  143. | *Getter* | get_draw_passes() |
  144. +----------+------------------------+
  145. The number of draw passes when rendering particles.
  146. ----
  147. .. _class_Particles_property_emitting:
  148. - :ref:`bool<class_bool>` **emitting**
  149. +----------+---------------------+
  150. | *Setter* | set_emitting(value) |
  151. +----------+---------------------+
  152. | *Getter* | is_emitting() |
  153. +----------+---------------------+
  154. If ``true``, particles are being emitted. Default value: ``true``.
  155. ----
  156. .. _class_Particles_property_explosiveness:
  157. - :ref:`float<class_float>` **explosiveness**
  158. +----------+--------------------------------+
  159. | *Setter* | set_explosiveness_ratio(value) |
  160. +----------+--------------------------------+
  161. | *Getter* | get_explosiveness_ratio() |
  162. +----------+--------------------------------+
  163. Time ratio between each emission. If ``0`` particles are emitted continuously. If ``1`` all particles are emitted simultaneously. Default value: ``0``.
  164. ----
  165. .. _class_Particles_property_fixed_fps:
  166. - :ref:`int<class_int>` **fixed_fps**
  167. +----------+----------------------+
  168. | *Setter* | set_fixed_fps(value) |
  169. +----------+----------------------+
  170. | *Getter* | get_fixed_fps() |
  171. +----------+----------------------+
  172. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  173. ----
  174. .. _class_Particles_property_fract_delta:
  175. - :ref:`bool<class_bool>` **fract_delta**
  176. +----------+-----------------------------+
  177. | *Setter* | set_fractional_delta(value) |
  178. +----------+-----------------------------+
  179. | *Getter* | get_fractional_delta() |
  180. +----------+-----------------------------+
  181. If ``true``, results in fractional delta calculation which has a smoother particles display effect. Default value: ``true``.
  182. ----
  183. .. _class_Particles_property_lifetime:
  184. - :ref:`float<class_float>` **lifetime**
  185. +----------+---------------------+
  186. | *Setter* | set_lifetime(value) |
  187. +----------+---------------------+
  188. | *Getter* | get_lifetime() |
  189. +----------+---------------------+
  190. Amount of time each particle will exist. Default value: ``1``.
  191. ----
  192. .. _class_Particles_property_local_coords:
  193. - :ref:`bool<class_bool>` **local_coords**
  194. +----------+----------------------------------+
  195. | *Setter* | set_use_local_coordinates(value) |
  196. +----------+----------------------------------+
  197. | *Getter* | get_use_local_coordinates() |
  198. +----------+----------------------------------+
  199. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates. Default value: ``true``.
  200. ----
  201. .. _class_Particles_property_one_shot:
  202. - :ref:`bool<class_bool>` **one_shot**
  203. +----------+---------------------+
  204. | *Setter* | set_one_shot(value) |
  205. +----------+---------------------+
  206. | *Getter* | get_one_shot() |
  207. +----------+---------------------+
  208. If ``true``, only ``amount`` particles will be emitted. Default value: ``false``.
  209. ----
  210. .. _class_Particles_property_preprocess:
  211. - :ref:`float<class_float>` **preprocess**
  212. +----------+-----------------------------+
  213. | *Setter* | set_pre_process_time(value) |
  214. +----------+-----------------------------+
  215. | *Getter* | get_pre_process_time() |
  216. +----------+-----------------------------+
  217. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  218. ----
  219. .. _class_Particles_property_process_material:
  220. - :ref:`Material<class_Material>` **process_material**
  221. +----------+-----------------------------+
  222. | *Setter* | set_process_material(value) |
  223. +----------+-----------------------------+
  224. | *Getter* | get_process_material() |
  225. +----------+-----------------------------+
  226. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  227. ----
  228. .. _class_Particles_property_randomness:
  229. - :ref:`float<class_float>` **randomness**
  230. +----------+-----------------------------+
  231. | *Setter* | set_randomness_ratio(value) |
  232. +----------+-----------------------------+
  233. | *Getter* | get_randomness_ratio() |
  234. +----------+-----------------------------+
  235. Emission randomness ratio. Default value: ``0``.
  236. ----
  237. .. _class_Particles_property_speed_scale:
  238. - :ref:`float<class_float>` **speed_scale**
  239. +----------+------------------------+
  240. | *Setter* | set_speed_scale(value) |
  241. +----------+------------------------+
  242. | *Getter* | get_speed_scale() |
  243. +----------+------------------------+
  244. Speed scaling ratio. Default value: ``1``. A value of ``0`` can be used to pause the particles.
  245. ----
  246. .. _class_Particles_property_visibility_aabb:
  247. - :ref:`AABB<class_AABB>` **visibility_aabb**
  248. +----------+----------------------------+
  249. | *Setter* | set_visibility_aabb(value) |
  250. +----------+----------------------------+
  251. | *Getter* | get_visibility_aabb() |
  252. +----------+----------------------------+
  253. The :ref:`AABB<class_AABB>` that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
  254. Method Descriptions
  255. -------------------
  256. .. _class_Particles_method_capture_aabb:
  257. - :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** const
  258. Returns the bounding box that contains all the particles that are active in the current frame.
  259. ----
  260. .. _class_Particles_method_restart:
  261. - void **restart** **(** **)**
  262. Restarts the particle emission, clearing existing particles.