class_physics2ddirectspacestate.rst 14 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Physics2DDirectSpaceState.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Physics2DDirectSpaceState:
  6. Physics2DDirectSpaceState
  7. =========================
  8. **Inherits:** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Direct access object to a space in the :ref:`Physics2DServer<class_Physics2DServer>`.
  13. Methods
  14. -------
  15. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`Array<class_Array>` | :ref:`cast_motion<class_Physics2DDirectSpaceState_method_cast_motion>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)** |
  17. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`Array<class_Array>` | :ref:`collide_shape<class_Physics2DDirectSpaceState_method_collide_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
  19. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_Physics2DDirectSpaceState_method_get_rest_info>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)** |
  21. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Array<class_Array>` | :ref:`intersect_point<class_Physics2DDirectSpaceState_method_intersect_point>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
  23. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Array<class_Array>` | :ref:`intersect_point_on_canvas<class_Physics2DDirectSpaceState_method_intersect_point_on_canvas>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` canvas_instance_id, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
  25. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_Physics2DDirectSpaceState_method_intersect_ray>` **(** :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)** |
  27. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Array<class_Array>` | :ref:`intersect_shape<class_Physics2DDirectSpaceState_method_intersect_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
  29. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. Description
  31. -----------
  32. Direct access object to a space in the :ref:`Physics2DServer<class_Physics2DServer>`. It's used mainly to do queries against objects and areas residing in a given space.
  33. Tutorials
  34. ---------
  35. - :doc:`../tutorials/physics/ray-casting`
  36. Method Descriptions
  37. -------------------
  38. .. _class_Physics2DDirectSpaceState_method_cast_motion:
  39. - :ref:`Array<class_Array>` **cast_motion** **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)**
  40. Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` object. The method will return an array with two floats between 0 and 1, both representing a fraction of ``motion``. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be ``[1, 1]``.
  41. If the shape can not move, the array will be empty.
  42. ----
  43. .. _class_Physics2DDirectSpaceState_method_collide_shape:
  44. - :ref:`Array<class_Array>` **collide_shape** **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)**
  45. Checks the intersections of a shape, given through a :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` object, against the space. The resulting array contains a list of points where the shape intersects another. Like with :ref:`intersect_shape<class_Physics2DDirectSpaceState_method_intersect_shape>`, the number of returned results can be limited to save processing time.
  46. ----
  47. .. _class_Physics2DDirectSpaceState_method_get_rest_info:
  48. - :ref:`Dictionary<class_Dictionary>` **get_rest_info** **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape **)**
  49. Checks the intersections of a shape, given through a :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` object, against the space. If it collides with more than one shape, the nearest one is selected. Note that this method does not take into account the ``motion`` property of the object. The returned object is a dictionary containing the following fields:
  50. ``collider_id``: The colliding object's ID.
  51. ``linear_velocity``: The colliding object's velocity :ref:`Vector2<class_Vector2>`. If the object is an :ref:`Area2D<class_Area2D>`, the result is ``(0, 0)``.
  52. ``metadata``: The intersecting shape's metadata. This metadata is different from :ref:`Object.get_meta<class_Object_method_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_method_shape_set_data>`.
  53. ``normal``: The object's surface normal at the intersection point.
  54. ``point``: The intersection point.
  55. ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  56. ``shape``: The shape index of the colliding shape.
  57. If the shape did not intersect anything, then an empty dictionary is returned instead.
  58. ----
  59. .. _class_Physics2DDirectSpaceState_method_intersect_point:
  60. - :ref:`Array<class_Array>` **intersect_point** **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)**
  61. Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
  62. ``collider``: The colliding object.
  63. ``collider_id``: The colliding object's ID.
  64. ``metadata``: The intersecting shape's metadata. This metadata is different from :ref:`Object.get_meta<class_Object_method_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_method_shape_set_data>`.
  65. ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  66. ``shape``: The shape index of the colliding shape.
  67. Additionally, the method can take an ``exclude`` array of objects or :ref:`RID<class_RID>`\ s that are to be excluded from collisions, a ``collision_mask`` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with :ref:`PhysicsBody<class_PhysicsBody>`\ s or :ref:`Area<class_Area>`\ s, respectively.
  68. ----
  69. .. _class_Physics2DDirectSpaceState_method_intersect_point_on_canvas:
  70. - :ref:`Array<class_Array>` **intersect_point_on_canvas** **(** :ref:`Vector2<class_Vector2>` point, :ref:`int<class_int>` canvas_instance_id, :ref:`int<class_int>` max_results=32, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)**
  71. ----
  72. .. _class_Physics2DDirectSpaceState_method_intersect_ray:
  73. - :ref:`Dictionary<class_Dictionary>` **intersect_ray** **(** :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Array<class_Array>` exclude=[ ], :ref:`int<class_int>` collision_layer=2147483647, :ref:`bool<class_bool>` collide_with_bodies=true, :ref:`bool<class_bool>` collide_with_areas=false **)**
  74. Intersects a ray in a given space. The returned object is a dictionary with the following fields:
  75. ``collider``: The colliding object.
  76. ``collider_id``: The colliding object's ID.
  77. ``metadata``: The intersecting shape's metadata. This metadata is different from :ref:`Object.get_meta<class_Object_method_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_method_shape_set_data>`.
  78. ``normal``: The object's surface normal at the intersection point.
  79. ``position``: The intersection point.
  80. ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  81. ``shape``: The shape index of the colliding shape.
  82. If the ray did not intersect anything, then an empty dictionary is returned instead.
  83. Additionally, the method can take an ``exclude`` array of objects or :ref:`RID<class_RID>`\ s that are to be excluded from collisions, a ``collision_mask`` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with :ref:`PhysicsBody<class_PhysicsBody>`\ s or :ref:`Area<class_Area>`\ s, respectively.
  84. ----
  85. .. _class_Physics2DDirectSpaceState_method_intersect_shape:
  86. - :ref:`Array<class_Array>` **intersect_shape** **(** :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` shape, :ref:`int<class_int>` max_results=32 **)**
  87. Checks the intersections of a shape, given through a :ref:`Physics2DShapeQueryParameters<class_Physics2DShapeQueryParameters>` object, against the space. Note that this method does not take into account the ``motion`` property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
  88. ``collider``: The colliding object.
  89. ``collider_id``: The colliding object's ID.
  90. ``metadata``: The intersecting shape's metadata. This metadata is different from :ref:`Object.get_meta<class_Object_method_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_method_shape_set_data>`.
  91. ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  92. ``shape``: The shape index of the colliding shape.
  93. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.