class_physicsbody.rst 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PhysicsBody.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsBody:
  6. PhysicsBody
  7. ===========
  8. **Inherits:** :ref:`CollisionObject<class_CollisionObject>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`KinematicBody<class_KinematicBody>`, :ref:`PhysicalBone<class_PhysicalBone>`, :ref:`RigidBody<class_RigidBody>`, :ref:`StaticBody<class_StaticBody>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. Base class for all objects affected by physics in 3D space.
  14. Properties
  15. ----------
  16. +-----------------------+--------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`collision_layer<class_PhysicsBody_property_collision_layer>` |
  18. +-----------------------+--------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` |
  20. +-----------------------+--------------------------------------------------------------------+
  21. Methods
  22. -------
  23. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`add_collision_exception_with<class_PhysicsBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  25. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody_method_get_collision_exceptions>` **(** **)** |
  27. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  29. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  31. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`remove_collision_exception_with<class_PhysicsBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  33. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`set_collision_layer_bit<class_PhysicsBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  35. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`set_collision_mask_bit<class_PhysicsBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  37. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. Description
  39. -----------
  40. PhysicsBody is an abstract base class for implementing a physics body. All \*Body types inherit from it.
  41. Tutorials
  42. ---------
  43. - :doc:`../tutorials/physics/physics_introduction`
  44. Property Descriptions
  45. ---------------------
  46. .. _class_PhysicsBody_property_collision_layer:
  47. - :ref:`int<class_int>` **collision_layer**
  48. +----------+----------------------------+
  49. | *Setter* | set_collision_layer(value) |
  50. +----------+----------------------------+
  51. | *Getter* | get_collision_layer() |
  52. +----------+----------------------------+
  53. The physics layers this area is in.
  54. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` property.
  55. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
  56. Default value: 1 (the first layer/bit is enabled).
  57. ----
  58. .. _class_PhysicsBody_property_collision_mask:
  59. - :ref:`int<class_int>` **collision_mask**
  60. +----------+---------------------------+
  61. | *Setter* | set_collision_mask(value) |
  62. +----------+---------------------------+
  63. | *Getter* | get_collision_mask() |
  64. +----------+---------------------------+
  65. The physics layers this area scans for collisions.
  66. Default value: 1 (the first layer/bit is enabled).
  67. Method Descriptions
  68. -------------------
  69. .. _class_PhysicsBody_method_add_collision_exception_with:
  70. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  71. Adds a body to the list of bodies that this body can't collide with.
  72. ----
  73. .. _class_PhysicsBody_method_get_collision_exceptions:
  74. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  75. Returns an array of nodes that were added as collision exceptions for this body.
  76. ----
  77. .. _class_PhysicsBody_method_get_collision_layer_bit:
  78. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  79. Returns an individual bit on the :ref:`collision_layer<class_PhysicsBody_property_collision_layer>`.
  80. ----
  81. .. _class_PhysicsBody_method_get_collision_mask_bit:
  82. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  83. Returns an individual bit on the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>`.
  84. ----
  85. .. _class_PhysicsBody_method_remove_collision_exception_with:
  86. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  87. Removes a body from the list of bodies that this body can't collide with.
  88. ----
  89. .. _class_PhysicsBody_method_set_collision_layer_bit:
  90. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  91. Sets individual bits on the :ref:`collision_layer<class_PhysicsBody_property_collision_layer>` bitmask. Use this if you only need to change one layer's value.
  92. ----
  93. .. _class_PhysicsBody_method_set_collision_mask_bit:
  94. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  95. Sets individual bits on the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` bitmask. Use this if you only need to change one layer's value.