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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PinJoint2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PinJoint2D:
- PinJoint2D
- ==========
- **Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Pin Joint for 2D Shapes.
- Properties
- ----------
- +---------------------------+-----------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` |
- +---------------------------+-----------------------------------------------------+
- Description
- -----------
- Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together.
- Property Descriptions
- ---------------------
- .. _class_PinJoint2D_property_softness:
- - :ref:`float<class_float>` **softness**
- +----------+---------------------+
- | *Setter* | set_softness(value) |
- +----------+---------------------+
- | *Getter* | get_softness() |
- +----------+---------------------+
- The higher this value, the more the bond to the pinned partner can flex.
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