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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PrimitiveMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PrimitiveMesh:
- PrimitiveMesh
- =============
- **Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CubeMesh<class_CubeMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, :ref:`SphereMesh<class_SphereMesh>`
- **Category:** Core
- Brief Description
- -----------------
- Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh.
- Properties
- ----------
- +---------------------------------+--------------------------------------------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`custom_aabb<class_PrimitiveMesh_property_custom_aabb>` |
- +---------------------------------+--------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_faces<class_PrimitiveMesh_property_flip_faces>` |
- +---------------------------------+--------------------------------------------------------------+
- | :ref:`Material<class_Material>` | :ref:`material<class_PrimitiveMesh_property_material>` |
- +---------------------------------+--------------------------------------------------------------+
- Methods
- -------
- +---------------------------+--------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_mesh_arrays<class_PrimitiveMesh_method_get_mesh_arrays>` **(** **)** const |
- +---------------------------+--------------------------------------------------------------------------------------+
- Description
- -----------
- Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh. Examples include :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CubeMesh<class_CubeMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, and :ref:`SphereMesh<class_SphereMesh>`.
- Property Descriptions
- ---------------------
- .. _class_PrimitiveMesh_property_custom_aabb:
- - :ref:`AABB<class_AABB>` **custom_aabb**
- +----------+------------------------+
- | *Setter* | set_custom_aabb(value) |
- +----------+------------------------+
- | *Getter* | get_custom_aabb() |
- +----------+------------------------+
- Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
- ----
- .. _class_PrimitiveMesh_property_flip_faces:
- - :ref:`bool<class_bool>` **flip_faces**
- +----------+-----------------------+
- | *Setter* | set_flip_faces(value) |
- +----------+-----------------------+
- | *Getter* | get_flip_faces() |
- +----------+-----------------------+
- If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using \*CULL_BACK\* in :ref:`SpatialMaterial<class_SpatialMaterial>`. Default is false.
- ----
- .. _class_PrimitiveMesh_property_material:
- - :ref:`Material<class_Material>` **material**
- +----------+---------------------+
- | *Setter* | set_material(value) |
- +----------+---------------------+
- | *Getter* | get_material() |
- +----------+---------------------+
- The current :ref:`Material<class_Material>` of the primitive mesh.
- Method Descriptions
- -------------------
- .. _class_PrimitiveMesh_method_get_mesh_arrays:
- - :ref:`Array<class_Array>` **get_mesh_arrays** **(** **)** const
- Returns mesh arrays used to constitute surface of :ref:`Mesh<class_Mesh>`. Mesh array can be used with :ref:`ArrayMesh<class_ArrayMesh>` to create new surface.
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