1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614 |
- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ProjectSettings.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ProjectSettings:
- ProjectSettings
- ===============
- **Inherits:** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Contains global variables accessible from everywhere.
- Properties
- ----------
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`android/modules<class_ProjectSettings_property_android/modules>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`audio/channel_disable_threshold_db<class_ProjectSettings_property_audio/channel_disable_threshold_db>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`audio/channel_disable_time<class_ProjectSettings_property_audio/channel_disable_time>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`audio/driver<class_ProjectSettings_property_audio/driver>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`audio/enable_audio_input<class_ProjectSettings_property_audio/enable_audio_input>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`audio/mix_rate<class_ProjectSettings_property_audio/mix_rate>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`audio/output_latency<class_ProjectSettings_property_audio/output_latency>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`audio/video_delay_compensation_ms<class_ProjectSettings_property_audio/video_delay_compensation_ms>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/completion/autocomplete_setters_and_getters<class_ProjectSettings_property_debug/gdscript/completion/autocomplete_setters_and_getters>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_constant<class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_constant>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_variable<class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_variable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_may_yield<class_ProjectSettings_property_debug/gdscript/warnings/function_may_yield>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_argument<class_ProjectSettings_property_debug/gdscript/warnings/unused_argument>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_class_variable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/variable_conflicts_function<class_ProjectSettings_property_debug/gdscript/warnings/variable_conflicts_function>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/void_assignment<class_ProjectSettings_property_debug/gdscript/warnings/void_assignment>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`debug/settings/fps/force_fps<class_ProjectSettings_property_debug/settings/fps/force_fps>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`debug/settings/visual_script/max_call_stack<class_ProjectSettings_property_debug/settings/visual_script/max_call_stack>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/enabled<class_ProjectSettings_property_display/window/per_pixel_transparency/enabled>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/splash<class_ProjectSettings_property_display/window/per_pixel_transparency/splash>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/size/fullscreen<class_ProjectSettings_property_display/window/size/fullscreen>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`display/window/size/height<class_ProjectSettings_property_display/window/size/height>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`display/window/size/test_height<class_ProjectSettings_property_display/window/size/test_height>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`display/window/size/test_width<class_ProjectSettings_property_display/window/size/test_width>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`display/window/size/width<class_ProjectSettings_property_display/window/size/width>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`display/window/vsync/use_vsync<class_ProjectSettings_property_display/window/vsync/use_vsync>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`editor/active<class_ProjectSettings_property_editor/active>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`gui/common/swap_ok_cancel<class_ProjectSettings_property_gui/common/swap_ok_cancel>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`gui/theme/use_hidpi<class_ProjectSettings_property_gui/theme/use_hidpi>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`locale/fallback<class_ProjectSettings_property_locale/fallback>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`locale/test<class_ProjectSettings_property_locale/test>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`logging/file_logging/enable_file_logging<class_ProjectSettings_property_logging/file_logging/enable_file_logging>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`logging/file_logging/log_path<class_ProjectSettings_property_logging/file_logging/log_path>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`logging/file_logging/max_log_files<class_ProjectSettings_property_logging/file_logging/max_log_files>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_kb<class_ProjectSettings_property_memory/limits/message_queue/max_size_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger_stdout/max_chars_per_second>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_errors_per_frame<class_ProjectSettings_property_network/limits/debugger_stdout/max_errors_per_frame>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_messages_per_frame<class_ProjectSettings_property_network/limits/debugger_stdout/max_messages_per_frame>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_buffer_kb<class_ProjectSettings_property_network/limits/websocket_client/max_in_buffer_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_packets<class_ProjectSettings_property_network/limits/websocket_client/max_in_packets>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_buffer_kb<class_ProjectSettings_property_network/limits/websocket_client/max_out_buffer_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_packets<class_ProjectSettings_property_network/limits/websocket_client/max_out_packets>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_buffer_kb<class_ProjectSettings_property_network/limits/websocket_server/max_in_buffer_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_packets<class_ProjectSettings_property_network/limits/websocket_server/max_in_packets>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_buffer_kb<class_ProjectSettings_property_network/limits/websocket_server/max_out_buffer_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_packets<class_ProjectSettings_property_network/limits/websocket_server/max_out_packets>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_property_network/remote_fs/page_read_ahead>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_property_network/remote_fs/page_size>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`node/name_casing<class_ProjectSettings_property_node/name_casing>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`node/name_num_separator<class_ProjectSettings_property_node/name_num_separator>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`physics/2d/thread_model<class_ProjectSettings_property_physics/2d/thread_model>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`physics/3d/active_soft_world<class_ProjectSettings_property_physics/3d/active_soft_world>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`physics/common/physics_fps<class_ProjectSettings_property_physics/common/physics_fps>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`rendering/environment/default_clear_color<class_ProjectSettings_property_rendering/environment/default_clear_color>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/blend_shape_max_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/blend_shape_max_buffer_size_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/immediate_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/immediate_buffer_size_kb>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/limits/rendering/max_renderable_elements<class_ProjectSettings_property_rendering/limits/rendering/max_renderable_elements>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/limits/rendering/max_renderable_lights<class_ProjectSettings_property_rendering/limits/rendering/max_renderable_lights>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/limits/rendering/max_renderable_reflections<class_ProjectSettings_property_rendering/limits/rendering/max_renderable_reflections>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround<class_ProjectSettings_property_rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/2d/use_pixel_snap<class_ProjectSettings_property_rendering/quality/2d/use_pixel_snap>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`rendering/quality/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/quality/depth_prepass/disable_for_vendors>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/depth_prepass/enable<class_ProjectSettings_property_rendering/quality/depth_prepass/enable>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size<class_ProjectSettings_property_rendering/quality/directional_shadow/size>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/quality/directional_shadow/size.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`rendering/quality/driver/driver_name<class_ProjectSettings_property_rendering/quality/driver/driver_name>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/driver/fallback_to_gles2<class_ProjectSettings_property_rendering/quality/driver/fallback_to_gles2>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/filters/anisotropic_filter_level<class_ProjectSettings_property_rendering/quality/filters/anisotropic_filter_level>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/quality/filters/use_nearest_mipmap_filter>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation<class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation.mobile<class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx<class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx.mobile<class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections<class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx<class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx.mobile<class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley<class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading<class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_0_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_0_subdiv>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_1_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_1_subdiv>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_2_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_2_subdiv>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_3_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_3_subdiv>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size<class_ProjectSettings_property_rendering/quality/shadow_atlas/size>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size.mobile<class_ProjectSettings_property_rendering/quality/shadow_atlas/size.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode<class_ProjectSettings_property_rendering/quality/shadows/filter_mode>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode.mobile<class_ProjectSettings_property_rendering/quality/shadows/filter_mode.mobile>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/follow_surface<class_ProjectSettings_property_rendering/quality/subsurface_scattering/follow_surface>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/quality<class_ProjectSettings_property_rendering/quality/subsurface_scattering/quality>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/scale<class_ProjectSettings_property_rendering/quality/subsurface_scattering/scale>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/weight_samples<class_ProjectSettings_property_rendering/quality/subsurface_scattering/weight_samples>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/quality/voxel_cone_tracing/high_quality<class_ProjectSettings_property_rendering/quality/voxel_cone_tracing/high_quality>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`rendering/threads/thread_model<class_ProjectSettings_property_rendering/threads/thread_model>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_bptc<class_ProjectSettings_property_rendering/vram_compression/import_bptc>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc<class_ProjectSettings_property_rendering/vram_compression/import_etc>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc2<class_ProjectSettings_property_rendering/vram_compression/import_etc2>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_pvrtc<class_ProjectSettings_property_rendering/vram_compression/import_pvrtc>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_s3tc<class_ProjectSettings_property_rendering/vram_compression/import_s3tc>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Script<class_Script>` | :ref:`script<class_ProjectSettings_property_script>` |
- +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Methods
- -------
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** const |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name **)** const |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** const |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** const |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** const |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ProjectSettings_method_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_ProjectSettings_method_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Contains global variables accessible from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
- Property Descriptions
- ---------------------
- .. _class_ProjectSettings_property_android/modules:
- - :ref:`String<class_String>` **android/modules**
- Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. ``org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"``.
- ----
- .. _class_ProjectSettings_property_application/boot_splash/bg_color:
- - :ref:`Color<class_Color>` **application/boot_splash/bg_color**
- Background color for the boot splash.
- ----
- .. _class_ProjectSettings_property_application/boot_splash/fullsize:
- - :ref:`bool<class_bool>` **application/boot_splash/fullsize**
- If ``true``, scale the boot splash image to the full window length when engine starts. If ``false``, the engine will leave it at the default pixel size.
- ----
- .. _class_ProjectSettings_property_application/boot_splash/image:
- - :ref:`String<class_String>` **application/boot_splash/image**
- Path to an image used as the boot splash.
- ----
- .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
- - :ref:`String<class_String>` **application/config/custom_user_dir_name**
- This user directory is used for storing persistent data (``user://`` filesystem). If left empty, ``user://`` resolves to a project-specific folder in Godot's own configuration folder (see :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
- The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
- ----
- .. _class_ProjectSettings_property_application/config/icon:
- - :ref:`String<class_String>` **application/config/icon**
- Icon used for the project, set when project loads. Exporters will also use this icon when possible.
- ----
- .. _class_ProjectSettings_property_application/config/name:
- - :ref:`String<class_String>` **application/config/name**
- The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files.
- ----
- .. _class_ProjectSettings_property_application/config/project_settings_override:
- - :ref:`String<class_String>` **application/config/project_settings_override**
- Specifies a file to override project settings. For example: ``user://custom_settings.cfg``.
- ----
- .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
- - :ref:`bool<class_bool>` **application/config/use_custom_user_dir**
- If ``true``, the project will save user data to its own user directory (see :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>`). This setting is only effective on desktop platforms. A name must be set in the :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` setting for this to take effect. If ``false``, the project will save user data to ``(OS user data directory)/Godot/app_userdata/(project name)``.
- ----
- .. _class_ProjectSettings_property_application/run/disable_stderr:
- - :ref:`bool<class_bool>` **application/run/disable_stderr**
- If ``true``, disables printing to standard error in an exported build.
- ----
- .. _class_ProjectSettings_property_application/run/disable_stdout:
- - :ref:`bool<class_bool>` **application/run/disable_stdout**
- If ``true``, disables printing to standard output in an exported build.
- ----
- .. _class_ProjectSettings_property_application/run/frame_delay_msec:
- - :ref:`int<class_int>` **application/run/frame_delay_msec**
- Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
- ----
- .. _class_ProjectSettings_property_application/run/low_processor_mode:
- - :ref:`bool<class_bool>` **application/run/low_processor_mode**
- If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
- ----
- .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
- - :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec**
- Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
- ----
- .. _class_ProjectSettings_property_application/run/main_scene:
- - :ref:`String<class_String>` **application/run/main_scene**
- Path to the main scene file that will be loaded when the project runs.
- ----
- .. _class_ProjectSettings_property_audio/channel_disable_threshold_db:
- - :ref:`float<class_float>` **audio/channel_disable_threshold_db**
- Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
- ----
- .. _class_ProjectSettings_property_audio/channel_disable_time:
- - :ref:`float<class_float>` **audio/channel_disable_time**
- Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
- ----
- .. _class_ProjectSettings_property_audio/driver:
- - :ref:`String<class_String>` **audio/driver**
- Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
- ----
- .. _class_ProjectSettings_property_audio/enable_audio_input:
- - :ref:`bool<class_bool>` **audio/enable_audio_input**
- If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
- ----
- .. _class_ProjectSettings_property_audio/mix_rate:
- - :ref:`int<class_int>` **audio/mix_rate**
- Mixing rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
- ----
- .. _class_ProjectSettings_property_audio/output_latency:
- - :ref:`int<class_int>` **audio/output_latency**
- Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
- ----
- .. _class_ProjectSettings_property_audio/video_delay_compensation_ms:
- - :ref:`int<class_int>` **audio/video_delay_compensation_ms**
- Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
- ----
- .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
- - :ref:`int<class_int>` **compression/formats/gzip/compression_level**
- Default compression level for gzip. Affects compressed scenes and resources.
- ----
- .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
- - :ref:`int<class_int>` **compression/formats/zlib/compression_level**
- Default compression level for Zlib. Affects compressed scenes and resources.
- ----
- .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
- - :ref:`int<class_int>` **compression/formats/zstd/compression_level**
- Default compression level for Zstandard. Affects compressed scenes and resources.
- ----
- .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
- - :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching**
- Enables long-distance matching in Zstandard.
- ----
- .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
- - :ref:`int<class_int>` **compression/formats/zstd/window_log_size**
- ----
- .. _class_ProjectSettings_property_debug/gdscript/completion/autocomplete_setters_and_getters:
- - :ref:`bool<class_bool>` **debug/gdscript/completion/autocomplete_setters_and_getters**
- If ``true``, displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/constant_used_as_function**
- If ``true``, enables warnings when a constant is used as a function.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/deprecated_keyword**
- If ``true``, enables warnings when deprecated keywords such as ``slave`` are used.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/enable**
- If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons**
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_constant:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_constant**
- If ``true``, enables warnings when a function is declared with the same name as a constant.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_variable:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_variable**
- If ``true``, enables warnings when a function is declared with the same name as a variable. This will turn into an error in a future version when first-class functions become supported in GDScript.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/function_may_yield:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_may_yield**
- If ``true``, enables warnings when a function assigned to a variable may yield and return a function state instead of a value.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_used_as_property**
- If ``true``, enables warnings when using a function as if it was a property.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/incompatible_ternary**
- If ``true``, enables warnings when a ternary operator may emit values with incompatible types.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/integer_division**
- If ``true``, enables warnings when dividing an integer by another integer (the decimal part will be discarded).
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/narrowing_conversion**
- If ``true``, enables warnings when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/property_used_as_function**
- If ``true``, enables warnings when using a property as if it was a function.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/return_value_discarded**
- If ``true``, enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/shadowed_variable**
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/standalone_expression**
- If ``true``, enables warnings when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/treat_warnings_as_errors**
- If ``true``, all warnings will be reported as if they were errors.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable**
- If ``true``, enables warnings when using a variable that wasn't previously assigned.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable_op_assign**
- If ``true``, enables warnings when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unreachable_code**
- If ``true``, enables warnings when unreachable code is detected (such as after a ``return`` statement that will always be executed).
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_call_argument**
- If ``true``, enables warnings when using an expression whose type may not be compatible with the function parameter expected.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_cast**
- If ``true``, enables warnings when performing an unsafe cast.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_method_access**
- If ``true``, enables warnings when calling a method whose presence is not guaranteed at compile-time in the class.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_property_access**
- If ``true``, enables warnings when accessing a property whose presence is not guaranteed at compile-time in the class.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_argument:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_argument**
- If ``true``, enables warnings when a function parameter is unused.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_class_variable:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_class_variable**
- If ``true``, enables warnings when a member variable is unused.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_signal**
- If ``true``, enables warnings when a signal is unused.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_variable**
- If ``true``, enables warnings when a local variable is unused.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/variable_conflicts_function:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/variable_conflicts_function**
- If ``true``, enables warnings when a variable is declared with the same name as a function. This will turn into an error in a future version when first-class functions become supported in GDScript.
- ----
- .. _class_ProjectSettings_property_debug/gdscript/warnings/void_assignment:
- - :ref:`bool<class_bool>` **debug/gdscript/warnings/void_assignment**
- If ``true``, enables warnings when assigning the result of a function that returns ``void`` to a variable.
- ----
- .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
- - :ref:`String<class_String>` **debug/settings/crash_handler/message**
- Message to be displayed before the backtrace when the engine crashes.
- ----
- .. _class_ProjectSettings_property_debug/settings/fps/force_fps:
- - :ref:`int<class_int>` **debug/settings/fps/force_fps**
- ----
- .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
- - :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack**
- Maximum call stack allowed for debugging GDScript.
- ----
- .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
- - :ref:`int<class_int>` **debug/settings/profiler/max_functions**
- Maximum amount of functions per frame allowed when profiling.
- ----
- .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
- - :ref:`bool<class_bool>` **debug/settings/stdout/print_fps**
- Print frames per second to standard output every second.
- ----
- .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
- - :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout**
- Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc.
- ----
- .. _class_ProjectSettings_property_debug/settings/visual_script/max_call_stack:
- - :ref:`int<class_int>` **debug/settings/visual_script/max_call_stack**
- Maximum call stack in visual scripting, to avoid infinite recursion.
- ----
- .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
- - :ref:`String<class_String>` **display/mouse_cursor/custom_image**
- Custom image for the mouse cursor (limited to 256x256).
- ----
- .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
- - :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot**
- Hotspot for the custom mouse cursor image.
- ----
- .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
- - :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset**
- Position offset for tooltips, relative to the mouse cursor's hotspot.
- ----
- .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
- - :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi**
- If ``true``, allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
- ----
- .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
- - :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on**
- If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
- ----
- .. _class_ProjectSettings_property_display/window/handheld/orientation:
- - :ref:`String<class_String>` **display/window/handheld/orientation**
- Default orientation on mobile devices.
- ----
- .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
- - :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed**
- If ``true``, allows per-pixel transparency in a desktop window. This affects performance if not needed, so leave it on ``false`` unless you need it.
- ----
- .. _class_ProjectSettings_property_display/window/per_pixel_transparency/enabled:
- - :ref:`bool<class_bool>` **display/window/per_pixel_transparency/enabled**
- ----
- .. _class_ProjectSettings_property_display/window/per_pixel_transparency/splash:
- - :ref:`bool<class_bool>` **display/window/per_pixel_transparency/splash**
- ----
- .. _class_ProjectSettings_property_display/window/size/always_on_top:
- - :ref:`bool<class_bool>` **display/window/size/always_on_top**
- Force the window to be always on top.
- ----
- .. _class_ProjectSettings_property_display/window/size/borderless:
- - :ref:`bool<class_bool>` **display/window/size/borderless**
- Force the window to be borderless.
- ----
- .. _class_ProjectSettings_property_display/window/size/fullscreen:
- - :ref:`bool<class_bool>` **display/window/size/fullscreen**
- Set the window to full screen when it starts.
- ----
- .. _class_ProjectSettings_property_display/window/size/height:
- - :ref:`int<class_int>` **display/window/size/height**
- Set the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
- ----
- .. _class_ProjectSettings_property_display/window/size/resizable:
- - :ref:`bool<class_bool>` **display/window/size/resizable**
- Allows the window to be resizable by default.
- ----
- .. _class_ProjectSettings_property_display/window/size/test_height:
- - :ref:`int<class_int>` **display/window/size/test_height**
- If greater than zero, uses a different height for the window when running from the editor. The main use for this is to test with stretch modes.
- ----
- .. _class_ProjectSettings_property_display/window/size/test_width:
- - :ref:`int<class_int>` **display/window/size/test_width**
- If greater than zero, uses a different width for the window when running from the editor. The main use for this is to test with stretch modes.
- ----
- .. _class_ProjectSettings_property_display/window/size/width:
- - :ref:`int<class_int>` **display/window/size/width**
- Sets the main window width. On desktop platforms, this is the default window size. Stretch mode settings use this also as a reference when enabled.
- ----
- .. _class_ProjectSettings_property_display/window/vsync/use_vsync:
- - :ref:`bool<class_bool>` **display/window/vsync/use_vsync**
- If ``true``, enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If ``false``, vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
- ----
- .. _class_ProjectSettings_property_editor/active:
- - :ref:`bool<class_bool>` **editor/active**
- Internal editor setting, don't touch.
- ----
- .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
- - :ref:`int<class_int>` **gui/common/default_scroll_deadzone**
- ----
- .. _class_ProjectSettings_property_gui/common/swap_ok_cancel:
- - :ref:`bool<class_bool>` **gui/common/swap_ok_cancel**
- If ``true``, swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions.
- ----
- .. _class_ProjectSettings_property_gui/theme/custom:
- - :ref:`String<class_String>` **gui/theme/custom**
- Use a custom theme resource, set a path to it here.
- ----
- .. _class_ProjectSettings_property_gui/theme/custom_font:
- - :ref:`String<class_String>` **gui/theme/custom_font**
- Use a custom default font resource, set a path to it here.
- ----
- .. _class_ProjectSettings_property_gui/theme/use_hidpi:
- - :ref:`bool<class_bool>` **gui/theme/use_hidpi**
- If ``true``, makes sure the theme used works with HiDPI.
- ----
- .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
- - :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec**
- Timer setting for incremental search in Tree, IntemList, etc. controls (in milliseconds).
- ----
- .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
- - :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec**
- Timer for detecting idle in the editor (in seconds).
- ----
- .. _class_ProjectSettings_property_input/ui_accept:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
- ----
- .. _class_ProjectSettings_property_input/ui_cancel:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
- ----
- .. _class_ProjectSettings_property_input/ui_down:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_down**
- ----
- .. _class_ProjectSettings_property_input/ui_end:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_end**
- ----
- .. _class_ProjectSettings_property_input/ui_focus_next:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
- ----
- .. _class_ProjectSettings_property_input/ui_focus_prev:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
- ----
- .. _class_ProjectSettings_property_input/ui_home:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_home**
- ----
- .. _class_ProjectSettings_property_input/ui_left:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_left**
- ----
- .. _class_ProjectSettings_property_input/ui_page_down:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
- ----
- .. _class_ProjectSettings_property_input/ui_page_up:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
- ----
- .. _class_ProjectSettings_property_input/ui_right:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_right**
- ----
- .. _class_ProjectSettings_property_input/ui_select:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_select**
- ----
- .. _class_ProjectSettings_property_input/ui_up:
- - :ref:`Dictionary<class_Dictionary>` **input/ui_up**
- ----
- .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
- - :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch**
- If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
- ----
- .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
- - :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse**
- If ``true``, sends touch input events when clicking or dragging the mouse.
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_1**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_10**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_11**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_12**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_13**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_14**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_15**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_16**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_17**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_18**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_19**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_2**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_20**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_3**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_4**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_5**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_6**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_7**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_8**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
- - :ref:`String<class_String>` **layer_names/2d_physics/layer_9**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_1**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_10**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_11**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_12**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_13**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_14**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_15**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_16**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_17**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_18**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_19**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_2**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_20**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_3**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_4**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_5**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_6**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_7**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_8**
- ----
- .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
- - :ref:`String<class_String>` **layer_names/2d_render/layer_9**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_1**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_10**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_11**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_12**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_13**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_14**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_15**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_16**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_17**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_18**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_19**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_2**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_20**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_3**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_4**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_5**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_6**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_7**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_8**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
- - :ref:`String<class_String>` **layer_names/3d_physics/layer_9**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_1**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_10**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_11**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_12**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_13**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_14**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_15**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_16**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_17**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_18**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_19**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_2**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_20**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_3**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_4**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_5**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_6**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_7**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_8**
- ----
- .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
- - :ref:`String<class_String>` **layer_names/3d_render/layer_9**
- ----
- .. _class_ProjectSettings_property_locale/fallback:
- - :ref:`String<class_String>` **locale/fallback**
- The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
- ----
- .. _class_ProjectSettings_property_locale/test:
- - :ref:`String<class_String>` **locale/test**
- If non-empty, this locale will be used when running the project from the editor.
- ----
- .. _class_ProjectSettings_property_logging/file_logging/enable_file_logging:
- - :ref:`bool<class_bool>` **logging/file_logging/enable_file_logging**
- If ``true``, logs all output to files.
- ----
- .. _class_ProjectSettings_property_logging/file_logging/log_path:
- - :ref:`String<class_String>` **logging/file_logging/log_path**
- Path to logs within the project. Using an ``user://`` path is recommended.
- ----
- .. _class_ProjectSettings_property_logging/file_logging/max_log_files:
- - :ref:`int<class_int>` **logging/file_logging/max_log_files**
- Specifies the maximum amount of log files allowed (used for rotation).
- ----
- .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_kb:
- - :ref:`int<class_int>` **memory/limits/message_queue/max_size_kb**
- Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
- ----
- .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
- - :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc**
- This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
- ----
- .. _class_ProjectSettings_property_network/limits/debugger_stdout/max_chars_per_second:
- - :ref:`int<class_int>` **network/limits/debugger_stdout/max_chars_per_second**
- Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
- ----
- .. _class_ProjectSettings_property_network/limits/debugger_stdout/max_errors_per_frame:
- - :ref:`int<class_int>` **network/limits/debugger_stdout/max_errors_per_frame**
- Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
- ----
- .. _class_ProjectSettings_property_network/limits/debugger_stdout/max_messages_per_frame:
- - :ref:`int<class_int>` **network/limits/debugger_stdout/max_messages_per_frame**
- Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
- ----
- .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
- - :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2**
- Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_client/max_in_buffer_kb:
- - :ref:`int<class_int>` **network/limits/websocket_client/max_in_buffer_kb**
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_client/max_in_packets:
- - :ref:`int<class_int>` **network/limits/websocket_client/max_in_packets**
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_client/max_out_buffer_kb:
- - :ref:`int<class_int>` **network/limits/websocket_client/max_out_buffer_kb**
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_client/max_out_packets:
- - :ref:`int<class_int>` **network/limits/websocket_client/max_out_packets**
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_server/max_in_buffer_kb:
- - :ref:`int<class_int>` **network/limits/websocket_server/max_in_buffer_kb**
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_server/max_in_packets:
- - :ref:`int<class_int>` **network/limits/websocket_server/max_in_packets**
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_server/max_out_buffer_kb:
- - :ref:`int<class_int>` **network/limits/websocket_server/max_out_buffer_kb**
- ----
- .. _class_ProjectSettings_property_network/limits/websocket_server/max_out_packets:
- - :ref:`int<class_int>` **network/limits/websocket_server/max_out_packets**
- ----
- .. _class_ProjectSettings_property_network/remote_fs/page_read_ahead:
- - :ref:`int<class_int>` **network/remote_fs/page_read_ahead**
- Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
- ----
- .. _class_ProjectSettings_property_network/remote_fs/page_size:
- - :ref:`int<class_int>` **network/remote_fs/page_size**
- Page size used by remote filesystem (in bytes).
- ----
- .. _class_ProjectSettings_property_node/name_casing:
- - :ref:`int<class_int>` **node/name_casing**
- When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
- ----
- .. _class_ProjectSettings_property_node/name_num_separator:
- - :ref:`int<class_int>` **node/name_num_separator**
- What to use to separate node name from number. This is mostly an editor setting.
- ----
- .. _class_ProjectSettings_property_physics/2d/physics_engine:
- - :ref:`String<class_String>` **physics/2d/physics_engine**
- ----
- .. _class_ProjectSettings_property_physics/2d/thread_model:
- - :ref:`int<class_int>` **physics/2d/thread_model**
- Sets whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
- ----
- .. _class_ProjectSettings_property_physics/3d/active_soft_world:
- - :ref:`bool<class_bool>` **physics/3d/active_soft_world**
- ----
- .. _class_ProjectSettings_property_physics/3d/physics_engine:
- - :ref:`String<class_String>` **physics/3d/physics_engine**
- Sets which physics engine to use.
- ----
- .. _class_ProjectSettings_property_physics/common/physics_fps:
- - :ref:`int<class_int>` **physics/common/physics_fps**
- Frames per second used in the physics. Physics always needs a fixed amount of frames per second.
- ----
- .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
- - :ref:`float<class_float>` **physics/common/physics_jitter_fix**
- Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
- ----
- .. _class_ProjectSettings_property_rendering/environment/default_clear_color:
- - :ref:`Color<class_Color>` **rendering/environment/default_clear_color**
- Default background clear color. Overriddable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`VisualServer.set_default_clear_color<class_VisualServer_method_set_default_clear_color>`.
- ----
- .. _class_ProjectSettings_property_rendering/limits/buffers/blend_shape_max_buffer_size_kb:
- - :ref:`int<class_int>` **rendering/limits/buffers/blend_shape_max_buffer_size_kb**
- Max buffer size for blend shapes. Any blend shape bigger than this will not work.
- ----
- .. _class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb:
- - :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_buffer_size_kb**
- Max buffer size for drawing polygons. Any polygon bigger than this will not work.
- ----
- .. _class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb:
- - :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_index_buffer_size_kb**
- Max index buffer size for drawing polygons. Any polygon bigger than this will not work.
- ----
- .. _class_ProjectSettings_property_rendering/limits/buffers/immediate_buffer_size_kb:
- - :ref:`int<class_int>` **rendering/limits/buffers/immediate_buffer_size_kb**
- Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
- ----
- .. _class_ProjectSettings_property_rendering/limits/rendering/max_renderable_elements:
- - :ref:`int<class_int>` **rendering/limits/rendering/max_renderable_elements**
- Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
- ----
- .. _class_ProjectSettings_property_rendering/limits/rendering/max_renderable_lights:
- - :ref:`int<class_int>` **rendering/limits/rendering/max_renderable_lights**
- Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
- ----
- .. _class_ProjectSettings_property_rendering/limits/rendering/max_renderable_reflections:
- - :ref:`int<class_int>` **rendering/limits/rendering/max_renderable_reflections**
- Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
- ----
- .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
- - :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs**
- Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
- ----
- .. _class_ProjectSettings_property_rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround:
- - :ref:`bool<class_bool>` **rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround**
- Some NVIDIA GPU drivers have a bug which produces flickering issues for the ``draw_rect`` method, especially as used in :ref:`TileMap<class_TileMap>`. Refer to `GitHub issue 9913 <https://github.com/godotengine/godot/issues/9913>`_ for details.
- If ``true``, this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms.
- ----
- .. _class_ProjectSettings_property_rendering/quality/2d/use_pixel_snap:
- - :ref:`bool<class_bool>` **rendering/quality/2d/use_pixel_snap**
- If ``true``, forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
- ----
- .. _class_ProjectSettings_property_rendering/quality/depth_prepass/disable_for_vendors:
- - :ref:`String<class_String>` **rendering/quality/depth_prepass/disable_for_vendors**
- Disable depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this.
- ----
- .. _class_ProjectSettings_property_rendering/quality/depth_prepass/enable:
- - :ref:`bool<class_bool>` **rendering/quality/depth_prepass/enable**
- If ``true``, performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
- ----
- .. _class_ProjectSettings_property_rendering/quality/directional_shadow/size:
- - :ref:`int<class_int>` **rendering/quality/directional_shadow/size**
- The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance.
- ----
- .. _class_ProjectSettings_property_rendering/quality/directional_shadow/size.mobile:
- - :ref:`int<class_int>` **rendering/quality/directional_shadow/size.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/driver/driver_name:
- - :ref:`String<class_String>` **rendering/quality/driver/driver_name**
- The video driver to use ("GLES2" or "GLES3").
- Note that the backend in use can be overridden at runtime via the ``--video-driver`` command line argument, or by the :ref:`rendering/quality/driver/fallback_to_gles2<class_ProjectSettings_property_rendering/quality/driver/fallback_to_gles2>` option if the target system does not support GLES3 and falls back to GLES2. In such cases, this property is not updated, so use :ref:`OS.get_current_video_driver<class_OS_method_get_current_video_driver>` to query it at run-time.
- ----
- .. _class_ProjectSettings_property_rendering/quality/driver/fallback_to_gles2:
- - :ref:`bool<class_bool>` **rendering/quality/driver/fallback_to_gles2**
- If ``true``, allows falling back to the GLES2 driver if the GLES3 driver is not supported.
- Note that the two video drivers are not drop-in replacements for each other, so a game designed for GLES3 might not work properly when falling back to GLES2. In particular, some features of the GLES3 backend are not available in GLES2. Enabling this setting also means that both ETC and ETC2 VRAM-compressed textures will be exported on Android and iOS, increasing the data pack's size.
- ----
- .. _class_ProjectSettings_property_rendering/quality/filters/anisotropic_filter_level:
- - :ref:`int<class_int>` **rendering/quality/filters/anisotropic_filter_level**
- Maximum anisotropic filter level used for textures with anisotropy enabled. Higher values will result in sharper textures when viewed from oblique angles, at the cost of performance. Only power-of-two values are valid (2, 4, 8, 16).
- ----
- .. _class_ProjectSettings_property_rendering/quality/filters/use_nearest_mipmap_filter:
- - :ref:`bool<class_bool>` **rendering/quality/filters/use_nearest_mipmap_filter**
- If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
- ----
- .. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation:
- - :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation**
- Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports).
- ----
- .. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation.mobile:
- - :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx:
- - :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx**
- If ``true``, uses a high amount of samples to create blurred variants of reflection probes and panorama backgrounds (sky). Those blurred variants are used by rough materials.
- ----
- .. _class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx.mobile:
- - :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections:
- - :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections**
- If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory.
- ----
- .. _class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections.mobile:
- - :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx:
- - :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx**
- If ``true``, uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx.mobile:
- - :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley:
- - :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley**
- If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley.mobile:
- - :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading:
- - :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading**
- If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading.mobile:
- - :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_0_subdiv:
- - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_0_subdiv**
- Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_1_subdiv:
- - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_1_subdiv**
- Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_2_subdiv:
- - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_2_subdiv**
- Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_3_subdiv:
- - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_3_subdiv**
- Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/size:
- - :ref:`int<class_int>` **rendering/quality/shadow_atlas/size**
- Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/size.mobile:
- - :ref:`int<class_int>` **rendering/quality/shadow_atlas/size.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadows/filter_mode:
- - :ref:`int<class_int>` **rendering/quality/shadows/filter_mode**
- Shadow filter mode. Higher-quality settings result in smoother shadows that flicker less when moving. "Disabled" is the fastest option, but also has the lowest quality. "PCF5" is smoother but is also slower. "PCF13" is the smoothest option, but is also the slowest.
- ----
- .. _class_ProjectSettings_property_rendering/quality/shadows/filter_mode.mobile:
- - :ref:`int<class_int>` **rendering/quality/shadows/filter_mode.mobile**
- ----
- .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/follow_surface:
- - :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/follow_surface**
- Improves quality of subsurface scattering, but cost significantly increases.
- ----
- .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/quality:
- - :ref:`int<class_int>` **rendering/quality/subsurface_scattering/quality**
- Quality setting for subsurface scaterring (samples taken).
- ----
- .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/scale:
- - :ref:`int<class_int>` **rendering/quality/subsurface_scattering/scale**
- ----
- .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/weight_samples:
- - :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/weight_samples**
- Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
- ----
- .. _class_ProjectSettings_property_rendering/quality/voxel_cone_tracing/high_quality:
- - :ref:`bool<class_bool>` **rendering/quality/voxel_cone_tracing/high_quality**
- Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.
- ----
- .. _class_ProjectSettings_property_rendering/threads/thread_model:
- - :ref:`int<class_int>` **rendering/threads/thread_model**
- Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
- ----
- .. _class_ProjectSettings_property_rendering/vram_compression/import_bptc:
- - :ref:`bool<class_bool>` **rendering/vram_compression/import_bptc**
- If ``true``, the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the GLES3 renderer.
- ----
- .. _class_ProjectSettings_property_rendering/vram_compression/import_etc:
- - :ref:`bool<class_bool>` **rendering/vram_compression/import_etc**
- If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures.
- ----
- .. _class_ProjectSettings_property_rendering/vram_compression/import_etc2:
- - :ref:`bool<class_bool>` **rendering/vram_compression/import_etc2**
- If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the GLES3 renderer.
- ----
- .. _class_ProjectSettings_property_rendering/vram_compression/import_pvrtc:
- - :ref:`bool<class_bool>` **rendering/vram_compression/import_pvrtc**
- If ``true``, the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS.
- ----
- .. _class_ProjectSettings_property_rendering/vram_compression/import_s3tc:
- - :ref:`bool<class_bool>` **rendering/vram_compression/import_s3tc**
- If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
- ----
- .. _class_ProjectSettings_property_script:
- - :ref:`Script<class_Script>` **script**
- Method Descriptions
- -------------------
- .. _class_ProjectSettings_method_add_property_info:
- - void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
- Adds a custom property info to a property. The dictionary must contain: name::ref:`String<class_String>`\ (the property's name) and type::ref:`int<class_int>`\ (see TYPE\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), and optionally hint::ref:`int<class_int>`\ (see PROPERTY_HINT\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), hint_string::ref:`String<class_String>`.
- Example:
- ::
- ProjectSettings.set("category/property_name", 0)
-
- var property_info = {
- "name": "category/property_name",
- "type": TYPE_INT,
- "hint": PROPERTY_HINT_ENUM,
- "hint_string": "one,two,three"
- }
-
- ProjectSettings.add_property_info(property_info)
- ----
- .. _class_ProjectSettings_method_clear:
- - void **clear** **(** :ref:`String<class_String>` name **)**
- Clears the whole configuration (not recommended, may break things).
- ----
- .. _class_ProjectSettings_method_get_order:
- - :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** const
- Returns the order of a configuration value (influences when saved to the config file).
- ----
- .. _class_ProjectSettings_method_get_setting:
- - :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name **)** const
- ----
- .. _class_ProjectSettings_method_globalize_path:
- - :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** const
- Converts a localized path (``res://``) to a full native OS path.
- ----
- .. _class_ProjectSettings_method_has_setting:
- - :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** const
- Returns ``true`` if a configuration value is present.
- ----
- .. _class_ProjectSettings_method_load_resource_pack:
- - :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack **)**
- Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
- Note: If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack``.
- ----
- .. _class_ProjectSettings_method_localize_path:
- - :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** const
- Convert a path to a localized path (``res://`` path).
- ----
- .. _class_ProjectSettings_method_property_can_revert:
- - :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
- Returns ``true`` if the specified property exists and its initial value differs from the current value.
- ----
- .. _class_ProjectSettings_method_property_get_revert:
- - :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
- Returns the specified property's initial value. Returns ``null`` if the property does not exist.
- ----
- .. _class_ProjectSettings_method_save:
- - :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
- Saves the configuration to the ``project.godot`` file.
- ----
- .. _class_ProjectSettings_method_save_custom:
- - :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
- Saves the configuration to a custom file.
- ----
- .. _class_ProjectSettings_method_set_initial_value:
- - void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
- ----
- .. _class_ProjectSettings_method_set_order:
- - void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
- Sets the order of a configuration value (influences when saved to the config file).
- ----
- .. _class_ProjectSettings_method_set_setting:
- - void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
|