class_randomnumbergenerator.rst 5.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the RandomNumberGenerator.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_RandomNumberGenerator:
  6. RandomNumberGenerator
  7. =====================
  8. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A class for generating pseudo-random numbers.
  13. Properties
  14. ----------
  15. +-----------------------+--------------------------------------------------------+
  16. | :ref:`int<class_int>` | :ref:`seed<class_RandomNumberGenerator_property_seed>` |
  17. +-----------------------+--------------------------------------------------------+
  18. Methods
  19. -------
  20. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`float<class_float>` | :ref:`randf<class_RandomNumberGenerator_method_randf>` **(** **)** |
  22. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`float<class_float>` | :ref:`randf_range<class_RandomNumberGenerator_method_randf_range>` **(** :ref:`float<class_float>` from, :ref:`float<class_float>` to **)** |
  24. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`float<class_float>` | :ref:`randfn<class_RandomNumberGenerator_method_randfn>` **(** :ref:`float<class_float>` mean=0.0, :ref:`float<class_float>` deviation=1.0 **)** |
  26. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`randi<class_RandomNumberGenerator_method_randi>` **(** **)** |
  28. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`randi_range<class_RandomNumberGenerator_method_randi_range>` **(** :ref:`int<class_int>` from, :ref:`int<class_int>` to **)** |
  30. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`randomize<class_RandomNumberGenerator_method_randomize>` **(** **)** |
  32. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  33. Description
  34. -----------
  35. RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses `PCG32 <http://www.pcg-random.org/>`_.
  36. **Note:** The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
  37. To generate a random float number (within a given range) based on a time-dependant seed:
  38. ::
  39. var rng = RandomNumberGenerator.new()
  40. func _ready():
  41. rng.randomize()
  42. var my_random_number = rng.randf_range(-10.0, 10.0)
  43. Property Descriptions
  44. ---------------------
  45. .. _class_RandomNumberGenerator_property_seed:
  46. - :ref:`int<class_int>` **seed**
  47. +----------+-----------------+
  48. | *Setter* | set_seed(value) |
  49. +----------+-----------------+
  50. | *Getter* | get_seed() |
  51. +----------+-----------------+
  52. The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.
  53. **Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
  54. Method Descriptions
  55. -------------------
  56. .. _class_RandomNumberGenerator_method_randf:
  57. - :ref:`float<class_float>` **randf** **(** **)**
  58. Generates pseudo-random float between '0.0' and '1.0', inclusive.
  59. ----
  60. .. _class_RandomNumberGenerator_method_randf_range:
  61. - :ref:`float<class_float>` **randf_range** **(** :ref:`float<class_float>` from, :ref:`float<class_float>` to **)**
  62. Generates pseudo-random float between ``from`` and ``to``, inclusive.
  63. ----
  64. .. _class_RandomNumberGenerator_method_randfn:
  65. - :ref:`float<class_float>` **randfn** **(** :ref:`float<class_float>` mean=0.0, :ref:`float<class_float>` deviation=1.0 **)**
  66. Generates normally(gaussian) distributed pseudo-random number, using Box-Muller transform with the specified ``mean`` and a standard ``deviation``.
  67. ----
  68. .. _class_RandomNumberGenerator_method_randi:
  69. - :ref:`int<class_int>` **randi** **(** **)**
  70. Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive.
  71. ----
  72. .. _class_RandomNumberGenerator_method_randi_range:
  73. - :ref:`int<class_int>` **randi_range** **(** :ref:`int<class_int>` from, :ref:`int<class_int>` to **)**
  74. Generates pseudo-random 32-bit signed integer between ``from`` and ``to`` (inclusive).
  75. ----
  76. .. _class_RandomNumberGenerator_method_randomize:
  77. - void **randomize** **(** **)**
  78. Setups a time-based seed to generator.