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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ResourceFormatSaver.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ResourceFormatSaver:
- ResourceFormatSaver
- ===================
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`GDNativeLibraryResourceSaver<class_GDNativeLibraryResourceSaver>`, :ref:`ResourceFormatSaverBinary<class_ResourceFormatSaverBinary>`, :ref:`ResourceFormatSaverGDScript<class_ResourceFormatSaverGDScript>`, :ref:`ResourceFormatSaverNativeScript<class_ResourceFormatSaverNativeScript>`, :ref:`ResourceFormatSaverShader<class_ResourceFormatSaverShader>`, :ref:`ResourceFormatSaverText<class_ResourceFormatSaverText>`, :ref:`ResourceSaverPNG<class_ResourceSaverPNG>`
- **Category:** Core
- Brief Description
- -----------------
- Saves a specific resource type to a file.
- Methods
- -------
- +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_recognized_extensions<class_ResourceFormatSaver_method_get_recognized_extensions>` **(** :ref:`Resource<class_Resource>` resource **)** virtual |
- +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`recognize<class_ResourceFormatSaver_method_recognize>` **(** :ref:`Resource<class_Resource>` resource **)** virtual |
- +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`save<class_ResourceFormatSaver_method_save>` **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`int<class_int>` flags **)** virtual |
- +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- The engine can save resources when you do it from the editor, or when you use the :ref:`ResourceSaver<class_ResourceSaver>` singleton. This is accomplished thanks to multiple :ref:`ResourceFormatSaver<class_ResourceFormatSaver>`\ s, each handling its own format and called automatically by the engine.
- By default, Godot saves resources as ``.tres`` (text-based), ``.res`` (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with ``class_name`` for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a :ref:`ResourceFormatLoader<class_ResourceFormatLoader>`.
- Method Descriptions
- -------------------
- .. _class_ResourceFormatSaver_method_get_recognized_extensions:
- - :ref:`PoolStringArray<class_PoolStringArray>` **get_recognized_extensions** **(** :ref:`Resource<class_Resource>` resource **)** virtual
- Returns the list of extensions available for saving the resource object, provided it is recognized (see :ref:`recognize<class_ResourceFormatSaver_method_recognize>`).
- ----
- .. _class_ResourceFormatSaver_method_recognize:
- - :ref:`bool<class_bool>` **recognize** **(** :ref:`Resource<class_Resource>` resource **)** virtual
- Returns whether the given resource object can be saved by this saver.
- ----
- .. _class_ResourceFormatSaver_method_save:
- - :ref:`int<class_int>` **save** **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`int<class_int>` flags **)** virtual
- Saves the given resource object to a file at the target ``path``. ``flags`` is a bitmask composed with :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` constants.
- Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success, or an :ref:`Error<enum_@GlobalScope_Error>` constant in case of failure.
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