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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ResourcePreloader:
- ResourcePreloader
- =================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Resource Preloader Node.
- Methods
- -------
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_resource<class_ResourcePreloader_method_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_method_get_resource>` **(** :ref:`String<class_String>` name **)** const |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_method_get_resource_list>` **(** **)** const |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_method_has_resource>` **(** :ref:`String<class_String>` name **)** const |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_resource<class_ResourcePreloader_method_remove_resource>` **(** :ref:`String<class_String>` name **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_resource<class_ResourcePreloader_method_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
- +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
- GDScript has a simplified :ref:`@GDScript.preload<class_@GDScript_method_preload>` built-in method which can be used in most situations, leaving the use of :ref:`ResourcePreloader<class_ResourcePreloader>` for more advanced scenarios.
- Method Descriptions
- -------------------
- .. _class_ResourcePreloader_method_add_resource:
- - void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
- Adds a resource to the preloader with the given ``name``. If a resource with the given ``name`` already exists, the new resource will be renamed to "``name`` N" where N is an incrementing number starting from 2.
- ----
- .. _class_ResourcePreloader_method_get_resource:
- - :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** const
- Returns the resource associated to ``name``.
- ----
- .. _class_ResourcePreloader_method_get_resource_list:
- - :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** const
- Returns the list of resources inside the preloader.
- ----
- .. _class_ResourcePreloader_method_has_resource:
- - :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** const
- Returns ``true`` if the preloader contains a resource associated to ``name``.
- ----
- .. _class_ResourcePreloader_method_remove_resource:
- - void **remove_resource** **(** :ref:`String<class_String>` name **)**
- Removes the resource associated to ``name`` from the preloader.
- ----
- .. _class_ResourcePreloader_method_rename_resource:
- - void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
- Renames a resource inside the preloader from ``name`` to ``newname``.
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