class_scenestate.rst 15 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SceneState.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SceneState:
  6. SceneState
  7. ==========
  8. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A script interface to a scene file's data.
  13. Methods
  14. -------
  15. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`Array<class_Array>` | :ref:`get_connection_binds<class_SceneState_method_get_connection_binds>` **(** :ref:`int<class_int>` idx **)** const |
  17. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`get_connection_count<class_SceneState_method_get_connection_count>` **(** **)** const |
  19. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`get_connection_flags<class_SceneState_method_get_connection_flags>` **(** :ref:`int<class_int>` idx **)** const |
  21. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`String<class_String>` | :ref:`get_connection_method<class_SceneState_method_get_connection_method>` **(** :ref:`int<class_int>` idx **)** const |
  23. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`String<class_String>` | :ref:`get_connection_signal<class_SceneState_method_get_connection_signal>` **(** :ref:`int<class_int>` idx **)** const |
  25. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`NodePath<class_NodePath>` | :ref:`get_connection_source<class_SceneState_method_get_connection_source>` **(** :ref:`int<class_int>` idx **)** const |
  27. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`NodePath<class_NodePath>` | :ref:`get_connection_target<class_SceneState_method_get_connection_target>` **(** :ref:`int<class_int>` idx **)** const |
  29. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`get_node_count<class_SceneState_method_get_node_count>` **(** **)** const |
  31. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_node_groups<class_SceneState_method_get_node_groups>` **(** :ref:`int<class_int>` idx **)** const |
  33. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`get_node_index<class_SceneState_method_get_node_index>` **(** :ref:`int<class_int>` idx **)** const |
  35. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`PackedScene<class_PackedScene>` | :ref:`get_node_instance<class_SceneState_method_get_node_instance>` **(** :ref:`int<class_int>` idx **)** const |
  37. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`String<class_String>` | :ref:`get_node_instance_placeholder<class_SceneState_method_get_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
  39. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`String<class_String>` | :ref:`get_node_name<class_SceneState_method_get_node_name>` **(** :ref:`int<class_int>` idx **)** const |
  41. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`NodePath<class_NodePath>` | :ref:`get_node_owner_path<class_SceneState_method_get_node_owner_path>` **(** :ref:`int<class_int>` idx **)** const |
  43. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`NodePath<class_NodePath>` | :ref:`get_node_path<class_SceneState_method_get_node_path>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const |
  45. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`int<class_int>` | :ref:`get_node_property_count<class_SceneState_method_get_node_property_count>` **(** :ref:`int<class_int>` idx **)** const |
  47. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`get_node_property_name<class_SceneState_method_get_node_property_name>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
  49. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Variant<class_Variant>` | :ref:`get_node_property_value<class_SceneState_method_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
  51. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`get_node_type<class_SceneState_method_get_node_type>` **(** :ref:`int<class_int>` idx **)** const |
  53. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`is_node_instance_placeholder<class_SceneState_method_is_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
  55. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. Enumerations
  57. ------------
  58. .. _enum_SceneState_GenEditState:
  59. .. _class_SceneState_constant_GEN_EDIT_STATE_DISABLED:
  60. .. _class_SceneState_constant_GEN_EDIT_STATE_INSTANCE:
  61. .. _class_SceneState_constant_GEN_EDIT_STATE_MAIN:
  62. enum **GenEditState**:
  63. - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`PackedScene.instance<class_PackedScene_method_instance>`, blocks edits to the scene state.
  64. - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`PackedScene.instance<class_PackedScene_method_instance>`, provides inherited scene resources to the local scene. Requires tools compiled.
  65. - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`PackedScene.instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
  66. Description
  67. -----------
  68. Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene.
  69. This class cannot be instantiated directly, it is retrieved for a given scene as the result of :ref:`PackedScene.get_state<class_PackedScene_method_get_state>`.
  70. Method Descriptions
  71. -------------------
  72. .. _class_SceneState_method_get_connection_binds:
  73. - :ref:`Array<class_Array>` **get_connection_binds** **(** :ref:`int<class_int>` idx **)** const
  74. Returns the list of bound parameters for the signal at ``idx``.
  75. ----
  76. .. _class_SceneState_method_get_connection_count:
  77. - :ref:`int<class_int>` **get_connection_count** **(** **)** const
  78. Returns the number of signal connections in the scene.
  79. The ``idx`` argument used to query connection metadata in other ``get_connection_*`` methods in the interval ``[0, get_connection_count() - 1]``.
  80. ----
  81. .. _class_SceneState_method_get_connection_flags:
  82. - :ref:`int<class_int>` **get_connection_flags** **(** :ref:`int<class_int>` idx **)** const
  83. Returns the connection flags for the signal at ``idx``. See :ref:`ConnectFlags<enum_Object_ConnectFlags>` constants.
  84. ----
  85. .. _class_SceneState_method_get_connection_method:
  86. - :ref:`String<class_String>` **get_connection_method** **(** :ref:`int<class_int>` idx **)** const
  87. Returns the method connected to the signal at ``idx``.
  88. ----
  89. .. _class_SceneState_method_get_connection_signal:
  90. - :ref:`String<class_String>` **get_connection_signal** **(** :ref:`int<class_int>` idx **)** const
  91. Returns the name of the signal at ``idx``.
  92. ----
  93. .. _class_SceneState_method_get_connection_source:
  94. - :ref:`NodePath<class_NodePath>` **get_connection_source** **(** :ref:`int<class_int>` idx **)** const
  95. Returns the path to the node that owns the signal at ``idx``, relative to the root node.
  96. ----
  97. .. _class_SceneState_method_get_connection_target:
  98. - :ref:`NodePath<class_NodePath>` **get_connection_target** **(** :ref:`int<class_int>` idx **)** const
  99. Returns the path to the node that owns the method connected to the signal at ``idx``, relative to the root node.
  100. ----
  101. .. _class_SceneState_method_get_node_count:
  102. - :ref:`int<class_int>` **get_node_count** **(** **)** const
  103. Returns the number of nodes in the scene.
  104. The ``idx`` argument used to query node data in other ``get_node_*`` methods in the interval ``[0, get_node_count() - 1]``.
  105. ----
  106. .. _class_SceneState_method_get_node_groups:
  107. - :ref:`PoolStringArray<class_PoolStringArray>` **get_node_groups** **(** :ref:`int<class_int>` idx **)** const
  108. Returns the list of group names associated with the node at ``idx``.
  109. ----
  110. .. _class_SceneState_method_get_node_index:
  111. - :ref:`int<class_int>` **get_node_index** **(** :ref:`int<class_int>` idx **)** const
  112. Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the ``idx`` argument used here and in other methods.
  113. ----
  114. .. _class_SceneState_method_get_node_instance:
  115. - :ref:`PackedScene<class_PackedScene>` **get_node_instance** **(** :ref:`int<class_int>` idx **)** const
  116. Returns a :ref:`PackedScene<class_PackedScene>` for the node at ``idx`` (i.e. the whole branch starting at this node, with its child nodes and resources), or ``null`` if the node is not an instance.
  117. ----
  118. .. _class_SceneState_method_get_node_instance_placeholder:
  119. - :ref:`String<class_String>` **get_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
  120. Returns the path to the represented scene file if the node at ``idx`` is an :ref:`InstancePlaceholder<class_InstancePlaceholder>`.
  121. ----
  122. .. _class_SceneState_method_get_node_name:
  123. - :ref:`String<class_String>` **get_node_name** **(** :ref:`int<class_int>` idx **)** const
  124. Returns the name of the node at ``idx``.
  125. ----
  126. .. _class_SceneState_method_get_node_owner_path:
  127. - :ref:`NodePath<class_NodePath>` **get_node_owner_path** **(** :ref:`int<class_int>` idx **)** const
  128. Returns the path to the owner of the node at ``idx``, relative to the root node.
  129. ----
  130. .. _class_SceneState_method_get_node_path:
  131. - :ref:`NodePath<class_NodePath>` **get_node_path** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const
  132. Returns the path to the node at ``idx``.
  133. If ``for_parent`` is ``true``, returns the path of the ``idx`` node's parent instead.
  134. ----
  135. .. _class_SceneState_method_get_node_property_count:
  136. - :ref:`int<class_int>` **get_node_property_count** **(** :ref:`int<class_int>` idx **)** const
  137. Returns the number of exported or overridden properties for the node at ``idx``.
  138. The ``prop_idx`` argument used to query node property data in other ``get_node_property_*`` methods in the interval ``[0, get_node_property_count() - 1]``.
  139. ----
  140. .. _class_SceneState_method_get_node_property_name:
  141. - :ref:`String<class_String>` **get_node_property_name** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
  142. Returns the name of the property at ``prop_idx`` for the node at ``idx``.
  143. ----
  144. .. _class_SceneState_method_get_node_property_value:
  145. - :ref:`Variant<class_Variant>` **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
  146. Returns the value of the property at ``prop_idx`` for the node at ``idx``.
  147. ----
  148. .. _class_SceneState_method_get_node_type:
  149. - :ref:`String<class_String>` **get_node_type** **(** :ref:`int<class_int>` idx **)** const
  150. Returns the type of the node at ``idx``.
  151. ----
  152. .. _class_SceneState_method_is_node_instance_placeholder:
  153. - :ref:`bool<class_bool>` **is_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
  154. Returns ``true`` if the node at ``idx`` is an :ref:`InstancePlaceholder<class_InstancePlaceholder>`.