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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SceneTreeTimer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SceneTreeTimer:
- SceneTreeTimer
- ==============
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- One-shot timer.
- Properties
- ----------
- +---------------------------+-----------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`time_left<class_SceneTreeTimer_property_time_left>` |
- +---------------------------+-----------------------------------------------------------+
- Signals
- -------
- .. _class_SceneTreeTimer_signal_timeout:
- - **timeout** **(** **)**
- Emitted when the timer reaches 0.
- Description
- -----------
- A one-shot timer managed by the scene tree, which emits :ref:`timeout<class_SceneTreeTimer_signal_timeout>` on completion. See also :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`.
- As opposed to :ref:`Timer<class_Timer>`, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
- ::
- func some_function():
- print("start")
- yield(get_tree().create_timer(1.0), "timeout")
- print("end")
- Property Descriptions
- ---------------------
- .. _class_SceneTreeTimer_property_time_left:
- - :ref:`float<class_float>` **time_left**
- +----------+----------------------+
- | *Setter* | set_time_left(value) |
- +----------+----------------------+
- | *Getter* | get_time_left() |
- +----------+----------------------+
- The time remaining.
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