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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ScriptEditor.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ScriptEditor:
- ScriptEditor
- ============
- **Inherits:** :ref:`PanelContainer<class_PanelContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Methods
- -------
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_drop_data_fw<class_ScriptEditor_method_can_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** const |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`drop_data_fw<class_ScriptEditor_method_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Script<class_Script>` | :ref:`get_current_script<class_ScriptEditor_method_get_current_script>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_drag_data_fw<class_ScriptEditor_method_get_drag_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_open_scripts<class_ScriptEditor_method_get_open_scripts>` **(** **)** const |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`open_script_create_dialog<class_ScriptEditor_method_open_script_create_dialog>` **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_ScriptEditor_signal_editor_script_changed:
- - **editor_script_changed** **(** :ref:`Script<class_Script>` script **)**
- Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_Script>`.
- ----
- .. _class_ScriptEditor_signal_script_close:
- - **script_close** **(** :ref:`Script<class_Script>` script **)**
- Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_Script>` that is going to be closed.
- Method Descriptions
- -------------------
- .. _class_ScriptEditor_method_can_drop_data_fw:
- - :ref:`bool<class_bool>` **can_drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** const
- ----
- .. _class_ScriptEditor_method_drop_data_fw:
- - void **drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)**
- ----
- .. _class_ScriptEditor_method_get_current_script:
- - :ref:`Script<class_Script>` **get_current_script** **(** **)**
- Returns a :ref:`Script<class_Script>` that is currently active in editor.
- ----
- .. _class_ScriptEditor_method_get_drag_data_fw:
- - :ref:`Variant<class_Variant>` **get_drag_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)**
- ----
- .. _class_ScriptEditor_method_get_open_scripts:
- - :ref:`Array<class_Array>` **get_open_scripts** **(** **)** const
- Returns an array with all :ref:`Script<class_Script>` objects which are currently open in editor.
- ----
- .. _class_ScriptEditor_method_open_script_create_dialog:
- - void **open_script_create_dialog** **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)**
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