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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SegmentShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SegmentShape2D:
- SegmentShape2D
- ==============
- **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Segment shape for 2D collisions.
- Properties
- ----------
- +-------------------------------+-------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`a<class_SegmentShape2D_property_a>` |
- +-------------------------------+-------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`b<class_SegmentShape2D_property_b>` |
- +-------------------------------+-------------------------------------------+
- Description
- -----------
- Segment shape for 2D collisions. Consists of two points, ``a`` and ``b``.
- Property Descriptions
- ---------------------
- .. _class_SegmentShape2D_property_a:
- - :ref:`Vector2<class_Vector2>` **a**
- +----------+--------------+
- | *Setter* | set_a(value) |
- +----------+--------------+
- | *Getter* | get_a() |
- +----------+--------------+
- The segment's first point position.
- ----
- .. _class_SegmentShape2D_property_b:
- - :ref:`Vector2<class_Vector2>` **b**
- +----------+--------------+
- | *Setter* | set_b(value) |
- +----------+--------------+
- | *Getter* | get_b() |
- +----------+--------------+
- The segment's second point position.
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