class_softbody.rst 13 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SoftBody.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SoftBody:
  6. SoftBody
  7. ========
  8. **Inherits:** :ref:`MeshInstance<class_MeshInstance>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A soft mesh physics body.
  13. Properties
  14. ----------
  15. +---------------------------------+-------------------------------------------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`areaAngular_stiffness<class_SoftBody_property_areaAngular_stiffness>` |
  17. +---------------------------------+-------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody_property_collision_layer>` |
  19. +---------------------------------+-------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody_property_collision_mask>` |
  21. +---------------------------------+-------------------------------------------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody_property_damping_coefficient>` |
  23. +---------------------------------+-------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody_property_drag_coefficient>` |
  25. +---------------------------------+-------------------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody_property_linear_stiffness>` |
  27. +---------------------------------+-------------------------------------------------------------------------------------+
  28. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody_property_parent_collision_ignore>` |
  29. +---------------------------------+-------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`pose_matching_coefficient<class_SoftBody_property_pose_matching_coefficient>` |
  31. +---------------------------------+-------------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody_property_pressure_coefficient>` |
  33. +---------------------------------+-------------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody_property_simulation_precision>` |
  35. +---------------------------------+-------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody_property_total_mass>` |
  37. +---------------------------------+-------------------------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`volume_stiffness<class_SoftBody_property_volume_stiffness>` |
  39. +---------------------------------+-------------------------------------------------------------------------------------+
  40. Methods
  41. -------
  42. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`add_collision_exception_with<class_SoftBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  44. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_SoftBody_method_get_collision_exceptions>` **(** **)** |
  46. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_SoftBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  48. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_SoftBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  50. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`is_ray_pickable<class_SoftBody_method_is_ray_pickable>` **(** **)** const |
  52. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`remove_collision_exception_with<class_SoftBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  54. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`set_collision_layer_bit<class_SoftBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  56. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_collision_mask_bit<class_SoftBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  58. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`set_ray_pickable<class_SoftBody_method_set_ray_pickable>` **(** :ref:`bool<class_bool>` ray_pickable **)** |
  60. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  61. Description
  62. -----------
  63. A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  64. Property Descriptions
  65. ---------------------
  66. .. _class_SoftBody_property_areaAngular_stiffness:
  67. - :ref:`float<class_float>` **areaAngular_stiffness**
  68. +----------+----------------------------------+
  69. | *Setter* | set_areaAngular_stiffness(value) |
  70. +----------+----------------------------------+
  71. | *Getter* | get_areaAngular_stiffness() |
  72. +----------+----------------------------------+
  73. ----
  74. .. _class_SoftBody_property_collision_layer:
  75. - :ref:`int<class_int>` **collision_layer**
  76. +----------+----------------------------+
  77. | *Setter* | set_collision_layer(value) |
  78. +----------+----------------------------+
  79. | *Getter* | get_collision_layer() |
  80. +----------+----------------------------+
  81. The physics layers this area is in.
  82. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
  83. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
  84. ----
  85. .. _class_SoftBody_property_collision_mask:
  86. - :ref:`int<class_int>` **collision_mask**
  87. +----------+---------------------------+
  88. | *Setter* | set_collision_mask(value) |
  89. +----------+---------------------------+
  90. | *Getter* | get_collision_mask() |
  91. +----------+---------------------------+
  92. The physics layers this area scans for collisions.
  93. ----
  94. .. _class_SoftBody_property_damping_coefficient:
  95. - :ref:`float<class_float>` **damping_coefficient**
  96. +----------+--------------------------------+
  97. | *Setter* | set_damping_coefficient(value) |
  98. +----------+--------------------------------+
  99. | *Getter* | get_damping_coefficient() |
  100. +----------+--------------------------------+
  101. ----
  102. .. _class_SoftBody_property_drag_coefficient:
  103. - :ref:`float<class_float>` **drag_coefficient**
  104. +----------+-----------------------------+
  105. | *Setter* | set_drag_coefficient(value) |
  106. +----------+-----------------------------+
  107. | *Getter* | get_drag_coefficient() |
  108. +----------+-----------------------------+
  109. ----
  110. .. _class_SoftBody_property_linear_stiffness:
  111. - :ref:`float<class_float>` **linear_stiffness**
  112. +----------+-----------------------------+
  113. | *Setter* | set_linear_stiffness(value) |
  114. +----------+-----------------------------+
  115. | *Getter* | get_linear_stiffness() |
  116. +----------+-----------------------------+
  117. ----
  118. .. _class_SoftBody_property_parent_collision_ignore:
  119. - :ref:`NodePath<class_NodePath>` **parent_collision_ignore**
  120. +----------+------------------------------------+
  121. | *Setter* | set_parent_collision_ignore(value) |
  122. +----------+------------------------------------+
  123. | *Getter* | get_parent_collision_ignore() |
  124. +----------+------------------------------------+
  125. ----
  126. .. _class_SoftBody_property_pose_matching_coefficient:
  127. - :ref:`float<class_float>` **pose_matching_coefficient**
  128. +----------+--------------------------------------+
  129. | *Setter* | set_pose_matching_coefficient(value) |
  130. +----------+--------------------------------------+
  131. | *Getter* | get_pose_matching_coefficient() |
  132. +----------+--------------------------------------+
  133. ----
  134. .. _class_SoftBody_property_pressure_coefficient:
  135. - :ref:`float<class_float>` **pressure_coefficient**
  136. +----------+---------------------------------+
  137. | *Setter* | set_pressure_coefficient(value) |
  138. +----------+---------------------------------+
  139. | *Getter* | get_pressure_coefficient() |
  140. +----------+---------------------------------+
  141. ----
  142. .. _class_SoftBody_property_simulation_precision:
  143. - :ref:`int<class_int>` **simulation_precision**
  144. +----------+---------------------------------+
  145. | *Setter* | set_simulation_precision(value) |
  146. +----------+---------------------------------+
  147. | *Getter* | get_simulation_precision() |
  148. +----------+---------------------------------+
  149. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  150. ----
  151. .. _class_SoftBody_property_total_mass:
  152. - :ref:`float<class_float>` **total_mass**
  153. +----------+-----------------------+
  154. | *Setter* | set_total_mass(value) |
  155. +----------+-----------------------+
  156. | *Getter* | get_total_mass() |
  157. +----------+-----------------------+
  158. ----
  159. .. _class_SoftBody_property_volume_stiffness:
  160. - :ref:`float<class_float>` **volume_stiffness**
  161. +----------+-----------------------------+
  162. | *Setter* | set_volume_stiffness(value) |
  163. +----------+-----------------------------+
  164. | *Getter* | get_volume_stiffness() |
  165. +----------+-----------------------------+
  166. Method Descriptions
  167. -------------------
  168. .. _class_SoftBody_method_add_collision_exception_with:
  169. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  170. Adds a body to the list of bodies that this body can't collide with.
  171. ----
  172. .. _class_SoftBody_method_get_collision_exceptions:
  173. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  174. Returns an array of nodes that were added as collision exceptions for this body.
  175. ----
  176. .. _class_SoftBody_method_get_collision_layer_bit:
  177. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  178. Returns an individual bit on the collision mask.
  179. ----
  180. .. _class_SoftBody_method_get_collision_mask_bit:
  181. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  182. Returns an individual bit on the collision mask.
  183. ----
  184. .. _class_SoftBody_method_is_ray_pickable:
  185. - :ref:`bool<class_bool>` **is_ray_pickable** **(** **)** const
  186. ----
  187. .. _class_SoftBody_method_remove_collision_exception_with:
  188. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  189. Removes a body from the list of bodies that this body can't collide with.
  190. ----
  191. .. _class_SoftBody_method_set_collision_layer_bit:
  192. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  193. Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
  194. ----
  195. .. _class_SoftBody_method_set_collision_mask_bit:
  196. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  197. Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
  198. ----
  199. .. _class_SoftBody_method_set_ray_pickable:
  200. - void **set_ray_pickable** **(** :ref:`bool<class_bool>` ray_pickable **)**