class_spotlight.rst 3.0 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SpotLight.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SpotLight:
  6. SpotLight
  7. =========
  8. **Inherits:** :ref:`Light<class_Light>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Spotlight :ref:`Light<class_Light>`, such as a reflector spotlight or a lantern.
  13. Properties
  14. ----------
  15. +---------------------------+--------------------------------------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight_property_spot_angle>` |
  17. +---------------------------+--------------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight_property_spot_angle_attenuation>` |
  19. +---------------------------+--------------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight_property_spot_attenuation>` |
  21. +---------------------------+--------------------------------------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight_property_spot_range>` |
  23. +---------------------------+--------------------------------------------------------------------------------+
  24. Description
  25. -----------
  26. A SpotLight light is a type of :ref:`Light<class_Light>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_Light>`.
  27. Tutorials
  28. ---------
  29. - :doc:`../tutorials/3d/lights_and_shadows`
  30. Property Descriptions
  31. ---------------------
  32. .. _class_SpotLight_property_spot_angle:
  33. - :ref:`float<class_float>` **spot_angle**
  34. +----------+------------------+
  35. | *Setter* | set_param(value) |
  36. +----------+------------------+
  37. | *Getter* | get_param() |
  38. +----------+------------------+
  39. ----
  40. .. _class_SpotLight_property_spot_angle_attenuation:
  41. - :ref:`float<class_float>` **spot_angle_attenuation**
  42. +----------+------------------+
  43. | *Setter* | set_param(value) |
  44. +----------+------------------+
  45. | *Getter* | get_param() |
  46. +----------+------------------+
  47. ----
  48. .. _class_SpotLight_property_spot_attenuation:
  49. - :ref:`float<class_float>` **spot_attenuation**
  50. +----------+------------------+
  51. | *Setter* | set_param(value) |
  52. +----------+------------------+
  53. | *Getter* | get_param() |
  54. +----------+------------------+
  55. ----
  56. .. _class_SpotLight_property_spot_range:
  57. - :ref:`float<class_float>` **spot_range**
  58. +----------+------------------+
  59. | *Setter* | set_param(value) |
  60. +----------+------------------+
  61. | *Getter* | get_param() |
  62. +----------+------------------+