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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Sprite:
- Sprite
- ======
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- General purpose Sprite node.
- Properties
- ----------
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Sprite_property_normal_map>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite_property_texture>` |
- +-------------------------------+---------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` |
- +-------------------------------+---------------------------------------------------------------------+
- Methods
- -------
- +---------------------------+-----------------------------------------------------------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** const |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** const |
- +---------------------------+-----------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_Sprite_signal_frame_changed:
- - **frame_changed** **(** **)**
- Emitted when the :ref:`frame<class_Sprite_property_frame>` changes.
- ----
- .. _class_Sprite_signal_texture_changed:
- - **texture_changed** **(** **)**
- Emitted when the :ref:`texture<class_Sprite_property_texture>` changes.
- Description
- -----------
- A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- Property Descriptions
- ---------------------
- .. _class_Sprite_property_centered:
- - :ref:`bool<class_bool>` **centered**
- +----------+---------------------+
- | *Setter* | set_centered(value) |
- +----------+---------------------+
- | *Getter* | is_centered() |
- +----------+---------------------+
- If ``true``, texture is centered. Default value: ``true``.
- ----
- .. _class_Sprite_property_flip_h:
- - :ref:`bool<class_bool>` **flip_h**
- +----------+-------------------+
- | *Setter* | set_flip_h(value) |
- +----------+-------------------+
- | *Getter* | is_flipped_h() |
- +----------+-------------------+
- If ``true``, texture is flipped horizontally. Default value: ``false``.
- ----
- .. _class_Sprite_property_flip_v:
- - :ref:`bool<class_bool>` **flip_v**
- +----------+-------------------+
- | *Setter* | set_flip_v(value) |
- +----------+-------------------+
- | *Getter* | is_flipped_v() |
- +----------+-------------------+
- If ``true``, texture is flipped vertically. Default value: ``false``.
- ----
- .. _class_Sprite_property_frame:
- - :ref:`int<class_int>` **frame**
- +----------+------------------+
- | *Setter* | set_frame(value) |
- +----------+------------------+
- | *Getter* | get_frame() |
- +----------+------------------+
- Current frame to display from sprite sheet. :ref:`vframes<class_Sprite_property_vframes>` or :ref:`hframes<class_Sprite_property_hframes>` must be greater than 1.
- ----
- .. _class_Sprite_property_hframes:
- - :ref:`int<class_int>` **hframes**
- +----------+--------------------+
- | *Setter* | set_hframes(value) |
- +----------+--------------------+
- | *Getter* | get_hframes() |
- +----------+--------------------+
- The number of columns in the sprite sheet.
- ----
- .. _class_Sprite_property_normal_map:
- - :ref:`Texture<class_Texture>` **normal_map**
- +----------+-----------------------+
- | *Setter* | set_normal_map(value) |
- +----------+-----------------------+
- | *Getter* | get_normal_map() |
- +----------+-----------------------+
- The normal map gives depth to the Sprite.
- ----
- .. _class_Sprite_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +----------+-------------------+
- | *Setter* | set_offset(value) |
- +----------+-------------------+
- | *Getter* | get_offset() |
- +----------+-------------------+
- The texture's drawing offset.
- ----
- .. _class_Sprite_property_region_enabled:
- - :ref:`bool<class_bool>` **region_enabled**
- +----------+-------------------+
- | *Setter* | set_region(value) |
- +----------+-------------------+
- | *Getter* | is_region() |
- +----------+-------------------+
- If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite_property_region_rect>`. Default value: ``false``.
- ----
- .. _class_Sprite_property_region_filter_clip:
- - :ref:`bool<class_bool>` **region_filter_clip**
- +----------+---------------------------------+
- | *Setter* | set_region_filter_clip(value) |
- +----------+---------------------------------+
- | *Getter* | is_region_filter_clip_enabled() |
- +----------+---------------------------------+
- If ``true``, the outermost pixels get blurred out.
- ----
- .. _class_Sprite_property_region_rect:
- - :ref:`Rect2<class_Rect2>` **region_rect**
- +----------+------------------------+
- | *Setter* | set_region_rect(value) |
- +----------+------------------------+
- | *Getter* | get_region_rect() |
- +----------+------------------------+
- The region of the atlas texture to display. :ref:`region_enabled<class_Sprite_property_region_enabled>` must be ``true``.
- ----
- .. _class_Sprite_property_texture:
- - :ref:`Texture<class_Texture>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- :ref:`Texture<class_Texture>` object to draw.
- ----
- .. _class_Sprite_property_vframes:
- - :ref:`int<class_int>` **vframes**
- +----------+--------------------+
- | *Setter* | set_vframes(value) |
- +----------+--------------------+
- | *Getter* | get_vframes() |
- +----------+--------------------+
- The number of rows in the sprite sheet.
- Method Descriptions
- -------------------
- .. _class_Sprite_method_get_rect:
- - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** const
- Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
- ::
- func _input(event):
- if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
- if get_rect().has_point(to_local(event.position)):
- print("A click!")
- ----
- .. _class_Sprite_method_is_pixel_opaque:
- - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** const
- Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
- Note: It also returns ``false``, if the sprite's texture is null or if the given position is invalid.
|