class_sprite.rst 9.1 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite:
  6. Sprite
  7. ======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. General purpose Sprite node.
  13. Properties
  14. ----------
  15. +-------------------------------+---------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` |
  17. +-------------------------------+---------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` |
  19. +-------------------------------+---------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` |
  21. +-------------------------------+---------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` |
  23. +-------------------------------+---------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` |
  25. +-------------------------------+---------------------------------------------------------------------+
  26. | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Sprite_property_normal_map>` |
  27. +-------------------------------+---------------------------------------------------------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` |
  29. +-------------------------------+---------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` |
  31. +-------------------------------+---------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` |
  33. +-------------------------------+---------------------------------------------------------------------+
  34. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` |
  35. +-------------------------------+---------------------------------------------------------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite_property_texture>` |
  37. +-------------------------------+---------------------------------------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` |
  39. +-------------------------------+---------------------------------------------------------------------+
  40. Methods
  41. -------
  42. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** const |
  44. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** const |
  46. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  47. Signals
  48. -------
  49. .. _class_Sprite_signal_frame_changed:
  50. - **frame_changed** **(** **)**
  51. Emitted when the :ref:`frame<class_Sprite_property_frame>` changes.
  52. ----
  53. .. _class_Sprite_signal_texture_changed:
  54. - **texture_changed** **(** **)**
  55. Emitted when the :ref:`texture<class_Sprite_property_texture>` changes.
  56. Description
  57. -----------
  58. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  59. Property Descriptions
  60. ---------------------
  61. .. _class_Sprite_property_centered:
  62. - :ref:`bool<class_bool>` **centered**
  63. +----------+---------------------+
  64. | *Setter* | set_centered(value) |
  65. +----------+---------------------+
  66. | *Getter* | is_centered() |
  67. +----------+---------------------+
  68. If ``true``, texture is centered. Default value: ``true``.
  69. ----
  70. .. _class_Sprite_property_flip_h:
  71. - :ref:`bool<class_bool>` **flip_h**
  72. +----------+-------------------+
  73. | *Setter* | set_flip_h(value) |
  74. +----------+-------------------+
  75. | *Getter* | is_flipped_h() |
  76. +----------+-------------------+
  77. If ``true``, texture is flipped horizontally. Default value: ``false``.
  78. ----
  79. .. _class_Sprite_property_flip_v:
  80. - :ref:`bool<class_bool>` **flip_v**
  81. +----------+-------------------+
  82. | *Setter* | set_flip_v(value) |
  83. +----------+-------------------+
  84. | *Getter* | is_flipped_v() |
  85. +----------+-------------------+
  86. If ``true``, texture is flipped vertically. Default value: ``false``.
  87. ----
  88. .. _class_Sprite_property_frame:
  89. - :ref:`int<class_int>` **frame**
  90. +----------+------------------+
  91. | *Setter* | set_frame(value) |
  92. +----------+------------------+
  93. | *Getter* | get_frame() |
  94. +----------+------------------+
  95. Current frame to display from sprite sheet. :ref:`vframes<class_Sprite_property_vframes>` or :ref:`hframes<class_Sprite_property_hframes>` must be greater than 1.
  96. ----
  97. .. _class_Sprite_property_hframes:
  98. - :ref:`int<class_int>` **hframes**
  99. +----------+--------------------+
  100. | *Setter* | set_hframes(value) |
  101. +----------+--------------------+
  102. | *Getter* | get_hframes() |
  103. +----------+--------------------+
  104. The number of columns in the sprite sheet.
  105. ----
  106. .. _class_Sprite_property_normal_map:
  107. - :ref:`Texture<class_Texture>` **normal_map**
  108. +----------+-----------------------+
  109. | *Setter* | set_normal_map(value) |
  110. +----------+-----------------------+
  111. | *Getter* | get_normal_map() |
  112. +----------+-----------------------+
  113. The normal map gives depth to the Sprite.
  114. ----
  115. .. _class_Sprite_property_offset:
  116. - :ref:`Vector2<class_Vector2>` **offset**
  117. +----------+-------------------+
  118. | *Setter* | set_offset(value) |
  119. +----------+-------------------+
  120. | *Getter* | get_offset() |
  121. +----------+-------------------+
  122. The texture's drawing offset.
  123. ----
  124. .. _class_Sprite_property_region_enabled:
  125. - :ref:`bool<class_bool>` **region_enabled**
  126. +----------+-------------------+
  127. | *Setter* | set_region(value) |
  128. +----------+-------------------+
  129. | *Getter* | is_region() |
  130. +----------+-------------------+
  131. If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite_property_region_rect>`. Default value: ``false``.
  132. ----
  133. .. _class_Sprite_property_region_filter_clip:
  134. - :ref:`bool<class_bool>` **region_filter_clip**
  135. +----------+---------------------------------+
  136. | *Setter* | set_region_filter_clip(value) |
  137. +----------+---------------------------------+
  138. | *Getter* | is_region_filter_clip_enabled() |
  139. +----------+---------------------------------+
  140. If ``true``, the outermost pixels get blurred out.
  141. ----
  142. .. _class_Sprite_property_region_rect:
  143. - :ref:`Rect2<class_Rect2>` **region_rect**
  144. +----------+------------------------+
  145. | *Setter* | set_region_rect(value) |
  146. +----------+------------------------+
  147. | *Getter* | get_region_rect() |
  148. +----------+------------------------+
  149. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite_property_region_enabled>` must be ``true``.
  150. ----
  151. .. _class_Sprite_property_texture:
  152. - :ref:`Texture<class_Texture>` **texture**
  153. +----------+--------------------+
  154. | *Setter* | set_texture(value) |
  155. +----------+--------------------+
  156. | *Getter* | get_texture() |
  157. +----------+--------------------+
  158. :ref:`Texture<class_Texture>` object to draw.
  159. ----
  160. .. _class_Sprite_property_vframes:
  161. - :ref:`int<class_int>` **vframes**
  162. +----------+--------------------+
  163. | *Setter* | set_vframes(value) |
  164. +----------+--------------------+
  165. | *Getter* | get_vframes() |
  166. +----------+--------------------+
  167. The number of rows in the sprite sheet.
  168. Method Descriptions
  169. -------------------
  170. .. _class_Sprite_method_get_rect:
  171. - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** const
  172. Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
  173. ::
  174. func _input(event):
  175. if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
  176. if get_rect().has_point(to_local(event.position)):
  177. print("A click!")
  178. ----
  179. .. _class_Sprite_method_is_pixel_opaque:
  180. - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** const
  181. Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
  182. Note: It also returns ``false``, if the sprite's texture is null or if the given position is invalid.