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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Sprite3D:
- Sprite3D
- ========
- **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- 2D Sprite node in 3D world.
- Properties
- ----------
- +-------------------------------+---------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` |
- +-------------------------------+---------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` |
- +-------------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` |
- +-------------------------------+---------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` |
- +-------------------------------+---------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite3D_property_texture>` |
- +-------------------------------+---------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` |
- +-------------------------------+---------------------------------------------------------------+
- Signals
- -------
- .. _class_Sprite3D_signal_frame_changed:
- - **frame_changed** **(** **)**
- Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
- Description
- -----------
- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- Property Descriptions
- ---------------------
- .. _class_Sprite3D_property_frame:
- - :ref:`int<class_int>` **frame**
- +----------+------------------+
- | *Setter* | set_frame(value) |
- +----------+------------------+
- | *Getter* | get_frame() |
- +----------+------------------+
- Current frame to display from sprite sheet. :ref:`vframes<class_Sprite3D_property_vframes>` or :ref:`hframes<class_Sprite3D_property_hframes>` must be greater than 1.
- ----
- .. _class_Sprite3D_property_hframes:
- - :ref:`int<class_int>` **hframes**
- +----------+--------------------+
- | *Setter* | set_hframes(value) |
- +----------+--------------------+
- | *Getter* | get_hframes() |
- +----------+--------------------+
- The number of columns in the sprite sheet.
- ----
- .. _class_Sprite3D_property_region_enabled:
- - :ref:`bool<class_bool>` **region_enabled**
- +----------+-------------------+
- | *Setter* | set_region(value) |
- +----------+-------------------+
- | *Getter* | is_region() |
- +----------+-------------------+
- If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect<class_Sprite3D_property_region_rect>`. Default value: ``false``.
- ----
- .. _class_Sprite3D_property_region_rect:
- - :ref:`Rect2<class_Rect2>` **region_rect**
- +----------+------------------------+
- | *Setter* | set_region_rect(value) |
- +----------+------------------------+
- | *Getter* | get_region_rect() |
- +----------+------------------------+
- The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
- ----
- .. _class_Sprite3D_property_texture:
- - :ref:`Texture<class_Texture>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- :ref:`Texture<class_Texture>` object to draw.
- ----
- .. _class_Sprite3D_property_vframes:
- - :ref:`int<class_int>` **vframes**
- +----------+--------------------+
- | *Setter* | set_vframes(value) |
- +----------+--------------------+
- | *Getter* | get_vframes() |
- +----------+--------------------+
- The number of rows in the sprite sheet.
|