123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286 |
- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SpriteBase3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SpriteBase3D:
- SpriteBase3D
- ============
- **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AnimatedSprite3D<class_AnimatedSprite3D>`, :ref:`Sprite3D<class_Sprite3D>`
- **Category:** Core
- Brief Description
- -----------------
- 2D Sprite node in 3D environment.
- Properties
- ----------
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` | :ref:`alpha_cut<class_SpriteBase3D_property_alpha_cut>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | Vector3.Axis | :ref:`axis<class_SpriteBase3D_property_axis>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`centered<class_SpriteBase3D_property_centered>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`double_sided<class_SpriteBase3D_property_double_sided>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_h<class_SpriteBase3D_property_flip_h>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_v<class_SpriteBase3D_property_flip_v>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`modulate<class_SpriteBase3D_property_modulate>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_SpriteBase3D_property_offset>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`opacity<class_SpriteBase3D_property_opacity>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`pixel_size<class_SpriteBase3D_property_pixel_size>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`shaded<class_SpriteBase3D_property_shaded>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`transparent<class_SpriteBase3D_property_transparent>` |
- +-----------------------------------------------------+---------------------------------------------------------------+
- Methods
- -------
- +-----------------------------------------+---------------------------------------------------------------------------------------------------+
- | :ref:`TriangleMesh<class_TriangleMesh>` | :ref:`generate_triangle_mesh<class_SpriteBase3D_method_generate_triangle_mesh>` **(** **)** const |
- +-----------------------------------------+---------------------------------------------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`get_item_rect<class_SpriteBase3D_method_get_item_rect>` **(** **)** const |
- +-----------------------------------------+---------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_SpriteBase3D_DrawFlags:
- .. _class_SpriteBase3D_constant_FLAG_TRANSPARENT:
- .. _class_SpriteBase3D_constant_FLAG_SHADED:
- .. _class_SpriteBase3D_constant_FLAG_DOUBLE_SIDED:
- .. _class_SpriteBase3D_constant_FLAG_MAX:
- enum **DrawFlags**:
- - **FLAG_TRANSPARENT** = **0** --- If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
- - **FLAG_SHADED** = **1** --- If set, the Light in the Environment has effects on the Sprite.
- - **FLAG_DOUBLE_SIDED** = **2** --- If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
- - **FLAG_MAX** = **3** --- Represents the size of the :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` enum.
- ----
- .. _enum_SpriteBase3D_AlphaCutMode:
- .. _class_SpriteBase3D_constant_ALPHA_CUT_DISABLED:
- .. _class_SpriteBase3D_constant_ALPHA_CUT_DISCARD:
- .. _class_SpriteBase3D_constant_ALPHA_CUT_OPAQUE_PREPASS:
- enum **AlphaCutMode**:
- - **ALPHA_CUT_DISABLED** = **0**
- - **ALPHA_CUT_DISCARD** = **1**
- - **ALPHA_CUT_OPAQUE_PREPASS** = **2**
- Description
- -----------
- A node that displays 2D texture information in a 3D environment.
- Property Descriptions
- ---------------------
- .. _class_SpriteBase3D_property_alpha_cut:
- - :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` **alpha_cut**
- +----------+---------------------------+
- | *Setter* | set_alpha_cut_mode(value) |
- +----------+---------------------------+
- | *Getter* | get_alpha_cut_mode() |
- +----------+---------------------------+
- ----
- .. _class_SpriteBase3D_property_axis:
- - Vector3.Axis **axis**
- +----------+-----------------+
- | *Setter* | set_axis(value) |
- +----------+-----------------+
- | *Getter* | get_axis() |
- +----------+-----------------+
- The direction in which the front of the texture faces.
- ----
- .. _class_SpriteBase3D_property_centered:
- - :ref:`bool<class_bool>` **centered**
- +----------+---------------------+
- | *Setter* | set_centered(value) |
- +----------+---------------------+
- | *Getter* | is_centered() |
- +----------+---------------------+
- If ``true``, texture will be centered. Default value: ``true``.
- ----
- .. _class_SpriteBase3D_property_double_sided:
- - :ref:`bool<class_bool>` **double_sided**
- +----------+----------------------+
- | *Setter* | set_draw_flag(value) |
- +----------+----------------------+
- | *Getter* | get_draw_flag() |
- +----------+----------------------+
- If ``true``, texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind. Default value: ``true``.
- ----
- .. _class_SpriteBase3D_property_flip_h:
- - :ref:`bool<class_bool>` **flip_h**
- +----------+-------------------+
- | *Setter* | set_flip_h(value) |
- +----------+-------------------+
- | *Getter* | is_flipped_h() |
- +----------+-------------------+
- If ``true``, texture is flipped horizontally. Default value: ``false``.
- ----
- .. _class_SpriteBase3D_property_flip_v:
- - :ref:`bool<class_bool>` **flip_v**
- +----------+-------------------+
- | *Setter* | set_flip_v(value) |
- +----------+-------------------+
- | *Getter* | is_flipped_v() |
- +----------+-------------------+
- If ``true``, texture is flipped vertically. Default value: ``false``.
- ----
- .. _class_SpriteBase3D_property_modulate:
- - :ref:`Color<class_Color>` **modulate**
- +----------+---------------------+
- | *Setter* | set_modulate(value) |
- +----------+---------------------+
- | *Getter* | get_modulate() |
- +----------+---------------------+
- A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
- ----
- .. _class_SpriteBase3D_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +----------+-------------------+
- | *Setter* | set_offset(value) |
- +----------+-------------------+
- | *Getter* | get_offset() |
- +----------+-------------------+
- The texture's drawing offset.
- ----
- .. _class_SpriteBase3D_property_opacity:
- - :ref:`float<class_float>` **opacity**
- +----------+--------------------+
- | *Setter* | set_opacity(value) |
- +----------+--------------------+
- | *Getter* | get_opacity() |
- +----------+--------------------+
- The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visible.
- ----
- .. _class_SpriteBase3D_property_pixel_size:
- - :ref:`float<class_float>` **pixel_size**
- +----------+-----------------------+
- | *Setter* | set_pixel_size(value) |
- +----------+-----------------------+
- | *Getter* | get_pixel_size() |
- +----------+-----------------------+
- The size of one pixel's width on the Sprite to scale it in 3D.
- ----
- .. _class_SpriteBase3D_property_shaded:
- - :ref:`bool<class_bool>` **shaded**
- +----------+----------------------+
- | *Setter* | set_draw_flag(value) |
- +----------+----------------------+
- | *Getter* | get_draw_flag() |
- +----------+----------------------+
- If ``true``, the :ref:`Light<class_Light>` in the :ref:`Environment<class_Environment>` has effects on the Sprite. Default value: ``false``.
- ----
- .. _class_SpriteBase3D_property_transparent:
- - :ref:`bool<class_bool>` **transparent**
- +----------+----------------------+
- | *Setter* | set_draw_flag(value) |
- +----------+----------------------+
- | *Getter* | get_draw_flag() |
- +----------+----------------------+
- If ``true``, the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: ``true``.
- Method Descriptions
- -------------------
- .. _class_SpriteBase3D_method_generate_triangle_mesh:
- - :ref:`TriangleMesh<class_TriangleMesh>` **generate_triangle_mesh** **(** **)** const
- ----
- .. _class_SpriteBase3D_method_get_item_rect:
- - :ref:`Rect2<class_Rect2>` **get_item_rect** **(** **)** const
|