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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_TextureRect:
- TextureRect
- ===========
- **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Control for drawing textures.
- Properties
- ----------
- +--------------------------------------------------+--------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` |
- +--------------------------------------------------+--------------------------------------------------------------+
- | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` |
- +--------------------------------------------------+--------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` |
- +--------------------------------------------------+--------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_TextureRect_StretchMode:
- .. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
- .. _class_TextureRect_constant_STRETCH_SCALE:
- .. _class_TextureRect_constant_STRETCH_TILE:
- .. _class_TextureRect_constant_STRETCH_KEEP:
- .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
- enum **StretchMode**:
- - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
- - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
- - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
- - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
- - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
- - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
- Description
- -----------
- Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
- Property Descriptions
- ---------------------
- .. _class_TextureRect_property_expand:
- - :ref:`bool<class_bool>` **expand**
- +----------+-------------------+
- | *Setter* | set_expand(value) |
- +----------+-------------------+
- | *Getter* | has_expand() |
- +----------+-------------------+
- If ``true``, the texture scales to fit its bounding rectangle. Default value: ``false``.
- ----
- .. _class_TextureRect_property_stretch_mode:
- - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
- +----------+-------------------------+
- | *Setter* | set_stretch_mode(value) |
- +----------+-------------------------+
- | *Getter* | get_stretch_mode() |
- +----------+-------------------------+
- Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
- ----
- .. _class_TextureRect_property_texture:
- - :ref:`Texture<class_Texture>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- The node's :ref:`Texture<class_Texture>` resource.
|