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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Vector3:
- Vector3
- =======
- **Category:** Built-In Types
- Brief Description
- -----------------
- Vector class, which performs basic 3D vector math operations.
- Properties
- ----------
- +---------------------------+------------------------------------+
- | :ref:`float<class_float>` | :ref:`x<class_Vector3_property_x>` |
- +---------------------------+------------------------------------+
- | :ref:`float<class_float>` | :ref:`y<class_Vector3_property_y>` |
- +---------------------------+------------------------------------+
- | :ref:`float<class_float>` | :ref:`z<class_Vector3_property_z>` |
- +---------------------------+------------------------------------+
- Methods
- -------
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`Vector3<class_Vector3_method_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`abs<class_Vector3_method_abs>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_method_angle_to>` **(** :ref:`Vector3<class_Vector3>` to **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`bounce<class_Vector3_method_bounce>` **(** :ref:`Vector3<class_Vector3>` n **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`ceil<class_Vector3_method_ceil>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`cross<class_Vector3_method_cross>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`cubic_interpolate<class_Vector3_method_cubic_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`direction_to<class_Vector3_method_direction_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_method_distance_squared_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_method_distance_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`dot<class_Vector3_method_dot>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`floor<class_Vector3_method_floor>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`inverse<class_Vector3_method_inverse>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_method_is_normalized>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length<class_Vector3_method_length>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_method_length_squared>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`linear_interpolate<class_Vector3_method_linear_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_method_max_axis>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_method_min_axis>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`normalized<class_Vector3_method_normalized>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Basis<class_Basis>` | :ref:`outer<class_Vector3_method_outer>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`project<class_Vector3_method_project>` **(** :ref:`Vector3<class_Vector3>` b **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`reflect<class_Vector3_method_reflect>` **(** :ref:`Vector3<class_Vector3>` n **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`rotated<class_Vector3_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`round<class_Vector3_method_round>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`slerp<class_Vector3_method_slerp>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`slide<class_Vector3_method_slide>` **(** :ref:`Vector3<class_Vector3>` n **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`snapped<class_Vector3_method_snapped>` **(** :ref:`Vector3<class_Vector3>` by **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Basis<class_Basis>` | :ref:`to_diagonal_matrix<class_Vector3_method_to_diagonal_matrix>` **(** **)** |
- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_Vector3_constant_AXIS_X:
- .. _class_Vector3_constant_AXIS_Y:
- .. _class_Vector3_constant_AXIS_Z:
- .. _class_Vector3_constant_ZERO:
- .. _class_Vector3_constant_ONE:
- .. _class_Vector3_constant_INF:
- .. _class_Vector3_constant_LEFT:
- .. _class_Vector3_constant_RIGHT:
- .. _class_Vector3_constant_UP:
- .. _class_Vector3_constant_DOWN:
- .. _class_Vector3_constant_FORWARD:
- .. _class_Vector3_constant_BACK:
- - **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
- - **AXIS_Y** = **1** --- Enumerated value for the Y axis.
- - **AXIS_Z** = **2** --- Enumerated value for the Z axis.
- - **ZERO** = **Vector3( 0, 0, 0 )** --- Zero vector.
- - **ONE** = **Vector3( 1, 1, 1 )** --- One vector.
- - **INF** = **Vector3( inf, inf, inf )** --- Infinite vector.
- - **LEFT** = **Vector3( -1, 0, 0 )** --- Left unit vector.
- - **RIGHT** = **Vector3( 1, 0, 0 )** --- Right unit vector.
- - **UP** = **Vector3( 0, 1, 0 )** --- Up unit vector.
- - **DOWN** = **Vector3( 0, -1, 0 )** --- Down unit vector.
- - **FORWARD** = **Vector3( 0, 0, -1 )** --- Forward unit vector.
- - **BACK** = **Vector3( 0, 0, 1 )** --- Back unit vector.
- Description
- -----------
- Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
- Tutorials
- ---------
- - :doc:`../tutorials/math/index`
- Property Descriptions
- ---------------------
- .. _class_Vector3_property_x:
- - :ref:`float<class_float>` **x**
- The vector's x component. Also accessible by using the index position ``[0]``.
- ----
- .. _class_Vector3_property_y:
- - :ref:`float<class_float>` **y**
- The vector's y component. Also accessible by using the index position ``[1]``.
- ----
- .. _class_Vector3_property_z:
- - :ref:`float<class_float>` **z**
- The vector's z component. Also accessible by using the index position ``[2]``.
- Method Descriptions
- -------------------
- .. _class_Vector3_method_Vector3:
- - :ref:`Vector3<class_Vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
- Returns a Vector3 with the given components.
- ----
- .. _class_Vector3_method_abs:
- - :ref:`Vector3<class_Vector3>` **abs** **(** **)**
- Returns a new vector with all components in absolute values (i.e. positive).
- ----
- .. _class_Vector3_method_angle_to:
- - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_Vector3>` to **)**
- Returns the minimum angle to the given vector.
- ----
- .. _class_Vector3_method_bounce:
- - :ref:`Vector3<class_Vector3>` **bounce** **(** :ref:`Vector3<class_Vector3>` n **)**
- Returns the vector "bounced off" from a plane defined by the given normal.
- ----
- .. _class_Vector3_method_ceil:
- - :ref:`Vector3<class_Vector3>` **ceil** **(** **)**
- Returns a new vector with all components rounded up.
- ----
- .. _class_Vector3_method_cross:
- - :ref:`Vector3<class_Vector3>` **cross** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the cross product with ``b``.
- ----
- .. _class_Vector3_method_cubic_interpolate:
- - :ref:`Vector3<class_Vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)**
- Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
- ----
- .. _class_Vector3_method_direction_to:
- - :ref:`Vector3<class_Vector3>` **direction_to** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the normalized vector pointing from this vector to ``b``.
- ----
- .. _class_Vector3_method_distance_squared_to:
- - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the squared distance to ``b``. Prefer this function over :ref:`distance_to<class_Vector3_method_distance_to>` if you need to sort vectors or need the squared distance for some formula.
- ----
- .. _class_Vector3_method_distance_to:
- - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the distance to ``b``.
- ----
- .. _class_Vector3_method_dot:
- - :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the dot product with ``b``.
- ----
- .. _class_Vector3_method_floor:
- - :ref:`Vector3<class_Vector3>` **floor** **(** **)**
- Returns a new vector with all components rounded down.
- ----
- .. _class_Vector3_method_inverse:
- - :ref:`Vector3<class_Vector3>` **inverse** **(** **)**
- Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
- ----
- .. _class_Vector3_method_is_normalized:
- - :ref:`bool<class_bool>` **is_normalized** **(** **)**
- Returns ``true`` if the vector is normalized.
- ----
- .. _class_Vector3_method_length:
- - :ref:`float<class_float>` **length** **(** **)**
- Returns the vector's length.
- ----
- .. _class_Vector3_method_length_squared:
- - :ref:`float<class_float>` **length_squared** **(** **)**
- Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector3_method_length>` if you need to sort vectors or need the squared length for some formula.
- ----
- .. _class_Vector3_method_linear_interpolate:
- - :ref:`Vector3<class_Vector3>` **linear_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
- Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation..
- ----
- .. _class_Vector3_method_max_axis:
- - :ref:`int<class_int>` **max_axis** **(** **)**
- Returns the axis of the vector's largest value. See ``AXIS_*`` constants.
- ----
- .. _class_Vector3_method_min_axis:
- - :ref:`int<class_int>` **min_axis** **(** **)**
- Returns the axis of the vector's smallest value. See ``AXIS_*`` constants.
- ----
- .. _class_Vector3_method_normalized:
- - :ref:`Vector3<class_Vector3>` **normalized** **(** **)**
- Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
- ----
- .. _class_Vector3_method_outer:
- - :ref:`Basis<class_Basis>` **outer** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the outer product with ``b``.
- ----
- .. _class_Vector3_method_project:
- - :ref:`Vector3<class_Vector3>` **project** **(** :ref:`Vector3<class_Vector3>` b **)**
- Returns the vector projected onto the vector ``b``.
- ----
- .. _class_Vector3_method_reflect:
- - :ref:`Vector3<class_Vector3>` **reflect** **(** :ref:`Vector3<class_Vector3>` n **)**
- Returns the vector reflected from a plane defined by the given normal.
- ----
- .. _class_Vector3_method_rotated:
- - :ref:`Vector3<class_Vector3>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
- Rotates the vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
- ----
- .. _class_Vector3_method_round:
- - :ref:`Vector3<class_Vector3>` **round** **(** **)**
- Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
- ----
- .. _class_Vector3_method_slerp:
- - :ref:`Vector3<class_Vector3>` **slerp** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
- Returns the result of SLERP between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
- Both vectors need to be normalized.
- ----
- .. _class_Vector3_method_slide:
- - :ref:`Vector3<class_Vector3>` **slide** **(** :ref:`Vector3<class_Vector3>` n **)**
- Returns the component of the vector along a plane defined by the given normal.
- ----
- .. _class_Vector3_method_snapped:
- - :ref:`Vector3<class_Vector3>` **snapped** **(** :ref:`Vector3<class_Vector3>` by **)**
- Returns a copy of the vector, snapped to the lowest neared multiple.
- ----
- .. _class_Vector3_method_to_diagonal_matrix:
- - :ref:`Basis<class_Basis>` **to_diagonal_matrix** **(** **)**
- Returns a diagonal matrix with the vector as main diagonal.
|