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class_vector3.rst 23 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Vector3:
  6. Vector3
  7. =======
  8. **Category:** Built-In Types
  9. Brief Description
  10. -----------------
  11. Vector class, which performs basic 3D vector math operations.
  12. Properties
  13. ----------
  14. +---------------------------+------------------------------------+
  15. | :ref:`float<class_float>` | :ref:`x<class_Vector3_property_x>` |
  16. +---------------------------+------------------------------------+
  17. | :ref:`float<class_float>` | :ref:`y<class_Vector3_property_y>` |
  18. +---------------------------+------------------------------------+
  19. | :ref:`float<class_float>` | :ref:`z<class_Vector3_property_z>` |
  20. +---------------------------+------------------------------------+
  21. Methods
  22. -------
  23. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Vector3<class_Vector3>` | :ref:`Vector3<class_Vector3_method_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
  25. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Vector3<class_Vector3>` | :ref:`abs<class_Vector3_method_abs>` **(** **)** |
  27. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_method_angle_to>` **(** :ref:`Vector3<class_Vector3>` to **)** |
  29. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Vector3<class_Vector3>` | :ref:`bounce<class_Vector3_method_bounce>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  31. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Vector3<class_Vector3>` | :ref:`ceil<class_Vector3_method_ceil>` **(** **)** |
  33. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Vector3<class_Vector3>` | :ref:`cross<class_Vector3_method_cross>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  35. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Vector3<class_Vector3>` | :ref:`cubic_interpolate<class_Vector3_method_cubic_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)** |
  37. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Vector3<class_Vector3>` | :ref:`direction_to<class_Vector3_method_direction_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  39. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_method_distance_squared_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  41. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_method_distance_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  43. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`float<class_float>` | :ref:`dot<class_Vector3_method_dot>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  45. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Vector3<class_Vector3>` | :ref:`floor<class_Vector3_method_floor>` **(** **)** |
  47. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Vector3<class_Vector3>` | :ref:`inverse<class_Vector3_method_inverse>` **(** **)** |
  49. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_method_is_normalized>` **(** **)** |
  51. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`float<class_float>` | :ref:`length<class_Vector3_method_length>` **(** **)** |
  53. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_method_length_squared>` **(** **)** |
  55. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Vector3<class_Vector3>` | :ref:`linear_interpolate<class_Vector3_method_linear_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  57. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_method_max_axis>` **(** **)** |
  59. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_method_min_axis>` **(** **)** |
  61. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Vector3<class_Vector3>` | :ref:`normalized<class_Vector3_method_normalized>` **(** **)** |
  63. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Basis<class_Basis>` | :ref:`outer<class_Vector3_method_outer>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  65. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Vector3<class_Vector3>` | :ref:`project<class_Vector3_method_project>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  67. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Vector3<class_Vector3>` | :ref:`reflect<class_Vector3_method_reflect>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  69. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`Vector3<class_Vector3>` | :ref:`rotated<class_Vector3_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
  71. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Vector3<class_Vector3>` | :ref:`round<class_Vector3_method_round>` **(** **)** |
  73. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Vector3<class_Vector3>` | :ref:`slerp<class_Vector3_method_slerp>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  75. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Vector3<class_Vector3>` | :ref:`slide<class_Vector3_method_slide>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  77. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Vector3<class_Vector3>` | :ref:`snapped<class_Vector3_method_snapped>` **(** :ref:`Vector3<class_Vector3>` by **)** |
  79. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Basis<class_Basis>` | :ref:`to_diagonal_matrix<class_Vector3_method_to_diagonal_matrix>` **(** **)** |
  81. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. Constants
  83. ---------
  84. .. _class_Vector3_constant_AXIS_X:
  85. .. _class_Vector3_constant_AXIS_Y:
  86. .. _class_Vector3_constant_AXIS_Z:
  87. .. _class_Vector3_constant_ZERO:
  88. .. _class_Vector3_constant_ONE:
  89. .. _class_Vector3_constant_INF:
  90. .. _class_Vector3_constant_LEFT:
  91. .. _class_Vector3_constant_RIGHT:
  92. .. _class_Vector3_constant_UP:
  93. .. _class_Vector3_constant_DOWN:
  94. .. _class_Vector3_constant_FORWARD:
  95. .. _class_Vector3_constant_BACK:
  96. - **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
  97. - **AXIS_Y** = **1** --- Enumerated value for the Y axis.
  98. - **AXIS_Z** = **2** --- Enumerated value for the Z axis.
  99. - **ZERO** = **Vector3( 0, 0, 0 )** --- Zero vector.
  100. - **ONE** = **Vector3( 1, 1, 1 )** --- One vector.
  101. - **INF** = **Vector3( inf, inf, inf )** --- Infinite vector.
  102. - **LEFT** = **Vector3( -1, 0, 0 )** --- Left unit vector.
  103. - **RIGHT** = **Vector3( 1, 0, 0 )** --- Right unit vector.
  104. - **UP** = **Vector3( 0, 1, 0 )** --- Up unit vector.
  105. - **DOWN** = **Vector3( 0, -1, 0 )** --- Down unit vector.
  106. - **FORWARD** = **Vector3( 0, 0, -1 )** --- Forward unit vector.
  107. - **BACK** = **Vector3( 0, 0, 1 )** --- Back unit vector.
  108. Description
  109. -----------
  110. Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
  111. Tutorials
  112. ---------
  113. - :doc:`../tutorials/math/index`
  114. Property Descriptions
  115. ---------------------
  116. .. _class_Vector3_property_x:
  117. - :ref:`float<class_float>` **x**
  118. The vector's x component. Also accessible by using the index position ``[0]``.
  119. ----
  120. .. _class_Vector3_property_y:
  121. - :ref:`float<class_float>` **y**
  122. The vector's y component. Also accessible by using the index position ``[1]``.
  123. ----
  124. .. _class_Vector3_property_z:
  125. - :ref:`float<class_float>` **z**
  126. The vector's z component. Also accessible by using the index position ``[2]``.
  127. Method Descriptions
  128. -------------------
  129. .. _class_Vector3_method_Vector3:
  130. - :ref:`Vector3<class_Vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
  131. Returns a Vector3 with the given components.
  132. ----
  133. .. _class_Vector3_method_abs:
  134. - :ref:`Vector3<class_Vector3>` **abs** **(** **)**
  135. Returns a new vector with all components in absolute values (i.e. positive).
  136. ----
  137. .. _class_Vector3_method_angle_to:
  138. - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_Vector3>` to **)**
  139. Returns the minimum angle to the given vector.
  140. ----
  141. .. _class_Vector3_method_bounce:
  142. - :ref:`Vector3<class_Vector3>` **bounce** **(** :ref:`Vector3<class_Vector3>` n **)**
  143. Returns the vector "bounced off" from a plane defined by the given normal.
  144. ----
  145. .. _class_Vector3_method_ceil:
  146. - :ref:`Vector3<class_Vector3>` **ceil** **(** **)**
  147. Returns a new vector with all components rounded up.
  148. ----
  149. .. _class_Vector3_method_cross:
  150. - :ref:`Vector3<class_Vector3>` **cross** **(** :ref:`Vector3<class_Vector3>` b **)**
  151. Returns the cross product with ``b``.
  152. ----
  153. .. _class_Vector3_method_cubic_interpolate:
  154. - :ref:`Vector3<class_Vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)**
  155. Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  156. ----
  157. .. _class_Vector3_method_direction_to:
  158. - :ref:`Vector3<class_Vector3>` **direction_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  159. Returns the normalized vector pointing from this vector to ``b``.
  160. ----
  161. .. _class_Vector3_method_distance_squared_to:
  162. - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  163. Returns the squared distance to ``b``. Prefer this function over :ref:`distance_to<class_Vector3_method_distance_to>` if you need to sort vectors or need the squared distance for some formula.
  164. ----
  165. .. _class_Vector3_method_distance_to:
  166. - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  167. Returns the distance to ``b``.
  168. ----
  169. .. _class_Vector3_method_dot:
  170. - :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_Vector3>` b **)**
  171. Returns the dot product with ``b``.
  172. ----
  173. .. _class_Vector3_method_floor:
  174. - :ref:`Vector3<class_Vector3>` **floor** **(** **)**
  175. Returns a new vector with all components rounded down.
  176. ----
  177. .. _class_Vector3_method_inverse:
  178. - :ref:`Vector3<class_Vector3>` **inverse** **(** **)**
  179. Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
  180. ----
  181. .. _class_Vector3_method_is_normalized:
  182. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  183. Returns ``true`` if the vector is normalized.
  184. ----
  185. .. _class_Vector3_method_length:
  186. - :ref:`float<class_float>` **length** **(** **)**
  187. Returns the vector's length.
  188. ----
  189. .. _class_Vector3_method_length_squared:
  190. - :ref:`float<class_float>` **length_squared** **(** **)**
  191. Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector3_method_length>` if you need to sort vectors or need the squared length for some formula.
  192. ----
  193. .. _class_Vector3_method_linear_interpolate:
  194. - :ref:`Vector3<class_Vector3>` **linear_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  195. Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation..
  196. ----
  197. .. _class_Vector3_method_max_axis:
  198. - :ref:`int<class_int>` **max_axis** **(** **)**
  199. Returns the axis of the vector's largest value. See ``AXIS_*`` constants.
  200. ----
  201. .. _class_Vector3_method_min_axis:
  202. - :ref:`int<class_int>` **min_axis** **(** **)**
  203. Returns the axis of the vector's smallest value. See ``AXIS_*`` constants.
  204. ----
  205. .. _class_Vector3_method_normalized:
  206. - :ref:`Vector3<class_Vector3>` **normalized** **(** **)**
  207. Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
  208. ----
  209. .. _class_Vector3_method_outer:
  210. - :ref:`Basis<class_Basis>` **outer** **(** :ref:`Vector3<class_Vector3>` b **)**
  211. Returns the outer product with ``b``.
  212. ----
  213. .. _class_Vector3_method_project:
  214. - :ref:`Vector3<class_Vector3>` **project** **(** :ref:`Vector3<class_Vector3>` b **)**
  215. Returns the vector projected onto the vector ``b``.
  216. ----
  217. .. _class_Vector3_method_reflect:
  218. - :ref:`Vector3<class_Vector3>` **reflect** **(** :ref:`Vector3<class_Vector3>` n **)**
  219. Returns the vector reflected from a plane defined by the given normal.
  220. ----
  221. .. _class_Vector3_method_rotated:
  222. - :ref:`Vector3<class_Vector3>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
  223. Rotates the vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
  224. ----
  225. .. _class_Vector3_method_round:
  226. - :ref:`Vector3<class_Vector3>` **round** **(** **)**
  227. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
  228. ----
  229. .. _class_Vector3_method_slerp:
  230. - :ref:`Vector3<class_Vector3>` **slerp** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  231. Returns the result of SLERP between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  232. Both vectors need to be normalized.
  233. ----
  234. .. _class_Vector3_method_slide:
  235. - :ref:`Vector3<class_Vector3>` **slide** **(** :ref:`Vector3<class_Vector3>` n **)**
  236. Returns the component of the vector along a plane defined by the given normal.
  237. ----
  238. .. _class_Vector3_method_snapped:
  239. - :ref:`Vector3<class_Vector3>` **snapped** **(** :ref:`Vector3<class_Vector3>` by **)**
  240. Returns a copy of the vector, snapped to the lowest neared multiple.
  241. ----
  242. .. _class_Vector3_method_to_diagonal_matrix:
  243. - :ref:`Basis<class_Basis>` **to_diagonal_matrix** **(** **)**
  244. Returns a diagonal matrix with the vector as main diagonal.