class_visualscriptcondition.rst 1.0 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptCondition.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptCondition:
  6. VisualScriptCondition
  7. =====================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A Visual Script node which branches the flow.
  13. Description
  14. -----------
  15. A Visual Script node that checks a :ref:`bool<class_bool>` input port. If ``true``, it will exit via the "true" sequence port. If ``false``, it will exit via the "false" sequence port. After exiting either, it exits via the "done" port. Sequence ports may be left disconnected.
  16. **Input Ports:**
  17. - Sequence: ``if (cond) is``
  18. - Data (boolean): ``cond``
  19. **Output Ports:**
  20. - Sequence: ``true``
  21. - Sequence: ``false``
  22. - Sequence: ``done``