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class_visualscriptcustomnode.rst 14 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptCustomNode.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptCustomNode:
  6. VisualScriptCustomNode
  7. ======================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A scripted Visual Script node.
  13. Methods
  14. -------
  15. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`String<class_String>` | :ref:`_get_caption<class_VisualScriptCustomNode_method__get_caption>` **(** **)** virtual |
  17. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`String<class_String>` | :ref:`_get_category<class_VisualScriptCustomNode_method__get_category>` **(** **)** virtual |
  19. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`_get_input_value_port_count<class_VisualScriptCustomNode_method__get_input_value_port_count>` **(** **)** virtual |
  21. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`String<class_String>` | :ref:`_get_input_value_port_name<class_VisualScriptCustomNode_method__get_input_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
  23. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`_get_input_value_port_type<class_VisualScriptCustomNode_method__get_input_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
  25. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`_get_output_sequence_port_count<class_VisualScriptCustomNode_method__get_output_sequence_port_count>` **(** **)** virtual |
  27. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`String<class_String>` | :ref:`_get_output_sequence_port_text<class_VisualScriptCustomNode_method__get_output_sequence_port_text>` **(** :ref:`int<class_int>` idx **)** virtual |
  29. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`_get_output_value_port_count<class_VisualScriptCustomNode_method__get_output_value_port_count>` **(** **)** virtual |
  31. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`String<class_String>` | :ref:`_get_output_value_port_name<class_VisualScriptCustomNode_method__get_output_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
  33. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`_get_output_value_port_type<class_VisualScriptCustomNode_method__get_output_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
  35. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`String<class_String>` | :ref:`_get_text<class_VisualScriptCustomNode_method__get_text>` **(** **)** virtual |
  37. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`_get_working_memory_size<class_VisualScriptCustomNode_method__get_working_memory_size>` **(** **)** virtual |
  39. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`_has_input_sequence_port<class_VisualScriptCustomNode_method__has_input_sequence_port>` **(** **)** virtual |
  41. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Variant<class_Variant>` | :ref:`_step<class_VisualScriptCustomNode_method__step>` **(** :ref:`Array<class_Array>` inputs, :ref:`Array<class_Array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_Array>` working_mem **)** virtual |
  43. +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. Enumerations
  45. ------------
  46. .. _enum_VisualScriptCustomNode_StartMode:
  47. .. _class_VisualScriptCustomNode_constant_START_MODE_BEGIN_SEQUENCE:
  48. .. _class_VisualScriptCustomNode_constant_START_MODE_CONTINUE_SEQUENCE:
  49. .. _class_VisualScriptCustomNode_constant_START_MODE_RESUME_YIELD:
  50. enum **StartMode**:
  51. - **START_MODE_BEGIN_SEQUENCE** = **0** --- The start mode used the first time when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called.
  52. - **START_MODE_CONTINUE_SEQUENCE** = **1** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called after coming back from a STEP_PUSH_STACK_BIT.
  53. - **START_MODE_RESUME_YIELD** = **2** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called after resuming from STEP_YIELD_BIT.
  54. Constants
  55. ---------
  56. .. _class_VisualScriptCustomNode_constant_STEP_PUSH_STACK_BIT:
  57. .. _class_VisualScriptCustomNode_constant_STEP_GO_BACK_BIT:
  58. .. _class_VisualScriptCustomNode_constant_STEP_NO_ADVANCE_BIT:
  59. .. _class_VisualScriptCustomNode_constant_STEP_EXIT_FUNCTION_BIT:
  60. .. _class_VisualScriptCustomNode_constant_STEP_YIELD_BIT:
  61. - **STEP_PUSH_STACK_BIT** = **16777216** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return to it when there is no other node left to execute.
  62. This is used by :ref:`VisualScriptCondition<class_VisualScriptCondition>` to redirect the sequence to the "Done" port after the ``true``/``false`` branch has finished execution.
  63. - **STEP_GO_BACK_BIT** = **33554432** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
  64. - **STEP_NO_ADVANCE_BIT** = **67108864**
  65. - **STEP_EXIT_FUNCTION_BIT** = **134217728** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should stop and exit the function.
  66. - **STEP_YIELD_BIT** = **268435456** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that the function should be yielded.
  67. Using this requires you to have at least one working memory slot, which is used for the :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`.
  68. Description
  69. -----------
  70. A custom Visual Script node which can be scripted in powerful ways.
  71. Method Descriptions
  72. -------------------
  73. .. _class_VisualScriptCustomNode_method__get_caption:
  74. - :ref:`String<class_String>` **_get_caption** **(** **)** virtual
  75. Return the node's title.
  76. ----
  77. .. _class_VisualScriptCustomNode_method__get_category:
  78. - :ref:`String<class_String>` **_get_category** **(** **)** virtual
  79. Return the node's category.
  80. ----
  81. .. _class_VisualScriptCustomNode_method__get_input_value_port_count:
  82. - :ref:`int<class_int>` **_get_input_value_port_count** **(** **)** virtual
  83. Return the count of input value ports.
  84. ----
  85. .. _class_VisualScriptCustomNode_method__get_input_value_port_name:
  86. - :ref:`String<class_String>` **_get_input_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
  87. Return the specified input port's name.
  88. ----
  89. .. _class_VisualScriptCustomNode_method__get_input_value_port_type:
  90. - :ref:`int<class_int>` **_get_input_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
  91. Return the specified input port's type. See the TYPE\_\* enum in :ref:`@GlobalScope<class_@GlobalScope>`.
  92. ----
  93. .. _class_VisualScriptCustomNode_method__get_output_sequence_port_count:
  94. - :ref:`int<class_int>` **_get_output_sequence_port_count** **(** **)** virtual
  95. Return the amount of output **sequence** ports.
  96. ----
  97. .. _class_VisualScriptCustomNode_method__get_output_sequence_port_text:
  98. - :ref:`String<class_String>` **_get_output_sequence_port_text** **(** :ref:`int<class_int>` idx **)** virtual
  99. Return the specified **sequence** output's name.
  100. ----
  101. .. _class_VisualScriptCustomNode_method__get_output_value_port_count:
  102. - :ref:`int<class_int>` **_get_output_value_port_count** **(** **)** virtual
  103. Return the amount of output value ports.
  104. ----
  105. .. _class_VisualScriptCustomNode_method__get_output_value_port_name:
  106. - :ref:`String<class_String>` **_get_output_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
  107. Return the specified output's name.
  108. ----
  109. .. _class_VisualScriptCustomNode_method__get_output_value_port_type:
  110. - :ref:`int<class_int>` **_get_output_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
  111. Return the specified output's type. See the TYPE\_\* enum in :ref:`@GlobalScope<class_@GlobalScope>`.
  112. ----
  113. .. _class_VisualScriptCustomNode_method__get_text:
  114. - :ref:`String<class_String>` **_get_text** **(** **)** virtual
  115. Return the custom node's text, which is shown right next to the input **sequence** port (if there is none, on the place that is usually taken by it).
  116. ----
  117. .. _class_VisualScriptCustomNode_method__get_working_memory_size:
  118. - :ref:`int<class_int>` **_get_working_memory_size** **(** **)** virtual
  119. Return the size of the custom node's working memory. See :ref:`_step<class_VisualScriptCustomNode_method__step>` for more details.
  120. ----
  121. .. _class_VisualScriptCustomNode_method__has_input_sequence_port:
  122. - :ref:`bool<class_bool>` **_has_input_sequence_port** **(** **)** virtual
  123. Return whether the custom node has an input **sequence** port.
  124. ----
  125. .. _class_VisualScriptCustomNode_method__step:
  126. - :ref:`Variant<class_Variant>` **_step** **(** :ref:`Array<class_Array>` inputs, :ref:`Array<class_Array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_Array>` working_mem **)** virtual
  127. Execute the custom node's logic, returning the index of the output sequence port to use or a :ref:`String<class_String>` when there is an error.
  128. The ``inputs`` array contains the values of the input ports.
  129. ``outputs`` is an array whose indices should be set to the respective outputs.
  130. The ``start_mode`` is usually :ref:`START_MODE_BEGIN_SEQUENCE<class_VisualScriptCustomNode_constant_START_MODE_BEGIN_SEQUENCE>`, unless you have used the STEP\_\* constants.
  131. ``working_mem`` is an array which can be used to persist information between runs of the custom node.
  132. When returning, you can mask the returned value with one of the STEP\_\* constants.