class_visualscriptdeconstruct.rst 1.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptDeconstruct:
  6. VisualScriptDeconstruct
  7. =======================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A Visual Script node which deconstructs a base type instance into its parts.
  13. Properties
  14. ----------
  15. +-----------------------------------------------------+----------------------------------------------------------+
  16. | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_property_type>` |
  17. +-----------------------------------------------------+----------------------------------------------------------+
  18. Description
  19. -----------
  20. A Visual Script node which deconstructs a base type instance into its parts.
  21. Property Descriptions
  22. ---------------------
  23. .. _class_VisualScriptDeconstruct_property_type:
  24. - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
  25. +----------+-----------------------------+
  26. | *Setter* | set_deconstruct_type(value) |
  27. +----------+-----------------------------+
  28. | *Getter* | get_deconstruct_type() |
  29. +----------+-----------------------------+
  30. The type to deconstruct.