class_visualshader.rst 13 KB

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  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShader.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShader:
  6. VisualShader
  7. ============
  8. **Inherits:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Properties
  13. ----------
  14. +-------------------------------+---------------------------------------------------------------+
  15. | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` |
  16. +-------------------------------+---------------------------------------------------------------+
  17. Methods
  18. -------
  19. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`add_node<class_VisualShader_method_add_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)** |
  21. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_method_can_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const |
  23. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_method_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
  25. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`disconnect_nodes<class_VisualShader_method_disconnect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
  27. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_method_get_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const |
  29. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Array<class_Array>` | :ref:`get_node_connections<class_VisualShader_method_get_node_connections>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
  31. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_node_list<class_VisualShader_method_get_node_list>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
  33. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_method_get_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const |
  35. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_method_get_valid_node_id>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
  37. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_method_is_node_connection>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const |
  39. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`remove_node<class_VisualShader_method_remove_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |
  41. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`set_mode<class_VisualShader_method_set_mode>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |
  43. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`set_node_position<class_VisualShader_method_set_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
  45. +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. Enumerations
  47. ------------
  48. .. _enum_VisualShader_Type:
  49. .. _class_VisualShader_constant_TYPE_VERTEX:
  50. .. _class_VisualShader_constant_TYPE_FRAGMENT:
  51. .. _class_VisualShader_constant_TYPE_LIGHT:
  52. .. _class_VisualShader_constant_TYPE_MAX:
  53. enum **Type**:
  54. - **TYPE_VERTEX** = **0**
  55. - **TYPE_FRAGMENT** = **1**
  56. - **TYPE_LIGHT** = **2**
  57. - **TYPE_MAX** = **3** --- Represents the size of the :ref:`Type<enum_VisualShader_Type>` enum.
  58. Constants
  59. ---------
  60. .. _class_VisualShader_constant_NODE_ID_INVALID:
  61. .. _class_VisualShader_constant_NODE_ID_OUTPUT:
  62. - **NODE_ID_INVALID** = **-1**
  63. - **NODE_ID_OUTPUT** = **0**
  64. Property Descriptions
  65. ---------------------
  66. .. _class_VisualShader_property_graph_offset:
  67. - :ref:`Vector2<class_Vector2>` **graph_offset**
  68. +----------+-------------------------+
  69. | *Setter* | set_graph_offset(value) |
  70. +----------+-------------------------+
  71. | *Getter* | get_graph_offset() |
  72. +----------+-------------------------+
  73. Method Descriptions
  74. -------------------
  75. .. _class_VisualShader_method_add_node:
  76. - void **add_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)**
  77. ----
  78. .. _class_VisualShader_method_can_connect_nodes:
  79. - :ref:`bool<class_bool>` **can_connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
  80. ----
  81. .. _class_VisualShader_method_connect_nodes:
  82. - :ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
  83. ----
  84. .. _class_VisualShader_method_disconnect_nodes:
  85. - void **disconnect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
  86. ----
  87. .. _class_VisualShader_method_get_node:
  88. - :ref:`VisualShaderNode<class_VisualShaderNode>` **get_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const
  89. ----
  90. .. _class_VisualShader_method_get_node_connections:
  91. - :ref:`Array<class_Array>` **get_node_connections** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
  92. ----
  93. .. _class_VisualShader_method_get_node_list:
  94. - :ref:`PoolIntArray<class_PoolIntArray>` **get_node_list** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
  95. ----
  96. .. _class_VisualShader_method_get_node_position:
  97. - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const
  98. ----
  99. .. _class_VisualShader_method_get_valid_node_id:
  100. - :ref:`int<class_int>` **get_valid_node_id** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
  101. ----
  102. .. _class_VisualShader_method_is_node_connection:
  103. - :ref:`bool<class_bool>` **is_node_connection** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
  104. ----
  105. .. _class_VisualShader_method_remove_node:
  106. - void **remove_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)**
  107. ----
  108. .. _class_VisualShader_method_set_mode:
  109. - void **set_mode** **(** :ref:`Mode<enum_Shader_Mode>` mode **)**
  110. ----
  111. .. _class_VisualShader_method_set_node_position:
  112. - void **set_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**