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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the WebSocketMultiplayerPeer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_WebSocketMultiplayerPeer:
- WebSocketMultiplayerPeer
- ========================
- **Inherits:** :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`WebSocketClient<class_WebSocketClient>`, :ref:`WebSocketServer<class_WebSocketServer>`
- **Category:** Core
- Brief Description
- -----------------
- Base class for WebSocket server and client.
- Methods
- -------
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------+
- | :ref:`WebSocketPeer<class_WebSocketPeer>` | :ref:`get_peer<class_WebSocketMultiplayerPeer_method_get_peer>` **(** :ref:`int<class_int>` peer_id **)** const |
- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_WebSocketMultiplayerPeer_signal_peer_packet:
- - **peer_packet** **(** :ref:`int<class_int>` peer_source **)**
- Emitted when a packet is received from a peer. Note: this signal is only emitted when the client or server is configured to use Godot multiplayer API.
- Description
- -----------
- Base class for WebSocket server and client, allowing them to be used as network peer for the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
- Method Descriptions
- -------------------
- .. _class_WebSocketMultiplayerPeer_method_get_peer:
- - :ref:`WebSocketPeer<class_WebSocketPeer>` **get_peer** **(** :ref:`int<class_int>` peer_id **)** const
- Returns the :ref:`WebSocketPeer<class_WebSocketPeer>` associated to the given ``peer_id``.
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