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- .. _doc_what_is_assetlib:
- About the Asset Library
- =======================
- The Godot Asset Library, otherwise known as the AssetLib, is a repository of
- user-submitted Godot addons, scripts, tools and other resources, collectively referred
- to as assets. They're available to all Godot users for download directly from within the
- engine, but it can also be accessed at Godot's `official website <https://godotengine.org/asset-library/asset>`_.
- On the surface, the Asset Library might look and function similar to asset
- stores available for other engines, such as Unity's Asset Store, or Unreal
- Engine's Marketplace, where you can submit both freely-available assets, as well
- as paid, commercial ones. In addition, often times such assets are distributed
- under non-free, proprietary licenses, limiting what you can do with them.
- The Asset Library is different - all assets are distributed free of charge, and under
- a host of open-source licenses (such as the MIT license, the GPL, and the Boost Software License).
- This makes the AssetLib more similar to the software repositories of a Linux distribution.
- This set of pages will cover how to use the AssetLib (both from inside Godot, and on the
- website), how you can submit your own assets, and what the guidelines for submission are.
- Please note that the AssetLib is relatively young - it may have various pain points, bugs
- and usability issues. As with all Godot projects, the code repository is available on `GitHub <https://github.com/godotengine/godot-asset-library>`_,
- where you can submit pull requests and issues, so please do not hesitate to visit it!
- Frequently asked questions
- --------------------------
- Can paid assets be uploaded to the asset library?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Not to the official one, though in the future, there might be other asset
- libraries which allow it.
- That said, you are allowed to monetize and sell Godot assets outside the
- Asset Library.
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