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- .. _doc_http_client_class:
- HTTP client class
- =================
- :ref:`HTTPClient <class_HTTPClient>` provides low-level access to HTTP communication.
- For a higher-level interface, you may want to take a look at :ref:`HTTPRequest <class_HTTPRequest>` first,
- which has a tutorial available :ref:`here <doc_http_request_class>`.
- Here's an example of using the :ref:`HTTPClient <class_HTTPClient>`
- class. It's just a script, so it can be run by executing:
- ::
- c:\godot> godot -s http_test.gd
- It will connect and fetch a website.
- ::
- extends SceneTree
- # HTTPClient demo
- # This simple class can do HTTP requests; it will not block, but it needs to be polled.
- func _init():
- var err = 0
- var http = HTTPClient.new() # Create the Client.
- err = http.connect_to_host("www.php.net", 80) # Connect to host/port.
- assert(err == OK) # Make sure connection was OK.
- # Wait until resolved and connected.
- while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
- http.poll()
- print("Connecting...")
- OS.delay_msec(500)
- assert(http.get_status() == HTTPClient.STATUS_CONNECTED) # Could not connect
- # Some headers
- var headers = [
- "User-Agent: Pirulo/1.0 (Godot)",
- "Accept: */*"
- ]
- err = http.request(HTTPClient.METHOD_GET, "/ChangeLog-5.php", headers) # Request a page from the site (this one was chunked..)
- assert(err == OK) # Make sure all is OK.
- while http.get_status() == HTTPClient.STATUS_REQUESTING:
- # Keep polling for as long as the request is being processed.
- http.poll()
- print("Requesting...")
- if not OS.has_feature("web"):
- OS.delay_msec(500)
- else:
- # Synchronous HTTP requests are not supported on the web,
- # so wait for the next main loop iteration.
- yield(Engine.get_main_loop(), "idle_frame")
- assert(http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED) # Make sure request finished well.
- print("response? ", http.has_response()) # Site might not have a response.
- if http.has_response():
- # If there is a response...
- headers = http.get_response_headers_as_dictionary() # Get response headers.
- print("code: ", http.get_response_code()) # Show response code.
- print("**headers:\\n", headers) # Show headers.
- # Getting the HTTP Body
- if http.is_response_chunked():
- # Does it use chunks?
- print("Response is Chunked!")
- else:
- # Or just plain Content-Length
- var bl = http.get_response_body_length()
- print("Response Length: ",bl)
- # This method works for both anyway
- var rb = PoolByteArray() # Array that will hold the data.
- while http.get_status() == HTTPClient.STATUS_BODY:
- # While there is body left to be read
- http.poll()
- var chunk = http.read_response_body_chunk() # Get a chunk.
- if chunk.size() == 0:
- # Got nothing, wait for buffers to fill a bit.
- OS.delay_usec(1000)
- else:
- rb = rb + chunk # Append to read buffer.
- # Done!
- print("bytes got: ", rb.size())
- var text = rb.get_string_from_ascii()
- print("Text: ", text)
- quit()
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