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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioStreamPlayer3D:
- AudioStreamPlayer3D
- ===================
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Plays 3D sound in 3D space.
- Description
- -----------
- Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
- By default, audio is heard from the camera position. This can be changed by adding a :ref:`Listener<class_Listener>` node to the scene and enabling it by calling :ref:`Listener.make_current<class_Listener_method_make_current>` on it.
- Tutorials
- ---------
- - :doc:`../tutorials/audio/audio_streams`
- Properties
- ----------
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer3D_property_area_mask>` | ``1`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>` | ``5000.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`attenuation_filter_db<class_AudioStreamPlayer3D_property_attenuation_filter_db>` | ``-24.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` | :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>` | ``0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer3D_property_autoplay>` | ``false`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer3D_property_bus>` | ``"Master"`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` | :ref:`doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>` | ``0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` | ``45.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`bool<class_bool>` | :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` | ``false`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db>` | ``-12.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`max_db<class_AudioStreamPlayer3D_property_max_db>` | ``3.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` | ``0.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`OutOfRangeMode<enum_AudioStreamPlayer3D_OutOfRangeMode>` | :ref:`out_of_range_mode<class_AudioStreamPlayer3D_property_out_of_range_mode>` | ``0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>` | ``1.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer3D_property_playing>` | ``false`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer3D_property_stream>` | |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>` | ``false`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`unit_db<class_AudioStreamPlayer3D_property_unit_db>` | ``0.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>` | ``1.0`` |
- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+--------------+
- Methods
- -------
- +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer3D_method_get_playback_position>` **(** **)** |
- +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer3D_method_get_stream_playback>` **(** **)** |
- +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`play<class_AudioStreamPlayer3D_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
- +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`seek<class_AudioStreamPlayer3D_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
- +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`stop<class_AudioStreamPlayer3D_method_stop>` **(** **)** |
- +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_AudioStreamPlayer3D_signal_finished:
- - **finished** **(** **)**
- Emitted when the audio stops playing.
- Enumerations
- ------------
- .. _enum_AudioStreamPlayer3D_AttenuationModel:
- .. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_DISTANCE:
- .. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_SQUARE_DISTANCE:
- .. _class_AudioStreamPlayer3D_constant_ATTENUATION_LOGARITHMIC:
- .. _class_AudioStreamPlayer3D_constant_ATTENUATION_DISABLED:
- enum **AttenuationModel**:
- - **ATTENUATION_INVERSE_DISTANCE** = **0** --- Linear dampening of loudness according to distance.
- - **ATTENUATION_INVERSE_SQUARE_DISTANCE** = **1** --- Squared dampening of loudness according to distance.
- - **ATTENUATION_LOGARITHMIC** = **2** --- Logarithmic dampening of loudness according to distance.
- - **ATTENUATION_DISABLED** = **3** --- No dampening of loudness according to distance.
- ----
- .. _enum_AudioStreamPlayer3D_OutOfRangeMode:
- .. _class_AudioStreamPlayer3D_constant_OUT_OF_RANGE_MIX:
- .. _class_AudioStreamPlayer3D_constant_OUT_OF_RANGE_PAUSE:
- enum **OutOfRangeMode**:
- - **OUT_OF_RANGE_MIX** = **0** --- Mix this audio in, even when it's out of range.
- - **OUT_OF_RANGE_PAUSE** = **1** --- Pause this audio when it gets out of range.
- ----
- .. _enum_AudioStreamPlayer3D_DopplerTracking:
- .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_DISABLED:
- .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_IDLE_STEP:
- .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_PHYSICS_STEP:
- enum **DopplerTracking**:
- - **DOPPLER_TRACKING_DISABLED** = **0** --- Disables doppler tracking.
- - **DOPPLER_TRACKING_IDLE_STEP** = **1** --- Executes doppler tracking in idle step.
- - **DOPPLER_TRACKING_PHYSICS_STEP** = **2** --- Executes doppler tracking in physics step.
- Property Descriptions
- ---------------------
- .. _class_AudioStreamPlayer3D_property_area_mask:
- - :ref:`int<class_int>` **area_mask**
- +-----------+----------------------+
- | *Default* | ``1`` |
- +-----------+----------------------+
- | *Setter* | set_area_mask(value) |
- +-----------+----------------------+
- | *Getter* | get_area_mask() |
- +-----------+----------------------+
- Areas in which this sound plays.
- ----
- .. _class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz:
- - :ref:`float<class_float>` **attenuation_filter_cutoff_hz**
- +-----------+-----------------------------------------+
- | *Default* | ``5000.0`` |
- +-----------+-----------------------------------------+
- | *Setter* | set_attenuation_filter_cutoff_hz(value) |
- +-----------+-----------------------------------------+
- | *Getter* | get_attenuation_filter_cutoff_hz() |
- +-----------+-----------------------------------------+
- Dampens audio above this frequency, in Hz.
- ----
- .. _class_AudioStreamPlayer3D_property_attenuation_filter_db:
- - :ref:`float<class_float>` **attenuation_filter_db**
- +-----------+----------------------------------+
- | *Default* | ``-24.0`` |
- +-----------+----------------------------------+
- | *Setter* | set_attenuation_filter_db(value) |
- +-----------+----------------------------------+
- | *Getter* | get_attenuation_filter_db() |
- +-----------+----------------------------------+
- Amount how much the filter affects the loudness, in dB.
- ----
- .. _class_AudioStreamPlayer3D_property_attenuation_model:
- - :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **attenuation_model**
- +-----------+------------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------------+
- | *Setter* | set_attenuation_model(value) |
- +-----------+------------------------------+
- | *Getter* | get_attenuation_model() |
- +-----------+------------------------------+
- Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
- ----
- .. _class_AudioStreamPlayer3D_property_autoplay:
- - :ref:`bool<class_bool>` **autoplay**
- +-----------+-----------------------+
- | *Default* | ``false`` |
- +-----------+-----------------------+
- | *Setter* | set_autoplay(value) |
- +-----------+-----------------------+
- | *Getter* | is_autoplay_enabled() |
- +-----------+-----------------------+
- If ``true``, audio plays when added to scene tree.
- ----
- .. _class_AudioStreamPlayer3D_property_bus:
- - :ref:`String<class_String>` **bus**
- +-----------+----------------+
- | *Default* | ``"Master"`` |
- +-----------+----------------+
- | *Setter* | set_bus(value) |
- +-----------+----------------+
- | *Getter* | get_bus() |
- +-----------+----------------+
- Bus on which this audio is playing.
- ----
- .. _class_AudioStreamPlayer3D_property_doppler_tracking:
- - :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **doppler_tracking**
- +-----------+-----------------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------------+
- | *Setter* | set_doppler_tracking(value) |
- +-----------+-----------------------------+
- | *Getter* | get_doppler_tracking() |
- +-----------+-----------------------------+
- Decides in which step the Doppler effect should be calculated.
- ----
- .. _class_AudioStreamPlayer3D_property_emission_angle_degrees:
- - :ref:`float<class_float>` **emission_angle_degrees**
- +-----------+---------------------------+
- | *Default* | ``45.0`` |
- +-----------+---------------------------+
- | *Setter* | set_emission_angle(value) |
- +-----------+---------------------------+
- | *Getter* | get_emission_angle() |
- +-----------+---------------------------+
- The angle in which the audio reaches cameras undampened.
- ----
- .. _class_AudioStreamPlayer3D_property_emission_angle_enabled:
- - :ref:`bool<class_bool>` **emission_angle_enabled**
- +-----------+-----------------------------------+
- | *Default* | ``false`` |
- +-----------+-----------------------------------+
- | *Setter* | set_emission_angle_enabled(value) |
- +-----------+-----------------------------------+
- | *Getter* | is_emission_angle_enabled() |
- +-----------+-----------------------------------+
- If ``true``, the audio should be dampened according to the direction of the sound.
- ----
- .. _class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db:
- - :ref:`float<class_float>` **emission_angle_filter_attenuation_db**
- +-----------+-------------------------------------------------+
- | *Default* | ``-12.0`` |
- +-----------+-------------------------------------------------+
- | *Setter* | set_emission_angle_filter_attenuation_db(value) |
- +-----------+-------------------------------------------------+
- | *Getter* | get_emission_angle_filter_attenuation_db() |
- +-----------+-------------------------------------------------+
- Dampens audio if camera is outside of :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` and :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` is set by this factor, in dB.
- ----
- .. _class_AudioStreamPlayer3D_property_max_db:
- - :ref:`float<class_float>` **max_db**
- +-----------+-------------------+
- | *Default* | ``3.0`` |
- +-----------+-------------------+
- | *Setter* | set_max_db(value) |
- +-----------+-------------------+
- | *Getter* | get_max_db() |
- +-----------+-------------------+
- Sets the absolute maximum of the soundlevel, in dB.
- ----
- .. _class_AudioStreamPlayer3D_property_max_distance:
- - :ref:`float<class_float>` **max_distance**
- +-----------+-------------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------------+
- | *Setter* | set_max_distance(value) |
- +-----------+-------------------------+
- | *Getter* | get_max_distance() |
- +-----------+-------------------------+
- Sets the distance from which the :ref:`out_of_range_mode<class_AudioStreamPlayer3D_property_out_of_range_mode>` takes effect. Has no effect if set to 0.
- ----
- .. _class_AudioStreamPlayer3D_property_out_of_range_mode:
- - :ref:`OutOfRangeMode<enum_AudioStreamPlayer3D_OutOfRangeMode>` **out_of_range_mode**
- +-----------+------------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------------+
- | *Setter* | set_out_of_range_mode(value) |
- +-----------+------------------------------+
- | *Getter* | get_out_of_range_mode() |
- +-----------+------------------------------+
- Decides if audio should pause when source is outside of :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` range.
- ----
- .. _class_AudioStreamPlayer3D_property_pitch_scale:
- - :ref:`float<class_float>` **pitch_scale**
- +-----------+------------------------+
- | *Default* | ``1.0`` |
- +-----------+------------------------+
- | *Setter* | set_pitch_scale(value) |
- +-----------+------------------------+
- | *Getter* | get_pitch_scale() |
- +-----------+------------------------+
- The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
- ----
- .. _class_AudioStreamPlayer3D_property_playing:
- - :ref:`bool<class_bool>` **playing**
- +-----------+--------------+
- | *Default* | ``false`` |
- +-----------+--------------+
- | *Getter* | is_playing() |
- +-----------+--------------+
- If ``true``, audio is playing.
- ----
- .. _class_AudioStreamPlayer3D_property_stream:
- - :ref:`AudioStream<class_AudioStream>` **stream**
- +----------+-------------------+
- | *Setter* | set_stream(value) |
- +----------+-------------------+
- | *Getter* | get_stream() |
- +----------+-------------------+
- The :ref:`AudioStream<class_AudioStream>` object to be played.
- ----
- .. _class_AudioStreamPlayer3D_property_stream_paused:
- - :ref:`bool<class_bool>` **stream_paused**
- +-----------+--------------------------+
- | *Default* | ``false`` |
- +-----------+--------------------------+
- | *Setter* | set_stream_paused(value) |
- +-----------+--------------------------+
- | *Getter* | get_stream_paused() |
- +-----------+--------------------------+
- If ``true``, the playback is paused. You can resume it by setting ``stream_paused`` to ``false``.
- ----
- .. _class_AudioStreamPlayer3D_property_unit_db:
- - :ref:`float<class_float>` **unit_db**
- +-----------+--------------------+
- | *Default* | ``0.0`` |
- +-----------+--------------------+
- | *Setter* | set_unit_db(value) |
- +-----------+--------------------+
- | *Getter* | get_unit_db() |
- +-----------+--------------------+
- Base sound level unaffected by dampening, in dB.
- ----
- .. _class_AudioStreamPlayer3D_property_unit_size:
- - :ref:`float<class_float>` **unit_size**
- +-----------+----------------------+
- | *Default* | ``1.0`` |
- +-----------+----------------------+
- | *Setter* | set_unit_size(value) |
- +-----------+----------------------+
- | *Getter* | get_unit_size() |
- +-----------+----------------------+
- Factor for the attenuation effect.
- Method Descriptions
- -------------------
- .. _class_AudioStreamPlayer3D_method_get_playback_position:
- - :ref:`float<class_float>` **get_playback_position** **(** **)**
- Returns the position in the :ref:`AudioStream<class_AudioStream>`.
- ----
- .. _class_AudioStreamPlayer3D_method_get_stream_playback:
- - :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
- Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this ``AudioStreamPlayer3D``.
- ----
- .. _class_AudioStreamPlayer3D_method_play:
- - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
- Plays the audio from the given position ``from_position``, in seconds.
- ----
- .. _class_AudioStreamPlayer3D_method_seek:
- - void **seek** **(** :ref:`float<class_float>` to_position **)**
- Sets the position from which audio will be played, in seconds.
- ----
- .. _class_AudioStreamPlayer3D_method_stop:
- - void **stop** **(** **)**
- Stops the audio.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|