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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEvent:
- InputEvent
- ==========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`InputEventAction<class_InputEventAction>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventMIDI<class_InputEventMIDI>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`
- Generic input event.
- Description
- -----------
- Base class of all sort of input event. See :ref:`Node._input<class_Node_method__input>`.
- Tutorials
- ---------
- - :doc:`../tutorials/inputs/inputevent`
- - :doc:`../tutorials/2d/2d_transforms`
- Properties
- ----------
- +-----------------------+-------------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`device<class_InputEvent_property_device>` | ``0`` |
- +-----------------------+-------------------------------------------------+-------+
- Methods
- -------
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`accumulate<class_InputEvent_method_accumulate>` **(** :ref:`InputEvent<class_InputEvent>` with_event **)** |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`as_text<class_InputEvent_method_as_text>` **(** **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_method_get_action_strength>` **(** :ref:`String<class_String>` action **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_method_is_action>` **(** :ref:`String<class_String>` action **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_method_is_action_released>` **(** :ref:`String<class_String>` action **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_method_is_action_type>` **(** **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_method_is_echo>` **(** **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_method_is_pressed>` **(** **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_method_shortcut_match>` **(** :ref:`InputEvent<class_InputEvent>` event **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`InputEvent<class_InputEvent>` | :ref:`xformed_by<class_InputEvent_method_xformed_by>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** |const| |
- +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_InputEvent_property_device:
- - :ref:`int<class_int>` **device**
- +-----------+-------------------+
- | *Default* | ``0`` |
- +-----------+-------------------+
- | *Setter* | set_device(value) |
- +-----------+-------------------+
- | *Getter* | get_device() |
- +-----------+-------------------+
- The event's device ID.
- **Note:** This device ID will always be ``-1`` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
- Method Descriptions
- -------------------
- .. _class_InputEvent_method_accumulate:
- - :ref:`bool<class_bool>` **accumulate** **(** :ref:`InputEvent<class_InputEvent>` with_event **)**
- Returns ``true`` if the given input event and this input event can be added together (only for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`).
- The given input event's position, global position and speed will be copied. The resulting ``relative`` is a sum of both events. Both events' modifiers have to be identical.
- ----
- .. _class_InputEvent_method_as_text:
- - :ref:`String<class_String>` **as_text** **(** **)** |const|
- Returns a :ref:`String<class_String>` representation of the event.
- ----
- .. _class_InputEvent_method_get_action_strength:
- - :ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_String>` action **)** |const|
- Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
- ----
- .. _class_InputEvent_method_is_action:
- - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_String>` action **)** |const|
- Returns ``true`` if this input event matches a pre-defined action of any type.
- ----
- .. _class_InputEvent_method_is_action_pressed:
- - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false **)** |const|
- Returns ``true`` if the given action is being pressed (and is not an echo event for :ref:`InputEventKey<class_InputEventKey>` events, unless ``allow_echo`` is ``true``). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
- ----
- .. _class_InputEvent_method_is_action_released:
- - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_String>` action **)** |const|
- Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
- ----
- .. _class_InputEvent_method_is_action_type:
- - :ref:`bool<class_bool>` **is_action_type** **(** **)** |const|
- Returns ``true`` if this input event's type is one that can be assigned to an input action.
- ----
- .. _class_InputEvent_method_is_echo:
- - :ref:`bool<class_bool>` **is_echo** **(** **)** |const|
- Returns ``true`` if this input event is an echo event (only for events of type :ref:`InputEventKey<class_InputEventKey>`).
- ----
- .. _class_InputEvent_method_is_pressed:
- - :ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
- Returns ``true`` if this input event is pressed. Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
- ----
- .. _class_InputEvent_method_shortcut_match:
- - :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_InputEvent>` event **)** |const|
- Returns ``true`` if the given input event is checking for the same key (:ref:`InputEventKey<class_InputEventKey>`), button (:ref:`InputEventJoypadButton<class_InputEventJoypadButton>`) or action (:ref:`InputEventAction<class_InputEventAction>`).
- ----
- .. _class_InputEvent_method_xformed_by:
- - :ref:`InputEvent<class_InputEvent>` **xformed_by** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** |const|
- Returns a copy of the given input event which has been offset by ``local_ofs`` and transformed by ``xform``. Relevant for events of type :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventMagnifyGesture<class_InputEventMagnifyGesture>` and :ref:`InputEventPanGesture<class_InputEventPanGesture>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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