123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventKey:
- InputEventKey
- =============
- **Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Input event type for keyboard events.
- Description
- -----------
- Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_property_echo>` events.
- Tutorials
- ---------
- - :doc:`../tutorials/inputs/inputevent`
- Properties
- ----------
- +-------------------------+--------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`echo<class_InputEventKey_property_echo>` | ``false`` |
- +-------------------------+--------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventKey_property_pressed>` | ``false`` |
- +-------------------------+--------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`scancode<class_InputEventKey_property_scancode>` | ``0`` |
- +-------------------------+--------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`unicode<class_InputEventKey_property_unicode>` | ``0`` |
- +-------------------------+--------------------------------------------------------+-----------+
- Methods
- -------
- +-----------------------+----------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_scancode_with_modifiers<class_InputEventKey_method_get_scancode_with_modifiers>` **(** **)** |const| |
- +-----------------------+----------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_InputEventKey_property_echo:
- - :ref:`bool<class_bool>` **echo**
- +-----------+-----------------+
- | *Default* | ``false`` |
- +-----------+-----------------+
- | *Setter* | set_echo(value) |
- +-----------+-----------------+
- | *Getter* | is_echo() |
- +-----------+-----------------+
- If ``true``, the key was already pressed before this event. It means the user is holding the key down.
- ----
- .. _class_InputEventKey_property_pressed:
- - :ref:`bool<class_bool>` **pressed**
- +-----------+--------------------+
- | *Default* | ``false`` |
- +-----------+--------------------+
- | *Setter* | set_pressed(value) |
- +-----------+--------------------+
- | *Getter* | is_pressed() |
- +-----------+--------------------+
- If ``true``, the key's state is pressed. If ``false``, the key's state is released.
- ----
- .. _class_InputEventKey_property_scancode:
- - :ref:`int<class_int>` **scancode**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_scancode(value) |
- +-----------+---------------------+
- | *Getter* | get_scancode() |
- +-----------+---------------------+
- The key scancode, which corresponds to one of the :ref:`KeyList<enum_@GlobalScope_KeyList>` constants.
- To get a human-readable representation of the ``InputEventKey``, use ``OS.get_scancode_string(event.scancode)`` where ``event`` is the ``InputEventKey``.
- ----
- .. _class_InputEventKey_property_unicode:
- - :ref:`int<class_int>` **unicode**
- +-----------+--------------------+
- | *Default* | ``0`` |
- +-----------+--------------------+
- | *Setter* | set_unicode(value) |
- +-----------+--------------------+
- | *Getter* | get_unicode() |
- +-----------+--------------------+
- The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See :ref:`OS.set_ime_active<class_OS_method_set_ime_active>` for more information.
- Method Descriptions
- -------------------
- .. _class_InputEventKey_method_get_scancode_with_modifiers:
- - :ref:`int<class_int>` **get_scancode_with_modifiers** **(** **)** |const|
- Returns the scancode combined with modifier keys such as ``Shift`` or ``Alt``. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.
- To get a human-readable representation of the ``InputEventKey`` with modifiers, use ``OS.get_scancode_string(event.get_scancode_with_modifiers())`` where ``event`` is the ``InputEventKey``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|