class_inputeventkey.rst 4.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_InputEventKey:
  6. InputEventKey
  7. =============
  8. **Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Input event type for keyboard events.
  10. Description
  11. -----------
  12. Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_property_echo>` events.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/inputs/inputevent`
  16. Properties
  17. ----------
  18. +-------------------------+--------------------------------------------------------+-----------+
  19. | :ref:`bool<class_bool>` | :ref:`echo<class_InputEventKey_property_echo>` | ``false`` |
  20. +-------------------------+--------------------------------------------------------+-----------+
  21. | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventKey_property_pressed>` | ``false`` |
  22. +-------------------------+--------------------------------------------------------+-----------+
  23. | :ref:`int<class_int>` | :ref:`scancode<class_InputEventKey_property_scancode>` | ``0`` |
  24. +-------------------------+--------------------------------------------------------+-----------+
  25. | :ref:`int<class_int>` | :ref:`unicode<class_InputEventKey_property_unicode>` | ``0`` |
  26. +-------------------------+--------------------------------------------------------+-----------+
  27. Methods
  28. -------
  29. +-----------------------+----------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`get_scancode_with_modifiers<class_InputEventKey_method_get_scancode_with_modifiers>` **(** **)** |const| |
  31. +-----------------------+----------------------------------------------------------------------------------------------------------------+
  32. Property Descriptions
  33. ---------------------
  34. .. _class_InputEventKey_property_echo:
  35. - :ref:`bool<class_bool>` **echo**
  36. +-----------+-----------------+
  37. | *Default* | ``false`` |
  38. +-----------+-----------------+
  39. | *Setter* | set_echo(value) |
  40. +-----------+-----------------+
  41. | *Getter* | is_echo() |
  42. +-----------+-----------------+
  43. If ``true``, the key was already pressed before this event. It means the user is holding the key down.
  44. ----
  45. .. _class_InputEventKey_property_pressed:
  46. - :ref:`bool<class_bool>` **pressed**
  47. +-----------+--------------------+
  48. | *Default* | ``false`` |
  49. +-----------+--------------------+
  50. | *Setter* | set_pressed(value) |
  51. +-----------+--------------------+
  52. | *Getter* | is_pressed() |
  53. +-----------+--------------------+
  54. If ``true``, the key's state is pressed. If ``false``, the key's state is released.
  55. ----
  56. .. _class_InputEventKey_property_scancode:
  57. - :ref:`int<class_int>` **scancode**
  58. +-----------+---------------------+
  59. | *Default* | ``0`` |
  60. +-----------+---------------------+
  61. | *Setter* | set_scancode(value) |
  62. +-----------+---------------------+
  63. | *Getter* | get_scancode() |
  64. +-----------+---------------------+
  65. The key scancode, which corresponds to one of the :ref:`KeyList<enum_@GlobalScope_KeyList>` constants.
  66. To get a human-readable representation of the ``InputEventKey``, use ``OS.get_scancode_string(event.scancode)`` where ``event`` is the ``InputEventKey``.
  67. ----
  68. .. _class_InputEventKey_property_unicode:
  69. - :ref:`int<class_int>` **unicode**
  70. +-----------+--------------------+
  71. | *Default* | ``0`` |
  72. +-----------+--------------------+
  73. | *Setter* | set_unicode(value) |
  74. +-----------+--------------------+
  75. | *Getter* | get_unicode() |
  76. +-----------+--------------------+
  77. The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See :ref:`OS.set_ime_active<class_OS_method_set_ime_active>` for more information.
  78. Method Descriptions
  79. -------------------
  80. .. _class_InputEventKey_method_get_scancode_with_modifiers:
  81. - :ref:`int<class_int>` **get_scancode_with_modifiers** **(** **)** |const|
  82. Returns the scancode combined with modifier keys such as ``Shift`` or ``Alt``. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.
  83. To get a human-readable representation of the ``InputEventKey`` with modifiers, use ``OS.get_scancode_string(event.get_scancode_with_modifiers())`` where ``event`` is the ``InputEventKey``.
  84. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  85. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  86. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`