class_particles.rst 19 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Particles.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Particles:
  6. Particles
  7. =========
  8. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. 3D particle emitter.
  10. Description
  11. -----------
  12. 3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate.
  13. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
  17. Properties
  18. ----------
  19. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  20. | :ref:`int<class_int>` | :ref:`amount<class_Particles_property_amount>` | ``8`` |
  21. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  22. | :ref:`DrawOrder<enum_Particles_DrawOrder>` | :ref:`draw_order<class_Particles_property_draw_order>` | ``0`` |
  23. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  24. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_Particles_property_draw_pass_1>` | |
  25. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  26. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_Particles_property_draw_pass_2>` | |
  27. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  28. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_Particles_property_draw_pass_3>` | |
  29. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  30. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_Particles_property_draw_pass_4>` | |
  31. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  32. | :ref:`int<class_int>` | :ref:`draw_passes<class_Particles_property_draw_passes>` | ``1`` |
  33. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`emitting<class_Particles_property_emitting>` | ``true`` |
  35. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  36. | :ref:`float<class_float>` | :ref:`explosiveness<class_Particles_property_explosiveness>` | ``0.0`` |
  37. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  38. | :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles_property_fixed_fps>` | ``0`` |
  39. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles_property_fract_delta>` | ``true`` |
  41. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  42. | :ref:`float<class_float>` | :ref:`lifetime<class_Particles_property_lifetime>` | ``1.0`` |
  43. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles_property_local_coords>` | ``true`` |
  45. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles_property_one_shot>` | ``false`` |
  47. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  48. | :ref:`float<class_float>` | :ref:`preprocess<class_Particles_property_preprocess>` | ``0.0`` |
  49. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  50. | :ref:`Material<class_Material>` | :ref:`process_material<class_Particles_property_process_material>` | |
  51. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  52. | :ref:`float<class_float>` | :ref:`randomness<class_Particles_property_randomness>` | ``0.0`` |
  53. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  54. | :ref:`float<class_float>` | :ref:`speed_scale<class_Particles_property_speed_scale>` | ``1.0`` |
  55. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  56. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_Particles_property_visibility_aabb>` | ``AABB( -4, -4, -4, 8, 8, 8 )`` |
  57. +--------------------------------------------+--------------------------------------------------------------------+---------------------------------+
  58. Methods
  59. -------
  60. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_Particles_method_capture_aabb>` **(** **)** |const| |
  62. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_Particles_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
  64. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`restart<class_Particles_method_restart>` **(** **)** |
  66. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_draw_pass_mesh<class_Particles_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  68. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  69. Enumerations
  70. ------------
  71. .. _enum_Particles_DrawOrder:
  72. .. _class_Particles_constant_DRAW_ORDER_INDEX:
  73. .. _class_Particles_constant_DRAW_ORDER_LIFETIME:
  74. .. _class_Particles_constant_DRAW_ORDER_VIEW_DEPTH:
  75. enum **DrawOrder**:
  76. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  77. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  78. - **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth.
  79. Constants
  80. ---------
  81. .. _class_Particles_constant_MAX_DRAW_PASSES:
  82. - **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
  83. Property Descriptions
  84. ---------------------
  85. .. _class_Particles_property_amount:
  86. - :ref:`int<class_int>` **amount**
  87. +-----------+-------------------+
  88. | *Default* | ``8`` |
  89. +-----------+-------------------+
  90. | *Setter* | set_amount(value) |
  91. +-----------+-------------------+
  92. | *Getter* | get_amount() |
  93. +-----------+-------------------+
  94. Number of particles to emit.
  95. ----
  96. .. _class_Particles_property_draw_order:
  97. - :ref:`DrawOrder<enum_Particles_DrawOrder>` **draw_order**
  98. +-----------+-----------------------+
  99. | *Default* | ``0`` |
  100. +-----------+-----------------------+
  101. | *Setter* | set_draw_order(value) |
  102. +-----------+-----------------------+
  103. | *Getter* | get_draw_order() |
  104. +-----------+-----------------------+
  105. Particle draw order. Uses :ref:`DrawOrder<enum_Particles_DrawOrder>` values.
  106. ----
  107. .. _class_Particles_property_draw_pass_1:
  108. - :ref:`Mesh<class_Mesh>` **draw_pass_1**
  109. +----------+---------------------------+
  110. | *Setter* | set_draw_pass_mesh(value) |
  111. +----------+---------------------------+
  112. | *Getter* | get_draw_pass_mesh() |
  113. +----------+---------------------------+
  114. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  115. ----
  116. .. _class_Particles_property_draw_pass_2:
  117. - :ref:`Mesh<class_Mesh>` **draw_pass_2**
  118. +----------+---------------------------+
  119. | *Setter* | set_draw_pass_mesh(value) |
  120. +----------+---------------------------+
  121. | *Getter* | get_draw_pass_mesh() |
  122. +----------+---------------------------+
  123. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  124. ----
  125. .. _class_Particles_property_draw_pass_3:
  126. - :ref:`Mesh<class_Mesh>` **draw_pass_3**
  127. +----------+---------------------------+
  128. | *Setter* | set_draw_pass_mesh(value) |
  129. +----------+---------------------------+
  130. | *Getter* | get_draw_pass_mesh() |
  131. +----------+---------------------------+
  132. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  133. ----
  134. .. _class_Particles_property_draw_pass_4:
  135. - :ref:`Mesh<class_Mesh>` **draw_pass_4**
  136. +----------+---------------------------+
  137. | *Setter* | set_draw_pass_mesh(value) |
  138. +----------+---------------------------+
  139. | *Getter* | get_draw_pass_mesh() |
  140. +----------+---------------------------+
  141. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  142. ----
  143. .. _class_Particles_property_draw_passes:
  144. - :ref:`int<class_int>` **draw_passes**
  145. +-----------+------------------------+
  146. | *Default* | ``1`` |
  147. +-----------+------------------------+
  148. | *Setter* | set_draw_passes(value) |
  149. +-----------+------------------------+
  150. | *Getter* | get_draw_passes() |
  151. +-----------+------------------------+
  152. The number of draw passes when rendering particles.
  153. ----
  154. .. _class_Particles_property_emitting:
  155. - :ref:`bool<class_bool>` **emitting**
  156. +-----------+---------------------+
  157. | *Default* | ``true`` |
  158. +-----------+---------------------+
  159. | *Setter* | set_emitting(value) |
  160. +-----------+---------------------+
  161. | *Getter* | is_emitting() |
  162. +-----------+---------------------+
  163. If ``true``, particles are being emitted.
  164. ----
  165. .. _class_Particles_property_explosiveness:
  166. - :ref:`float<class_float>` **explosiveness**
  167. +-----------+--------------------------------+
  168. | *Default* | ``0.0`` |
  169. +-----------+--------------------------------+
  170. | *Setter* | set_explosiveness_ratio(value) |
  171. +-----------+--------------------------------+
  172. | *Getter* | get_explosiveness_ratio() |
  173. +-----------+--------------------------------+
  174. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  175. ----
  176. .. _class_Particles_property_fixed_fps:
  177. - :ref:`int<class_int>` **fixed_fps**
  178. +-----------+----------------------+
  179. | *Default* | ``0`` |
  180. +-----------+----------------------+
  181. | *Setter* | set_fixed_fps(value) |
  182. +-----------+----------------------+
  183. | *Getter* | get_fixed_fps() |
  184. +-----------+----------------------+
  185. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  186. ----
  187. .. _class_Particles_property_fract_delta:
  188. - :ref:`bool<class_bool>` **fract_delta**
  189. +-----------+-----------------------------+
  190. | *Default* | ``true`` |
  191. +-----------+-----------------------------+
  192. | *Setter* | set_fractional_delta(value) |
  193. +-----------+-----------------------------+
  194. | *Getter* | get_fractional_delta() |
  195. +-----------+-----------------------------+
  196. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  197. ----
  198. .. _class_Particles_property_lifetime:
  199. - :ref:`float<class_float>` **lifetime**
  200. +-----------+---------------------+
  201. | *Default* | ``1.0`` |
  202. +-----------+---------------------+
  203. | *Setter* | set_lifetime(value) |
  204. +-----------+---------------------+
  205. | *Getter* | get_lifetime() |
  206. +-----------+---------------------+
  207. Amount of time each particle will exist.
  208. ----
  209. .. _class_Particles_property_local_coords:
  210. - :ref:`bool<class_bool>` **local_coords**
  211. +-----------+----------------------------------+
  212. | *Default* | ``true`` |
  213. +-----------+----------------------------------+
  214. | *Setter* | set_use_local_coordinates(value) |
  215. +-----------+----------------------------------+
  216. | *Getter* | get_use_local_coordinates() |
  217. +-----------+----------------------------------+
  218. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
  219. ----
  220. .. _class_Particles_property_one_shot:
  221. - :ref:`bool<class_bool>` **one_shot**
  222. +-----------+---------------------+
  223. | *Default* | ``false`` |
  224. +-----------+---------------------+
  225. | *Setter* | set_one_shot(value) |
  226. +-----------+---------------------+
  227. | *Getter* | get_one_shot() |
  228. +-----------+---------------------+
  229. If ``true``, only ``amount`` particles will be emitted.
  230. ----
  231. .. _class_Particles_property_preprocess:
  232. - :ref:`float<class_float>` **preprocess**
  233. +-----------+-----------------------------+
  234. | *Default* | ``0.0`` |
  235. +-----------+-----------------------------+
  236. | *Setter* | set_pre_process_time(value) |
  237. +-----------+-----------------------------+
  238. | *Getter* | get_pre_process_time() |
  239. +-----------+-----------------------------+
  240. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  241. ----
  242. .. _class_Particles_property_process_material:
  243. - :ref:`Material<class_Material>` **process_material**
  244. +----------+-----------------------------+
  245. | *Setter* | set_process_material(value) |
  246. +----------+-----------------------------+
  247. | *Getter* | get_process_material() |
  248. +----------+-----------------------------+
  249. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  250. ----
  251. .. _class_Particles_property_randomness:
  252. - :ref:`float<class_float>` **randomness**
  253. +-----------+-----------------------------+
  254. | *Default* | ``0.0`` |
  255. +-----------+-----------------------------+
  256. | *Setter* | set_randomness_ratio(value) |
  257. +-----------+-----------------------------+
  258. | *Getter* | get_randomness_ratio() |
  259. +-----------+-----------------------------+
  260. Emission randomness ratio.
  261. ----
  262. .. _class_Particles_property_speed_scale:
  263. - :ref:`float<class_float>` **speed_scale**
  264. +-----------+------------------------+
  265. | *Default* | ``1.0`` |
  266. +-----------+------------------------+
  267. | *Setter* | set_speed_scale(value) |
  268. +-----------+------------------------+
  269. | *Getter* | get_speed_scale() |
  270. +-----------+------------------------+
  271. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  272. ----
  273. .. _class_Particles_property_visibility_aabb:
  274. - :ref:`AABB<class_AABB>` **visibility_aabb**
  275. +-----------+---------------------------------+
  276. | *Default* | ``AABB( -4, -4, -4, 8, 8, 8 )`` |
  277. +-----------+---------------------------------+
  278. | *Setter* | set_visibility_aabb(value) |
  279. +-----------+---------------------------------+
  280. | *Getter* | get_visibility_aabb() |
  281. +-----------+---------------------------------+
  282. The :ref:`AABB<class_AABB>` that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
  283. **Note:** If the :ref:`ParticlesMaterial<class_ParticlesMaterial>` in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen.
  284. Method Descriptions
  285. -------------------
  286. .. _class_Particles_method_capture_aabb:
  287. - :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
  288. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  289. ----
  290. .. _class_Particles_method_get_draw_pass_mesh:
  291. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  292. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  293. ----
  294. .. _class_Particles_method_restart:
  295. - void **restart** **(** **)**
  296. Restarts the particle emission, clearing existing particles.
  297. ----
  298. .. _class_Particles_method_set_draw_pass_mesh:
  299. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  300. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  301. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  302. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  303. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`