class_planemesh.rst 3.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PlaneMesh.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PlaneMesh:
  6. PlaneMesh
  7. =========
  8. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
  10. Description
  11. -----------
  12. Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use :ref:`QuadMesh<class_QuadMesh>` instead.
  13. **Note:** When using a large textured ``PlaneMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` and :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` until you no longer notice UV jittering.
  14. Properties
  15. ----------
  16. +-------------------------------+------------------------------------------------------------------+---------------------+
  17. | :ref:`Vector2<class_Vector2>` | :ref:`size<class_PlaneMesh_property_size>` | ``Vector2( 2, 2 )`` |
  18. +-------------------------------+------------------------------------------------------------------+---------------------+
  19. | :ref:`int<class_int>` | :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` | ``0`` |
  20. +-------------------------------+------------------------------------------------------------------+---------------------+
  21. | :ref:`int<class_int>` | :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` | ``0`` |
  22. +-------------------------------+------------------------------------------------------------------+---------------------+
  23. Property Descriptions
  24. ---------------------
  25. .. _class_PlaneMesh_property_size:
  26. - :ref:`Vector2<class_Vector2>` **size**
  27. +-----------+---------------------+
  28. | *Default* | ``Vector2( 2, 2 )`` |
  29. +-----------+---------------------+
  30. | *Setter* | set_size(value) |
  31. +-----------+---------------------+
  32. | *Getter* | get_size() |
  33. +-----------+---------------------+
  34. Size of the generated plane.
  35. ----
  36. .. _class_PlaneMesh_property_subdivide_depth:
  37. - :ref:`int<class_int>` **subdivide_depth**
  38. +-----------+----------------------------+
  39. | *Default* | ``0`` |
  40. +-----------+----------------------------+
  41. | *Setter* | set_subdivide_depth(value) |
  42. +-----------+----------------------------+
  43. | *Getter* | get_subdivide_depth() |
  44. +-----------+----------------------------+
  45. Number of subdivision along the Z axis.
  46. ----
  47. .. _class_PlaneMesh_property_subdivide_width:
  48. - :ref:`int<class_int>` **subdivide_width**
  49. +-----------+----------------------------+
  50. | *Default* | ``0`` |
  51. +-----------+----------------------------+
  52. | *Setter* | set_subdivide_width(value) |
  53. +-----------+----------------------------+
  54. | *Getter* | get_subdivide_width() |
  55. +-----------+----------------------------+
  56. Number of subdivision along the X axis.
  57. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  58. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  59. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`