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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PlaneMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PlaneMesh:
- PlaneMesh
- =========
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
- Description
- -----------
- Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use :ref:`QuadMesh<class_QuadMesh>` instead.
- **Note:** When using a large textured ``PlaneMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` and :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` until you no longer notice UV jittering.
- Properties
- ----------
- +-------------------------------+------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`size<class_PlaneMesh_property_size>` | ``Vector2( 2, 2 )`` |
- +-------------------------------+------------------------------------------------------------------+---------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` | ``0`` |
- +-------------------------------+------------------------------------------------------------------+---------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` | ``0`` |
- +-------------------------------+------------------------------------------------------------------+---------------------+
- Property Descriptions
- ---------------------
- .. _class_PlaneMesh_property_size:
- - :ref:`Vector2<class_Vector2>` **size**
- +-----------+---------------------+
- | *Default* | ``Vector2( 2, 2 )`` |
- +-----------+---------------------+
- | *Setter* | set_size(value) |
- +-----------+---------------------+
- | *Getter* | get_size() |
- +-----------+---------------------+
- Size of the generated plane.
- ----
- .. _class_PlaneMesh_property_subdivide_depth:
- - :ref:`int<class_int>` **subdivide_depth**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Setter* | set_subdivide_depth(value) |
- +-----------+----------------------------+
- | *Getter* | get_subdivide_depth() |
- +-----------+----------------------------+
- Number of subdivision along the Z axis.
- ----
- .. _class_PlaneMesh_property_subdivide_width:
- - :ref:`int<class_int>` **subdivide_width**
- +-----------+----------------------------+
- | *Default* | ``0`` |
- +-----------+----------------------------+
- | *Setter* | set_subdivide_width(value) |
- +-----------+----------------------------+
- | *Getter* | get_subdivide_width() |
- +-----------+----------------------------+
- Number of subdivision along the X axis.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|