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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeTimeSeek.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeTimeSeek:
- AnimationNodeTimeSeek
- =====================
- **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A time-seeking animation node to be used with :ref:`AnimationTree<class_AnimationTree>`.
- Description
- -----------
- This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an :ref:`Animation<class_Animation>` from the start or a certain playback position inside the :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its ``seek_position`` value to ``-1.0``.
- ::
- # Play child animation from the start.
- animation_tree.set("parameters/Seek/seek_position", 0.0)
- # Alternative syntax (same result as above).
- animation_tree["parameters/Seek/seek_position"] = 0.0
-
- # Play child animation from 12 second timestamp.
- animation_tree.set("parameters/Seek/seek_position", 12.0)
- # Alternative syntax (same result as above).
- animation_tree["parameters/Seek/seek_position"] = 12.0
- Tutorials
- ---------
- - :doc:`../tutorials/animation/animation_tree`
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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