class_editorsceneimportergltf.rst 1.1 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the EditorSceneImporterGLTF.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_EditorSceneImporterGLTF:
  6. EditorSceneImporterGLTF
  7. =======================
  8. **Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Description
  10. -----------
  11. **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``EditorSceneImporterGLTF`` within a script will cause an error in an exported project.
  12. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  13. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  14. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`