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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GLTFNode.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GLTFNode:
- GLTFNode
- ========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Description
- -----------
- **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFNode`` within a script will cause an error in an exported project.
- Properties
- ----------
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`children<class_GLTFNode_property_children>` | ``PoolIntArray( )`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`joint<class_GLTFNode_property_joint>` | ``false`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quat( 0, 0, 0, 1 )`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3( 1, 1, 1 )`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`translation<class_GLTFNode_property_translation>` | ``Vector3( 0, 0, 0 )`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
- +-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_GLTFNode_property_camera:
- - :ref:`int<class_int>` **camera**
- +-----------+-------------------+
- | *Default* | ``-1`` |
- +-----------+-------------------+
- | *Setter* | set_camera(value) |
- +-----------+-------------------+
- | *Getter* | get_camera() |
- +-----------+-------------------+
- ----
- .. _class_GLTFNode_property_children:
- - :ref:`PoolIntArray<class_PoolIntArray>` **children**
- +-----------+----------------------+
- | *Default* | ``PoolIntArray( )`` |
- +-----------+----------------------+
- | *Setter* | set_children(value) |
- +-----------+----------------------+
- | *Getter* | get_children() |
- +-----------+----------------------+
- ----
- .. _class_GLTFNode_property_height:
- - :ref:`int<class_int>` **height**
- +-----------+-------------------+
- | *Default* | ``-1`` |
- +-----------+-------------------+
- | *Setter* | set_height(value) |
- +-----------+-------------------+
- | *Getter* | get_height() |
- +-----------+-------------------+
- ----
- .. _class_GLTFNode_property_joint:
- - :ref:`bool<class_bool>` **joint**
- +-----------+------------------+
- | *Default* | ``false`` |
- +-----------+------------------+
- | *Setter* | set_joint(value) |
- +-----------+------------------+
- | *Getter* | get_joint() |
- +-----------+------------------+
- ----
- .. _class_GLTFNode_property_light:
- - :ref:`int<class_int>` **light**
- +-----------+------------------+
- | *Default* | ``-1`` |
- +-----------+------------------+
- | *Setter* | set_light(value) |
- +-----------+------------------+
- | *Getter* | get_light() |
- +-----------+------------------+
- ----
- .. _class_GLTFNode_property_mesh:
- - :ref:`int<class_int>` **mesh**
- +-----------+-----------------+
- | *Default* | ``-1`` |
- +-----------+-----------------+
- | *Setter* | set_mesh(value) |
- +-----------+-----------------+
- | *Getter* | get_mesh() |
- +-----------+-----------------+
- ----
- .. _class_GLTFNode_property_parent:
- - :ref:`int<class_int>` **parent**
- +-----------+-------------------+
- | *Default* | ``-1`` |
- +-----------+-------------------+
- | *Setter* | set_parent(value) |
- +-----------+-------------------+
- | *Getter* | get_parent() |
- +-----------+-------------------+
- ----
- .. _class_GLTFNode_property_rotation:
- - :ref:`Quat<class_Quat>` **rotation**
- +-----------+------------------------+
- | *Default* | ``Quat( 0, 0, 0, 1 )`` |
- +-----------+------------------------+
- | *Setter* | set_rotation(value) |
- +-----------+------------------------+
- | *Getter* | get_rotation() |
- +-----------+------------------------+
- ----
- .. _class_GLTFNode_property_scale:
- - :ref:`Vector3<class_Vector3>` **scale**
- +-----------+------------------------+
- | *Default* | ``Vector3( 1, 1, 1 )`` |
- +-----------+------------------------+
- | *Setter* | set_scale(value) |
- +-----------+------------------------+
- | *Getter* | get_scale() |
- +-----------+------------------------+
- ----
- .. _class_GLTFNode_property_skeleton:
- - :ref:`int<class_int>` **skeleton**
- +-----------+---------------------+
- | *Default* | ``-1`` |
- +-----------+---------------------+
- | *Setter* | set_skeleton(value) |
- +-----------+---------------------+
- | *Getter* | get_skeleton() |
- +-----------+---------------------+
- ----
- .. _class_GLTFNode_property_skin:
- - :ref:`int<class_int>` **skin**
- +-----------+-----------------+
- | *Default* | ``-1`` |
- +-----------+-----------------+
- | *Setter* | set_skin(value) |
- +-----------+-----------------+
- | *Getter* | get_skin() |
- +-----------+-----------------+
- ----
- .. _class_GLTFNode_property_translation:
- - :ref:`Vector3<class_Vector3>` **translation**
- +-----------+------------------------+
- | *Default* | ``Vector3( 0, 0, 0 )`` |
- +-----------+------------------------+
- | *Setter* | set_translation(value) |
- +-----------+------------------------+
- | *Getter* | get_translation() |
- +-----------+------------------------+
- ----
- .. _class_GLTFNode_property_xform:
- - :ref:`Transform<class_Transform>` **xform**
- +-----------+-----------------------------------------------------+
- | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
- +-----------+-----------------------------------------------------+
- | *Setter* | set_xform(value) |
- +-----------+-----------------------------------------------------+
- | *Getter* | get_xform() |
- +-----------+-----------------------------------------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|