class_inputevent.rst 14 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_InputEvent:
  6. InputEvent
  7. ==========
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`InputEventAction<class_InputEventAction>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventMIDI<class_InputEventMIDI>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`
  10. Generic input event.
  11. Description
  12. -----------
  13. Base class of all sort of input event. See :ref:`Node._input<class_Node_method__input>`.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/inputs/inputevent`
  17. - :doc:`../tutorials/2d/2d_transforms`
  18. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
  19. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  20. Properties
  21. ----------
  22. +-----------------------+-------------------------------------------------+-------+
  23. | :ref:`int<class_int>` | :ref:`device<class_InputEvent_property_device>` | ``0`` |
  24. +-----------------------+-------------------------------------------------+-------+
  25. Methods
  26. -------
  27. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`accumulate<class_InputEvent_method_accumulate>` **(** :ref:`InputEvent<class_InputEvent>` with_event **)** |
  29. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`String<class_String>` | :ref:`as_text<class_InputEvent_method_as_text>` **(** **)** |const| |
  31. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_method_get_action_strength>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const| |
  33. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_method_is_action>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const| |
  35. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false, :ref:`bool<class_bool>` exact_match=false **)** |const| |
  37. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_method_is_action_released>` **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const| |
  39. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_method_is_action_type>` **(** **)** |const| |
  41. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_method_is_echo>` **(** **)** |const| |
  43. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_method_is_pressed>` **(** **)** |const| |
  45. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_method_shortcut_match>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` exact_match=true **)** |const| |
  47. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`InputEvent<class_InputEvent>` | :ref:`xformed_by<class_InputEvent_method_xformed_by>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** |const| |
  49. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. Property Descriptions
  51. ---------------------
  52. .. _class_InputEvent_property_device:
  53. - :ref:`int<class_int>` **device**
  54. +-----------+-------------------+
  55. | *Default* | ``0`` |
  56. +-----------+-------------------+
  57. | *Setter* | set_device(value) |
  58. +-----------+-------------------+
  59. | *Getter* | get_device() |
  60. +-----------+-------------------+
  61. The event's device ID.
  62. **Note:** This device ID will always be ``-1`` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
  63. Method Descriptions
  64. -------------------
  65. .. _class_InputEvent_method_accumulate:
  66. - :ref:`bool<class_bool>` **accumulate** **(** :ref:`InputEvent<class_InputEvent>` with_event **)**
  67. Returns ``true`` if the given input event and this input event can be added together (only for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`).
  68. The given input event's position, global position and speed will be copied. The resulting ``relative`` is a sum of both events. Both events' modifiers have to be identical.
  69. ----
  70. .. _class_InputEvent_method_as_text:
  71. - :ref:`String<class_String>` **as_text** **(** **)** |const|
  72. Returns a :ref:`String<class_String>` representation of the event.
  73. ----
  74. .. _class_InputEvent_method_get_action_strength:
  75. - :ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
  76. Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
  77. If ``exact_match`` is ``false``, it ignores the input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
  78. ----
  79. .. _class_InputEvent_method_is_action:
  80. - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
  81. Returns ``true`` if this input event matches a pre-defined action of any type.
  82. If ``exact_match`` is ``false``, it ignores the input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
  83. ----
  84. .. _class_InputEvent_method_is_action_pressed:
  85. - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` allow_echo=false, :ref:`bool<class_bool>` exact_match=false **)** |const|
  86. Returns ``true`` if the given action is being pressed (and is not an echo event for :ref:`InputEventKey<class_InputEventKey>` events, unless ``allow_echo`` is ``true``). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
  87. If ``exact_match`` is ``false``, it ignores the input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
  88. **Note:** Due to keyboard ghosting, :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` may return ``false`` even if one of the action's keys is pressed. See `Input examples <https://docs.godotengine.org/en/3.4/tutorials/inputs/input_examples.html#keyboard-events>`__ in the documentation for more information.
  89. ----
  90. .. _class_InputEvent_method_is_action_released:
  91. - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_String>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
  92. Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
  93. If ``exact_match`` is ``false``, it ignores the input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
  94. ----
  95. .. _class_InputEvent_method_is_action_type:
  96. - :ref:`bool<class_bool>` **is_action_type** **(** **)** |const|
  97. Returns ``true`` if this input event's type is one that can be assigned to an input action.
  98. ----
  99. .. _class_InputEvent_method_is_echo:
  100. - :ref:`bool<class_bool>` **is_echo** **(** **)** |const|
  101. Returns ``true`` if this input event is an echo event (only for events of type :ref:`InputEventKey<class_InputEventKey>`).
  102. ----
  103. .. _class_InputEvent_method_is_pressed:
  104. - :ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
  105. Returns ``true`` if this input event is pressed. Not relevant for events of type :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` or :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`.
  106. **Note:** Due to keyboard ghosting, :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` may return ``false`` even if one of the action's keys is pressed. See `Input examples <https://docs.godotengine.org/en/3.4/tutorials/inputs/input_examples.html#keyboard-events>`__ in the documentation for more information.
  107. ----
  108. .. _class_InputEvent_method_shortcut_match:
  109. - :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` exact_match=true **)** |const|
  110. Returns ``true`` if the specified ``event`` matches this event. Only valid for action events i.e key (:ref:`InputEventKey<class_InputEventKey>`), button (:ref:`InputEventMouseButton<class_InputEventMouseButton>` or :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`), axis :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` or action (:ref:`InputEventAction<class_InputEventAction>`) events.
  111. If ``exact_match`` is ``false``, it ignores the input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
  112. ----
  113. .. _class_InputEvent_method_xformed_by:
  114. - :ref:`InputEvent<class_InputEvent>` **xformed_by** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** |const|
  115. Returns a copy of the given input event which has been offset by ``local_ofs`` and transformed by ``xform``. Relevant for events of type :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventMagnifyGesture<class_InputEventMagnifyGesture>` and :ref:`InputEventPanGesture<class_InputEventPanGesture>`.
  116. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  117. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  118. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`