class_camera.rst 32 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Camera.xml.
  6. .. _class_Camera:
  7. Camera
  8. ======
  9. **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`ARVRCamera<class_ARVRCamera>`, :ref:`ClippedCamera<class_ClippedCamera>`, :ref:`InterpolatedCamera<class_InterpolatedCamera>`
  11. Camera node, displays from a point of view.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest :ref:`Viewport<class_Viewport>` node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a :ref:`Viewport<class_Viewport>`, and, without one, a scene registered in that :ref:`Viewport<class_Viewport>` (or higher viewports) can't be displayed.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  26. | :ref:`int<class_int>` | :ref:`cull_mask<class_Camera_property_cull_mask>` | ``1048575`` |
  27. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  28. | :ref:`bool<class_bool>` | :ref:`current<class_Camera_property_current>` | ``false`` |
  29. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  30. | :ref:`DopplerTracking<enum_Camera_DopplerTracking>` | :ref:`doppler_tracking<class_Camera_property_doppler_tracking>` | ``0`` |
  31. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  32. | :ref:`Environment<class_Environment>` | :ref:`environment<class_Camera_property_environment>` | |
  33. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  34. | :ref:`float<class_float>` | :ref:`far<class_Camera_property_far>` | ``100.0`` |
  35. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  36. | :ref:`float<class_float>` | :ref:`fov<class_Camera_property_fov>` | ``70.0`` |
  37. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`frustum_offset<class_Camera_property_frustum_offset>` | ``Vector2( 0, 0 )`` |
  39. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  40. | :ref:`float<class_float>` | :ref:`h_offset<class_Camera_property_h_offset>` | ``0.0`` |
  41. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  42. | :ref:`KeepAspect<enum_Camera_KeepAspect>` | :ref:`keep_aspect<class_Camera_property_keep_aspect>` | ``1`` |
  43. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  44. | :ref:`float<class_float>` | :ref:`near<class_Camera_property_near>` | ``0.05`` |
  45. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  46. | :ref:`Projection<enum_Camera_Projection>` | :ref:`projection<class_Camera_property_projection>` | ``0`` |
  47. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  48. | :ref:`float<class_float>` | :ref:`size<class_Camera_property_size>` | ``1.0`` |
  49. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  50. | :ref:`float<class_float>` | :ref:`v_offset<class_Camera_property_v_offset>` | ``0.0`` |
  51. +-----------------------------------------------------+-----------------------------------------------------------------+---------------------+
  52. .. rst-class:: classref-reftable-group
  53. Methods
  54. -------
  55. .. table::
  56. :widths: auto
  57. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`clear_current<class_Camera_method_clear_current>` **(** :ref:`bool<class_bool>` enable_next=true **)** |
  59. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`RID<class_RID>` | :ref:`get_camera_rid<class_Camera_method_get_camera_rid>` **(** **)** |const| |
  61. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Transform<class_Transform>` | :ref:`get_camera_transform<class_Camera_method_get_camera_transform>` **(** **)** |const| |
  63. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`get_cull_mask_bit<class_Camera_method_get_cull_mask_bit>` **(** :ref:`int<class_int>` layer **)** |const| |
  65. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Array<class_Array>` | :ref:`get_frustum<class_Camera_method_get_frustum>` **(** **)** |const| |
  67. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`is_position_behind<class_Camera_method_is_position_behind>` **(** :ref:`Vector3<class_Vector3>` world_point **)** |const| |
  69. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`make_current<class_Camera_method_make_current>` **(** **)** |
  71. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Vector3<class_Vector3>` | :ref:`project_local_ray_normal<class_Camera_method_project_local_ray_normal>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  73. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Vector3<class_Vector3>` | :ref:`project_position<class_Camera_method_project_position>` **(** :ref:`Vector2<class_Vector2>` screen_point, :ref:`float<class_float>` z_depth **)** |const| |
  75. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_normal<class_Camera_method_project_ray_normal>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  77. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_origin<class_Camera_method_project_ray_origin>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  79. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_cull_mask_bit<class_Camera_method_set_cull_mask_bit>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)** |
  81. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_frustum<class_Camera_method_set_frustum>` **(** :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  83. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_orthogonal<class_Camera_method_set_orthogonal>` **(** :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  85. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_perspective<class_Camera_method_set_perspective>` **(** :ref:`float<class_float>` fov, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  87. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`Vector2<class_Vector2>` | :ref:`unproject_position<class_Camera_method_unproject_position>` **(** :ref:`Vector3<class_Vector3>` world_point **)** |const| |
  89. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. .. rst-class:: classref-section-separator
  91. ----
  92. .. rst-class:: classref-descriptions-group
  93. Enumerations
  94. ------------
  95. .. _enum_Camera_Projection:
  96. .. rst-class:: classref-enumeration
  97. enum **Projection**:
  98. .. _class_Camera_constant_PROJECTION_PERSPECTIVE:
  99. .. rst-class:: classref-enumeration-constant
  100. :ref:`Projection<enum_Camera_Projection>` **PROJECTION_PERSPECTIVE** = ``0``
  101. Perspective projection. Objects on the screen becomes smaller when they are far away.
  102. .. _class_Camera_constant_PROJECTION_ORTHOGONAL:
  103. .. rst-class:: classref-enumeration-constant
  104. :ref:`Projection<enum_Camera_Projection>` **PROJECTION_ORTHOGONAL** = ``1``
  105. Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
  106. .. _class_Camera_constant_PROJECTION_FRUSTUM:
  107. .. rst-class:: classref-enumeration-constant
  108. :ref:`Projection<enum_Camera_Projection>` **PROJECTION_FRUSTUM** = ``2``
  109. Frustum projection. This mode allows adjusting :ref:`frustum_offset<class_Camera_property_frustum_offset>` to create "tilted frustum" effects.
  110. .. rst-class:: classref-item-separator
  111. ----
  112. .. _enum_Camera_KeepAspect:
  113. .. rst-class:: classref-enumeration
  114. enum **KeepAspect**:
  115. .. _class_Camera_constant_KEEP_WIDTH:
  116. .. rst-class:: classref-enumeration-constant
  117. :ref:`KeepAspect<enum_Camera_KeepAspect>` **KEEP_WIDTH** = ``0``
  118. Preserves the horizontal aspect ratio; also known as Vert- scaling. This is usually the best option for projects running in portrait mode, as taller aspect ratios will benefit from a wider vertical FOV.
  119. .. _class_Camera_constant_KEEP_HEIGHT:
  120. .. rst-class:: classref-enumeration-constant
  121. :ref:`KeepAspect<enum_Camera_KeepAspect>` **KEEP_HEIGHT** = ``1``
  122. Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _enum_Camera_DopplerTracking:
  126. .. rst-class:: classref-enumeration
  127. enum **DopplerTracking**:
  128. .. _class_Camera_constant_DOPPLER_TRACKING_DISABLED:
  129. .. rst-class:: classref-enumeration-constant
  130. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **DOPPLER_TRACKING_DISABLED** = ``0``
  131. Disables `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ simulation (default).
  132. .. _class_Camera_constant_DOPPLER_TRACKING_IDLE_STEP:
  133. .. rst-class:: classref-enumeration-constant
  134. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **DOPPLER_TRACKING_IDLE_STEP** = ``1``
  135. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  136. .. _class_Camera_constant_DOPPLER_TRACKING_PHYSICS_STEP:
  137. .. rst-class:: classref-enumeration-constant
  138. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **DOPPLER_TRACKING_PHYSICS_STEP** = ``2``
  139. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_physics_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  140. .. rst-class:: classref-section-separator
  141. ----
  142. .. rst-class:: classref-descriptions-group
  143. Property Descriptions
  144. ---------------------
  145. .. _class_Camera_property_cull_mask:
  146. .. rst-class:: classref-property
  147. :ref:`int<class_int>` **cull_mask** = ``1048575``
  148. .. rst-class:: classref-property-setget
  149. - void **set_cull_mask** **(** :ref:`int<class_int>` value **)**
  150. - :ref:`int<class_int>` **get_cull_mask** **(** **)**
  151. The culling mask that describes which 3D render layers are rendered by this camera.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_Camera_property_current:
  155. .. rst-class:: classref-property
  156. :ref:`bool<class_bool>` **current** = ``false``
  157. .. rst-class:: classref-property-setget
  158. - void **set_current** **(** :ref:`bool<class_bool>` value **)**
  159. - :ref:`bool<class_bool>` **is_current** **(** **)**
  160. If ``true``, the ancestor :ref:`Viewport<class_Viewport>` is currently using this camera.
  161. If multiple cameras are in the scene, one will always be made current. For example, if two **Camera** nodes are present in the scene and only one is current, setting one camera's :ref:`current<class_Camera_property_current>` to ``false`` will cause the other camera to be made current.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_Camera_property_doppler_tracking:
  165. .. rst-class:: classref-property
  166. :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **doppler_tracking** = ``0``
  167. .. rst-class:: classref-property-setget
  168. - void **set_doppler_tracking** **(** :ref:`DopplerTracking<enum_Camera_DopplerTracking>` value **)**
  169. - :ref:`DopplerTracking<enum_Camera_DopplerTracking>` **get_doppler_tracking** **(** **)**
  170. If not :ref:`DOPPLER_TRACKING_DISABLED<class_Camera_constant_DOPPLER_TRACKING_DISABLED>`, this camera will simulate the `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ for objects changed in particular ``_process`` methods. The Doppler effect is only simulated for :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes that have :ref:`AudioStreamPlayer3D.doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>` set to a value other than :ref:`AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED<class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_DISABLED>`.
  171. \ **Note:** To toggle the Doppler effect preview in the editor, use the Perspective menu in the top-left corner of the 3D viewport and toggle **Enable Doppler**.
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_Camera_property_environment:
  175. .. rst-class:: classref-property
  176. :ref:`Environment<class_Environment>` **environment**
  177. .. rst-class:: classref-property-setget
  178. - void **set_environment** **(** :ref:`Environment<class_Environment>` value **)**
  179. - :ref:`Environment<class_Environment>` **get_environment** **(** **)**
  180. The :ref:`Environment<class_Environment>` to use for this camera.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_Camera_property_far:
  184. .. rst-class:: classref-property
  185. :ref:`float<class_float>` **far** = ``100.0``
  186. .. rst-class:: classref-property-setget
  187. - void **set_zfar** **(** :ref:`float<class_float>` value **)**
  188. - :ref:`float<class_float>` **get_zfar** **(** **)**
  189. The distance to the far culling boundary for this camera relative to its local Z axis.
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_Camera_property_fov:
  193. .. rst-class:: classref-property
  194. :ref:`float<class_float>` **fov** = ``70.0``
  195. .. rst-class:: classref-property-setget
  196. - void **set_fov** **(** :ref:`float<class_float>` value **)**
  197. - :ref:`float<class_float>` **get_fov** **(** **)**
  198. The camera's field of view angle (in degrees). Only applicable in perspective mode. Since :ref:`keep_aspect<class_Camera_property_keep_aspect>` locks one axis, ``fov`` sets the other axis' field of view angle.
  199. For reference, the default vertical field of view value (``70.0``) is equivalent to a horizontal FOV of:
  200. - ~86.07 degrees in a 4:3 viewport
  201. - ~96.50 degrees in a 16:10 viewport
  202. - ~102.45 degrees in a 16:9 viewport
  203. - ~117.06 degrees in a 21:9 viewport
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_Camera_property_frustum_offset:
  207. .. rst-class:: classref-property
  208. :ref:`Vector2<class_Vector2>` **frustum_offset** = ``Vector2( 0, 0 )``
  209. .. rst-class:: classref-property-setget
  210. - void **set_frustum_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  211. - :ref:`Vector2<class_Vector2>` **get_frustum_offset** **(** **)**
  212. The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as `Y-shearing <https://zdoom.org/wiki/Y-shearing>`__.
  213. \ **Note:** Only effective if :ref:`projection<class_Camera_property_projection>` is :ref:`PROJECTION_FRUSTUM<class_Camera_constant_PROJECTION_FRUSTUM>`.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_Camera_property_h_offset:
  217. .. rst-class:: classref-property
  218. :ref:`float<class_float>` **h_offset** = ``0.0``
  219. .. rst-class:: classref-property-setget
  220. - void **set_h_offset** **(** :ref:`float<class_float>` value **)**
  221. - :ref:`float<class_float>` **get_h_offset** **(** **)**
  222. The horizontal (X) offset of the camera viewport.
  223. .. rst-class:: classref-item-separator
  224. ----
  225. .. _class_Camera_property_keep_aspect:
  226. .. rst-class:: classref-property
  227. :ref:`KeepAspect<enum_Camera_KeepAspect>` **keep_aspect** = ``1``
  228. .. rst-class:: classref-property-setget
  229. - void **set_keep_aspect_mode** **(** :ref:`KeepAspect<enum_Camera_KeepAspect>` value **)**
  230. - :ref:`KeepAspect<enum_Camera_KeepAspect>` **get_keep_aspect_mode** **(** **)**
  231. The axis to lock during :ref:`fov<class_Camera_property_fov>`/:ref:`size<class_Camera_property_size>` adjustments. Can be either :ref:`KEEP_WIDTH<class_Camera_constant_KEEP_WIDTH>` or :ref:`KEEP_HEIGHT<class_Camera_constant_KEEP_HEIGHT>`.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_Camera_property_near:
  235. .. rst-class:: classref-property
  236. :ref:`float<class_float>` **near** = ``0.05``
  237. .. rst-class:: classref-property-setget
  238. - void **set_znear** **(** :ref:`float<class_float>` value **)**
  239. - :ref:`float<class_float>` **get_znear** **(** **)**
  240. The distance to the near culling boundary for this camera relative to its local Z axis.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_Camera_property_projection:
  244. .. rst-class:: classref-property
  245. :ref:`Projection<enum_Camera_Projection>` **projection** = ``0``
  246. .. rst-class:: classref-property-setget
  247. - void **set_projection** **(** :ref:`Projection<enum_Camera_Projection>` value **)**
  248. - :ref:`Projection<enum_Camera_Projection>` **get_projection** **(** **)**
  249. The camera's projection mode. In :ref:`PROJECTION_PERSPECTIVE<class_Camera_constant_PROJECTION_PERSPECTIVE>` mode, objects' Z distance from the camera's local space scales their perceived size.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_Camera_property_size:
  253. .. rst-class:: classref-property
  254. :ref:`float<class_float>` **size** = ``1.0``
  255. .. rst-class:: classref-property-setget
  256. - void **set_size** **(** :ref:`float<class_float>` value **)**
  257. - :ref:`float<class_float>` **get_size** **(** **)**
  258. The camera's size in meters measured as the diameter of the width or height, depending on :ref:`keep_aspect<class_Camera_property_keep_aspect>`. Only applicable in orthogonal and frustum modes.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_Camera_property_v_offset:
  262. .. rst-class:: classref-property
  263. :ref:`float<class_float>` **v_offset** = ``0.0``
  264. .. rst-class:: classref-property-setget
  265. - void **set_v_offset** **(** :ref:`float<class_float>` value **)**
  266. - :ref:`float<class_float>` **get_v_offset** **(** **)**
  267. The vertical (Y) offset of the camera viewport.
  268. .. rst-class:: classref-section-separator
  269. ----
  270. .. rst-class:: classref-descriptions-group
  271. Method Descriptions
  272. -------------------
  273. .. _class_Camera_method_clear_current:
  274. .. rst-class:: classref-method
  275. void **clear_current** **(** :ref:`bool<class_bool>` enable_next=true **)**
  276. If this is the current camera, remove it from being current. If ``enable_next`` is ``true``, request to make the next camera current, if any.
  277. .. rst-class:: classref-item-separator
  278. ----
  279. .. _class_Camera_method_get_camera_rid:
  280. .. rst-class:: classref-method
  281. :ref:`RID<class_RID>` **get_camera_rid** **(** **)** |const|
  282. Returns the camera's RID from the :ref:`VisualServer<class_VisualServer>`.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_Camera_method_get_camera_transform:
  286. .. rst-class:: classref-method
  287. :ref:`Transform<class_Transform>` **get_camera_transform** **(** **)** |const|
  288. Returns the transform of the camera plus the vertical (:ref:`v_offset<class_Camera_property_v_offset>`) and horizontal (:ref:`h_offset<class_Camera_property_h_offset>`) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as :ref:`ClippedCamera<class_ClippedCamera>`, :ref:`InterpolatedCamera<class_InterpolatedCamera>` and :ref:`ARVRCamera<class_ARVRCamera>`.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_Camera_method_get_cull_mask_bit:
  292. .. rst-class:: classref-method
  293. :ref:`bool<class_bool>` **get_cull_mask_bit** **(** :ref:`int<class_int>` layer **)** |const|
  294. Returns ``true`` if the given ``layer`` in the :ref:`cull_mask<class_Camera_property_cull_mask>` is enabled, ``false`` otherwise.
  295. .. rst-class:: classref-item-separator
  296. ----
  297. .. _class_Camera_method_get_frustum:
  298. .. rst-class:: classref-method
  299. :ref:`Array<class_Array>` **get_frustum** **(** **)** |const|
  300. Returns the camera's frustum planes in world space units as an array of :ref:`Plane<class_Plane>`\ s in the following order: near, far, left, top, right, bottom. Not to be confused with :ref:`frustum_offset<class_Camera_property_frustum_offset>`.
  301. .. rst-class:: classref-item-separator
  302. ----
  303. .. _class_Camera_method_is_position_behind:
  304. .. rst-class:: classref-method
  305. :ref:`bool<class_bool>` **is_position_behind** **(** :ref:`Vector3<class_Vector3>` world_point **)** |const|
  306. Returns ``true`` if the given position is behind the camera.
  307. \ **Note:** A position which returns ``false`` may still be outside the camera's field of view.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_Camera_method_make_current:
  311. .. rst-class:: classref-method
  312. void **make_current** **(** **)**
  313. Makes this camera the current camera for the :ref:`Viewport<class_Viewport>` (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_Camera_method_project_local_ray_normal:
  317. .. rst-class:: classref-method
  318. :ref:`Vector3<class_Vector3>` **project_local_ray_normal** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  319. Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_Camera_method_project_position:
  323. .. rst-class:: classref-method
  324. :ref:`Vector3<class_Vector3>` **project_position** **(** :ref:`Vector2<class_Vector2>` screen_point, :ref:`float<class_float>` z_depth **)** |const|
  325. Returns the 3D point in world space that maps to the given 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle on a plane that is the given ``z_depth`` distance into the scene away from the camera.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_Camera_method_project_ray_normal:
  329. .. rst-class:: classref-method
  330. :ref:`Vector3<class_Vector3>` **project_ray_normal** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  331. Returns a normal vector in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_Camera_method_project_ray_origin:
  335. .. rst-class:: classref-method
  336. :ref:`Vector3<class_Vector3>` **project_ray_origin** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  337. Returns a 3D position in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_Camera_method_set_cull_mask_bit:
  341. .. rst-class:: classref-method
  342. void **set_cull_mask_bit** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)**
  343. Enables or disables the given ``layer`` in the :ref:`cull_mask<class_Camera_property_cull_mask>`.
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_Camera_method_set_frustum:
  347. .. rst-class:: classref-method
  348. void **set_frustum** **(** :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  349. Sets the camera projection to frustum mode (see :ref:`PROJECTION_FRUSTUM<class_Camera_constant_PROJECTION_FRUSTUM>`), by specifying a ``size``, an ``offset``, and the ``z_near`` and ``z_far`` clip planes in world space units. See also :ref:`frustum_offset<class_Camera_property_frustum_offset>`.
  350. .. rst-class:: classref-item-separator
  351. ----
  352. .. _class_Camera_method_set_orthogonal:
  353. .. rst-class:: classref-method
  354. void **set_orthogonal** **(** :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  355. Sets the camera projection to orthogonal mode (see :ref:`PROJECTION_ORTHOGONAL<class_Camera_constant_PROJECTION_ORTHOGONAL>`), by specifying a ``size``, and the ``z_near`` and ``z_far`` clip planes in world space units. (As a hint, 2D games often use this projection, with values specified in pixels.)
  356. .. rst-class:: classref-item-separator
  357. ----
  358. .. _class_Camera_method_set_perspective:
  359. .. rst-class:: classref-method
  360. void **set_perspective** **(** :ref:`float<class_float>` fov, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  361. Sets the camera projection to perspective mode (see :ref:`PROJECTION_PERSPECTIVE<class_Camera_constant_PROJECTION_PERSPECTIVE>`), by specifying a ``fov`` (field of view) angle in degrees, and the ``z_near`` and ``z_far`` clip planes in world space units.
  362. .. rst-class:: classref-item-separator
  363. ----
  364. .. _class_Camera_method_unproject_position:
  365. .. rst-class:: classref-method
  366. :ref:`Vector2<class_Vector2>` **unproject_position** **(** :ref:`Vector3<class_Vector3>` world_point **)** |const|
  367. Returns the 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle that maps to the given 3D point in world space.
  368. \ **Note:** When using this to position GUI elements over a 3D viewport, use :ref:`is_position_behind<class_Camera_method_is_position_behind>` to prevent them from appearing if the 3D point is behind the camera:
  369. ::
  370. # This code block is part of a script that inherits from Spatial.
  371. # `control` is a reference to a node inheriting from Control.
  372. control.visible = not get_viewport().get_camera().is_position_behind(global_transform.origin)
  373. control.rect_position = get_viewport().get_camera().unproject_position(global_transform.origin)
  374. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  375. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  376. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  377. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`