class_gltfdocument.rst 1.2 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFDocument.xml.
  6. .. _class_GLTFDocument:
  7. GLTFDocument
  8. ============
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to **GLTFDocument** within a script will cause an error in an exported project.
  14. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  15. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  16. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  17. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`