class_gltfstate.rst 32 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFState.xml.
  6. .. _class_GLTFState:
  7. GLTFState
  8. =========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to **GLTFState** within a script will cause an error in an exported project.
  14. .. rst-class:: classref-reftable-group
  15. Properties
  16. ----------
  17. .. table::
  18. :widths: auto
  19. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  20. | :ref:`Array<class_Array>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[ ]`` |
  21. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  22. | :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PoolByteArray( )`` |
  23. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  24. | :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
  25. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  26. | :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
  27. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  28. | :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
  29. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  30. | :ref:`Array<class_Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``[ ]`` |
  31. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  32. | :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
  33. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  34. | :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
  35. +-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  36. .. rst-class:: classref-reftable-group
  37. Methods
  38. -------
  39. .. table::
  40. :widths: auto
  41. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Array<class_Array>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
  43. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
  45. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
  47. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Array<class_Array>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
  49. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Array<class_Array>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
  51. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Array<class_Array>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
  53. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`Array<class_Array>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
  55. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Array<class_Array>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
  57. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Array<class_Array>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
  59. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Array<class_Array>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
  61. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Array<class_Array>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
  63. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
  65. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
  67. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Array<class_Array>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
  69. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`Array<class_Array>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
  71. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Array<class_Array>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
  73. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Array<class_Array>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
  75. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
  77. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`Array<class_Array>` accessors **)** |
  79. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`Array<class_Array>` animations **)** |
  81. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`Array<class_Array>` buffer_views **)** |
  83. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`Array<class_Array>` cameras **)** |
  85. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Array<class_Array>` images **)** |
  87. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`Array<class_Array>` lights **)** |
  89. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`Array<class_Array>` materials **)** |
  91. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`Array<class_Array>` meshes **)** |
  93. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`Array<class_Array>` nodes **)** |
  95. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
  97. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`Array<class_Array>` skeletons **)** |
  99. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`Array<class_Array>` skins **)** |
  101. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`Array<class_Array>` textures **)** |
  103. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`Array<class_Array>` unique_animation_names **)** |
  105. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
  107. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  108. .. rst-class:: classref-section-separator
  109. ----
  110. .. rst-class:: classref-descriptions-group
  111. Property Descriptions
  112. ---------------------
  113. .. _class_GLTFState_property_buffers:
  114. .. rst-class:: classref-property
  115. :ref:`Array<class_Array>` **buffers** = ``[ ]``
  116. .. rst-class:: classref-property-setget
  117. - void **set_buffers** **(** :ref:`Array<class_Array>` value **)**
  118. - :ref:`Array<class_Array>` **get_buffers** **(** **)**
  119. .. container:: contribute
  120. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_GLTFState_property_glb_data:
  124. .. rst-class:: classref-property
  125. :ref:`PoolByteArray<class_PoolByteArray>` **glb_data** = ``PoolByteArray( )``
  126. .. rst-class:: classref-property-setget
  127. - void **set_glb_data** **(** :ref:`PoolByteArray<class_PoolByteArray>` value **)**
  128. - :ref:`PoolByteArray<class_PoolByteArray>` **get_glb_data** **(** **)**
  129. .. container:: contribute
  130. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_GLTFState_property_json:
  134. .. rst-class:: classref-property
  135. :ref:`Dictionary<class_Dictionary>` **json** = ``{}``
  136. .. rst-class:: classref-property-setget
  137. - void **set_json** **(** :ref:`Dictionary<class_Dictionary>` value **)**
  138. - :ref:`Dictionary<class_Dictionary>` **get_json** **(** **)**
  139. .. container:: contribute
  140. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_GLTFState_property_major_version:
  144. .. rst-class:: classref-property
  145. :ref:`int<class_int>` **major_version** = ``0``
  146. .. rst-class:: classref-property-setget
  147. - void **set_major_version** **(** :ref:`int<class_int>` value **)**
  148. - :ref:`int<class_int>` **get_major_version** **(** **)**
  149. .. container:: contribute
  150. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_GLTFState_property_minor_version:
  154. .. rst-class:: classref-property
  155. :ref:`int<class_int>` **minor_version** = ``0``
  156. .. rst-class:: classref-property-setget
  157. - void **set_minor_version** **(** :ref:`int<class_int>` value **)**
  158. - :ref:`int<class_int>` **get_minor_version** **(** **)**
  159. .. container:: contribute
  160. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_GLTFState_property_root_nodes:
  164. .. rst-class:: classref-property
  165. :ref:`Array<class_Array>` **root_nodes** = ``[ ]``
  166. .. rst-class:: classref-property-setget
  167. - void **set_root_nodes** **(** :ref:`Array<class_Array>` value **)**
  168. - :ref:`Array<class_Array>` **get_root_nodes** **(** **)**
  169. .. container:: contribute
  170. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_GLTFState_property_scene_name:
  174. .. rst-class:: classref-property
  175. :ref:`String<class_String>` **scene_name** = ``""``
  176. .. rst-class:: classref-property-setget
  177. - void **set_scene_name** **(** :ref:`String<class_String>` value **)**
  178. - :ref:`String<class_String>` **get_scene_name** **(** **)**
  179. .. container:: contribute
  180. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_GLTFState_property_use_named_skin_binds:
  184. .. rst-class:: classref-property
  185. :ref:`bool<class_bool>` **use_named_skin_binds** = ``false``
  186. .. rst-class:: classref-property-setget
  187. - void **set_use_named_skin_binds** **(** :ref:`bool<class_bool>` value **)**
  188. - :ref:`bool<class_bool>` **get_use_named_skin_binds** **(** **)**
  189. .. container:: contribute
  190. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  191. .. rst-class:: classref-section-separator
  192. ----
  193. .. rst-class:: classref-descriptions-group
  194. Method Descriptions
  195. -------------------
  196. .. _class_GLTFState_method_get_accessors:
  197. .. rst-class:: classref-method
  198. :ref:`Array<class_Array>` **get_accessors** **(** **)**
  199. .. container:: contribute
  200. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_GLTFState_method_get_animation_player:
  204. .. rst-class:: classref-method
  205. :ref:`AnimationPlayer<class_AnimationPlayer>` **get_animation_player** **(** :ref:`int<class_int>` idx **)**
  206. .. container:: contribute
  207. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_GLTFState_method_get_animation_players_count:
  211. .. rst-class:: classref-method
  212. :ref:`int<class_int>` **get_animation_players_count** **(** :ref:`int<class_int>` idx **)**
  213. .. container:: contribute
  214. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_GLTFState_method_get_animations:
  218. .. rst-class:: classref-method
  219. :ref:`Array<class_Array>` **get_animations** **(** **)**
  220. .. container:: contribute
  221. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_GLTFState_method_get_buffer_views:
  225. .. rst-class:: classref-method
  226. :ref:`Array<class_Array>` **get_buffer_views** **(** **)**
  227. .. container:: contribute
  228. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_GLTFState_method_get_cameras:
  232. .. rst-class:: classref-method
  233. :ref:`Array<class_Array>` **get_cameras** **(** **)**
  234. .. container:: contribute
  235. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  236. .. rst-class:: classref-item-separator
  237. ----
  238. .. _class_GLTFState_method_get_images:
  239. .. rst-class:: classref-method
  240. :ref:`Array<class_Array>` **get_images** **(** **)**
  241. .. container:: contribute
  242. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  243. .. rst-class:: classref-item-separator
  244. ----
  245. .. _class_GLTFState_method_get_lights:
  246. .. rst-class:: classref-method
  247. :ref:`Array<class_Array>` **get_lights** **(** **)**
  248. .. container:: contribute
  249. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_GLTFState_method_get_materials:
  253. .. rst-class:: classref-method
  254. :ref:`Array<class_Array>` **get_materials** **(** **)**
  255. .. container:: contribute
  256. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_GLTFState_method_get_meshes:
  260. .. rst-class:: classref-method
  261. :ref:`Array<class_Array>` **get_meshes** **(** **)**
  262. .. container:: contribute
  263. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_GLTFState_method_get_nodes:
  267. .. rst-class:: classref-method
  268. :ref:`Array<class_Array>` **get_nodes** **(** **)**
  269. .. container:: contribute
  270. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  271. .. rst-class:: classref-item-separator
  272. ----
  273. .. _class_GLTFState_method_get_scene_node:
  274. .. rst-class:: classref-method
  275. :ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
  276. .. container:: contribute
  277. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  278. .. rst-class:: classref-item-separator
  279. ----
  280. .. _class_GLTFState_method_get_skeleton_to_node:
  281. .. rst-class:: classref-method
  282. :ref:`Dictionary<class_Dictionary>` **get_skeleton_to_node** **(** **)**
  283. .. container:: contribute
  284. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_GLTFState_method_get_skeletons:
  288. .. rst-class:: classref-method
  289. :ref:`Array<class_Array>` **get_skeletons** **(** **)**
  290. .. container:: contribute
  291. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  292. .. rst-class:: classref-item-separator
  293. ----
  294. .. _class_GLTFState_method_get_skins:
  295. .. rst-class:: classref-method
  296. :ref:`Array<class_Array>` **get_skins** **(** **)**
  297. .. container:: contribute
  298. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_GLTFState_method_get_textures:
  302. .. rst-class:: classref-method
  303. :ref:`Array<class_Array>` **get_textures** **(** **)**
  304. .. container:: contribute
  305. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_GLTFState_method_get_unique_animation_names:
  309. .. rst-class:: classref-method
  310. :ref:`Array<class_Array>` **get_unique_animation_names** **(** **)**
  311. .. container:: contribute
  312. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  313. .. rst-class:: classref-item-separator
  314. ----
  315. .. _class_GLTFState_method_get_unique_names:
  316. .. rst-class:: classref-method
  317. :ref:`Array<class_Array>` **get_unique_names** **(** **)**
  318. .. container:: contribute
  319. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_GLTFState_method_set_accessors:
  323. .. rst-class:: classref-method
  324. void **set_accessors** **(** :ref:`Array<class_Array>` accessors **)**
  325. .. container:: contribute
  326. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_GLTFState_method_set_animations:
  330. .. rst-class:: classref-method
  331. void **set_animations** **(** :ref:`Array<class_Array>` animations **)**
  332. .. container:: contribute
  333. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_GLTFState_method_set_buffer_views:
  337. .. rst-class:: classref-method
  338. void **set_buffer_views** **(** :ref:`Array<class_Array>` buffer_views **)**
  339. .. container:: contribute
  340. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_GLTFState_method_set_cameras:
  344. .. rst-class:: classref-method
  345. void **set_cameras** **(** :ref:`Array<class_Array>` cameras **)**
  346. .. container:: contribute
  347. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_GLTFState_method_set_images:
  351. .. rst-class:: classref-method
  352. void **set_images** **(** :ref:`Array<class_Array>` images **)**
  353. .. container:: contribute
  354. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  355. .. rst-class:: classref-item-separator
  356. ----
  357. .. _class_GLTFState_method_set_lights:
  358. .. rst-class:: classref-method
  359. void **set_lights** **(** :ref:`Array<class_Array>` lights **)**
  360. .. container:: contribute
  361. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  362. .. rst-class:: classref-item-separator
  363. ----
  364. .. _class_GLTFState_method_set_materials:
  365. .. rst-class:: classref-method
  366. void **set_materials** **(** :ref:`Array<class_Array>` materials **)**
  367. .. container:: contribute
  368. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_GLTFState_method_set_meshes:
  372. .. rst-class:: classref-method
  373. void **set_meshes** **(** :ref:`Array<class_Array>` meshes **)**
  374. .. container:: contribute
  375. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_GLTFState_method_set_nodes:
  379. .. rst-class:: classref-method
  380. void **set_nodes** **(** :ref:`Array<class_Array>` nodes **)**
  381. .. container:: contribute
  382. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_GLTFState_method_set_skeleton_to_node:
  386. .. rst-class:: classref-method
  387. void **set_skeleton_to_node** **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)**
  388. .. container:: contribute
  389. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  390. .. rst-class:: classref-item-separator
  391. ----
  392. .. _class_GLTFState_method_set_skeletons:
  393. .. rst-class:: classref-method
  394. void **set_skeletons** **(** :ref:`Array<class_Array>` skeletons **)**
  395. .. container:: contribute
  396. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  397. .. rst-class:: classref-item-separator
  398. ----
  399. .. _class_GLTFState_method_set_skins:
  400. .. rst-class:: classref-method
  401. void **set_skins** **(** :ref:`Array<class_Array>` skins **)**
  402. .. container:: contribute
  403. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  404. .. rst-class:: classref-item-separator
  405. ----
  406. .. _class_GLTFState_method_set_textures:
  407. .. rst-class:: classref-method
  408. void **set_textures** **(** :ref:`Array<class_Array>` textures **)**
  409. .. container:: contribute
  410. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  411. .. rst-class:: classref-item-separator
  412. ----
  413. .. _class_GLTFState_method_set_unique_animation_names:
  414. .. rst-class:: classref-method
  415. void **set_unique_animation_names** **(** :ref:`Array<class_Array>` unique_animation_names **)**
  416. .. container:: contribute
  417. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  418. .. rst-class:: classref-item-separator
  419. ----
  420. .. _class_GLTFState_method_set_unique_names:
  421. .. rst-class:: classref-method
  422. void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
  423. .. container:: contribute
  424. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  425. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  426. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  427. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  428. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`