class_inputeventaction.rst 3.9 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventAction.xml.
  6. .. _class_InputEventAction:
  7. InputEventAction
  8. ================
  9. **Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Input event type for actions.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Contains a generic action which can be targeted from several types of inputs. Actions can be created from the **Input Map** tab in the **Project > Project Settings** menu. See :ref:`Node._input<class_Node_method__input>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - `InputEvent: Actions <../tutorials/inputs/inputevent.html#actions>`__
  19. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
  20. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-----------------------------+-----------------------------------------------------------+-----------+
  27. | :ref:`String<class_String>` | :ref:`action<class_InputEventAction_property_action>` | ``""`` |
  28. +-----------------------------+-----------------------------------------------------------+-----------+
  29. | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventAction_property_pressed>` | ``false`` |
  30. +-----------------------------+-----------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`strength<class_InputEventAction_property_strength>` | ``1.0`` |
  32. +-----------------------------+-----------------------------------------------------------+-----------+
  33. .. rst-class:: classref-section-separator
  34. ----
  35. .. rst-class:: classref-descriptions-group
  36. Property Descriptions
  37. ---------------------
  38. .. _class_InputEventAction_property_action:
  39. .. rst-class:: classref-property
  40. :ref:`String<class_String>` **action** = ``""``
  41. .. rst-class:: classref-property-setget
  42. - void **set_action** **(** :ref:`String<class_String>` value **)**
  43. - :ref:`String<class_String>` **get_action** **(** **)**
  44. The action's name. Actions are accessed via this :ref:`String<class_String>`.
  45. .. rst-class:: classref-item-separator
  46. ----
  47. .. _class_InputEventAction_property_pressed:
  48. .. rst-class:: classref-property
  49. :ref:`bool<class_bool>` **pressed** = ``false``
  50. .. rst-class:: classref-property-setget
  51. - void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
  52. - :ref:`bool<class_bool>` **is_pressed** **(** **)**
  53. If ``true``, the action's state is pressed. If ``false``, the action's state is released.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_InputEventAction_property_strength:
  57. .. rst-class:: classref-property
  58. :ref:`float<class_float>` **strength** = ``1.0``
  59. .. rst-class:: classref-property-setget
  60. - void **set_strength** **(** :ref:`float<class_float>` value **)**
  61. - :ref:`float<class_float>` **get_strength** **(** **)**
  62. The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is ``false``. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
  63. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  64. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  65. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  66. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`