class_navigationagent.rst 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/NavigationAgent.xml.
  6. .. _class_NavigationAgent:
  7. NavigationAgent
  8. ===============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 3D agent used in navigation for collision avoidance.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO (Reciprocal Velocity Obstacles) collision avoidance. The agent needs navigation data to work correctly. By default this node will register to the default :ref:`World<class_World>` navigation map. If this node is a child of a :ref:`Navigation<class_Navigation>` node it will register to the navigation map of the navigation node or the function :ref:`set_navigation<class_NavigationAgent_method_set_navigation>` can be used to set the navigation node directly. **NavigationAgent** is physics safe.
  15. \ **Note:** After :ref:`set_target_location<class_NavigationAgent_method_set_target_location>` is used it is required to use the :ref:`get_next_location<class_NavigationAgent_method_get_next_location>` function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
  16. \ **Note:** By default, the expensive calculations for avoidance are done in a thread. In HTML5 exports without thread support, they will be done on the main thread, which can lead to performance issues.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  23. | :ref:`float<class_float>` | :ref:`agent_height_offset<class_NavigationAgent_property_agent_height_offset>` | ``0.0`` |
  24. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  25. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent_property_avoidance_enabled>` | ``false`` |
  26. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  27. | :ref:`bool<class_bool>` | :ref:`ignore_y<class_NavigationAgent_property_ignore_y>` | ``true`` |
  28. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  29. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent_property_max_neighbors>` | ``10`` |
  30. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent_property_max_speed>` | ``10.0`` |
  32. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  33. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent_property_navigation_layers>` | ``1`` |
  34. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  35. | :ref:`float<class_float>` | :ref:`neighbor_dist<class_NavigationAgent_property_neighbor_dist>` | ``50.0`` |
  36. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  37. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent_property_path_desired_distance>` | ``1.0`` |
  38. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  39. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent_property_path_max_distance>` | ``3.0`` |
  40. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  41. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent_property_radius>` | ``1.0`` |
  42. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  43. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent_property_target_desired_distance>` | ``1.0`` |
  44. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  45. | :ref:`float<class_float>` | :ref:`time_horizon<class_NavigationAgent_property_time_horizon>` | ``5.0`` |
  46. +---------------------------+----------------------------------------------------------------------------------------+-----------+
  47. .. rst-class:: classref-reftable-group
  48. Methods
  49. -------
  50. .. table::
  51. :widths: auto
  52. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent_method_distance_to_target>` **(** **)** |const| |
  54. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Vector3<class_Vector3>` | :ref:`get_final_location<class_NavigationAgent_method_get_final_location>` **(** **)** |
  56. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`get_nav_path<class_NavigationAgent_method_get_nav_path>` **(** **)** |const| |
  58. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`get_nav_path_index<class_NavigationAgent_method_get_nav_path_index>` **(** **)** |const| |
  60. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Node<class_Node>` | :ref:`get_navigation<class_NavigationAgent_method_get_navigation>` **(** **)** |const| |
  62. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent_method_get_navigation_map>` **(** **)** |const| |
  64. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector3<class_Vector3>` | :ref:`get_next_location<class_NavigationAgent_method_get_next_location>` **(** **)** |
  66. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent_method_get_rid>` **(** **)** |const| |
  68. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector3<class_Vector3>` | :ref:`get_target_location<class_NavigationAgent_method_get_target_location>` **(** **)** |const| |
  70. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent_method_is_navigation_finished>` **(** **)** |
  72. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent_method_is_target_reachable>` **(** **)** |
  74. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent_method_is_target_reached>` **(** **)** |const| |
  76. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`set_navigation<class_NavigationAgent_method_set_navigation>` **(** :ref:`Node<class_Node>` navigation **)** |
  78. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`set_navigation_map<class_NavigationAgent_method_set_navigation_map>` **(** :ref:`RID<class_RID>` navigation_map **)** |
  80. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`set_target_location<class_NavigationAgent_method_set_target_location>` **(** :ref:`Vector3<class_Vector3>` location **)** |
  82. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`set_velocity<class_NavigationAgent_method_set_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |
  84. +-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------+
  85. .. rst-class:: classref-section-separator
  86. ----
  87. .. rst-class:: classref-descriptions-group
  88. Signals
  89. -------
  90. .. _class_NavigationAgent_signal_navigation_finished:
  91. .. rst-class:: classref-signal
  92. **navigation_finished** **(** **)**
  93. Notifies when the final location is reached.
  94. .. rst-class:: classref-item-separator
  95. ----
  96. .. _class_NavigationAgent_signal_path_changed:
  97. .. rst-class:: classref-signal
  98. **path_changed** **(** **)**
  99. Notifies when the navigation path changes. This can be triggered by the navigation system or by the user changing the path.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_NavigationAgent_signal_target_reached:
  103. .. rst-class:: classref-signal
  104. **target_reached** **(** **)**
  105. Notifies when the player-defined target, set with :ref:`set_target_location<class_NavigationAgent_method_set_target_location>`, is reached.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_NavigationAgent_signal_velocity_computed:
  109. .. rst-class:: classref-signal
  110. **velocity_computed** **(** :ref:`Vector3<class_Vector3>` safe_velocity **)**
  111. Notifies when the collision avoidance velocity is calculated after a call to :ref:`set_velocity<class_NavigationAgent_method_set_velocity>`. Only emitted when :ref:`avoidance_enabled<class_NavigationAgent_property_avoidance_enabled>` is true.
  112. .. rst-class:: classref-section-separator
  113. ----
  114. .. rst-class:: classref-descriptions-group
  115. Property Descriptions
  116. ---------------------
  117. .. _class_NavigationAgent_property_agent_height_offset:
  118. .. rst-class:: classref-property
  119. :ref:`float<class_float>` **agent_height_offset** = ``0.0``
  120. .. rst-class:: classref-property-setget
  121. - void **set_agent_height_offset** **(** :ref:`float<class_float>` value **)**
  122. - :ref:`float<class_float>` **get_agent_height_offset** **(** **)**
  123. The NavigationAgent height offset is subtracted from the y-axis value of any vector path position for this NavigationAgent. The NavigationAgent height offset does not change or influence the navigation mesh or pathfinding query result. Additional navigation maps that use regions with navigation meshes that the developer baked with appropriate agent radius or height values are required to support different-sized agents.
  124. .. rst-class:: classref-item-separator
  125. ----
  126. .. _class_NavigationAgent_property_avoidance_enabled:
  127. .. rst-class:: classref-property
  128. :ref:`bool<class_bool>` **avoidance_enabled** = ``false``
  129. .. rst-class:: classref-property-setget
  130. - void **set_avoidance_enabled** **(** :ref:`bool<class_bool>` value **)**
  131. - :ref:`bool<class_bool>` **get_avoidance_enabled** **(** **)**
  132. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer<class_NavigationServer>`. When :ref:`set_velocity<class_NavigationAgent_method_set_velocity>` is used and the processing is completed a ``safe_velocity`` Vector3 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_NavigationAgent_property_ignore_y:
  136. .. rst-class:: classref-property
  137. :ref:`bool<class_bool>` **ignore_y** = ``true``
  138. .. rst-class:: classref-property-setget
  139. - void **set_ignore_y** **(** :ref:`bool<class_bool>` value **)**
  140. - :ref:`bool<class_bool>` **get_ignore_y** **(** **)**
  141. Ignores collisions on the Y axis. Must be ``true`` to move on a horizontal plane.
  142. .. rst-class:: classref-item-separator
  143. ----
  144. .. _class_NavigationAgent_property_max_neighbors:
  145. .. rst-class:: classref-property
  146. :ref:`int<class_int>` **max_neighbors** = ``10``
  147. .. rst-class:: classref-property-setget
  148. - void **set_max_neighbors** **(** :ref:`int<class_int>` value **)**
  149. - :ref:`int<class_int>` **get_max_neighbors** **(** **)**
  150. The maximum number of neighbors for the agent to consider.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_NavigationAgent_property_max_speed:
  154. .. rst-class:: classref-property
  155. :ref:`float<class_float>` **max_speed** = ``10.0``
  156. .. rst-class:: classref-property-setget
  157. - void **set_max_speed** **(** :ref:`float<class_float>` value **)**
  158. - :ref:`float<class_float>` **get_max_speed** **(** **)**
  159. The maximum speed that an agent can move.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _class_NavigationAgent_property_navigation_layers:
  163. .. rst-class:: classref-property
  164. :ref:`int<class_int>` **navigation_layers** = ``1``
  165. .. rst-class:: classref-property-setget
  166. - void **set_navigation_layers** **(** :ref:`int<class_int>` value **)**
  167. - :ref:`int<class_int>` **get_navigation_layers** **(** **)**
  168. A bitfield determining all navigation map layers the **NavigationAgent** belongs to. On path requests the agent will ignore navmeshes without at least one matching layer.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_NavigationAgent_property_neighbor_dist:
  172. .. rst-class:: classref-property
  173. :ref:`float<class_float>` **neighbor_dist** = ``50.0``
  174. .. rst-class:: classref-property-setget
  175. - void **set_neighbor_dist** **(** :ref:`float<class_float>` value **)**
  176. - :ref:`float<class_float>` **get_neighbor_dist** **(** **)**
  177. The distance to search for other agents.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_NavigationAgent_property_path_desired_distance:
  181. .. rst-class:: classref-property
  182. :ref:`float<class_float>` **path_desired_distance** = ``1.0``
  183. .. rst-class:: classref-property-setget
  184. - void **set_path_desired_distance** **(** :ref:`float<class_float>` value **)**
  185. - :ref:`float<class_float>` **get_path_desired_distance** **(** **)**
  186. The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
  187. .. rst-class:: classref-item-separator
  188. ----
  189. .. _class_NavigationAgent_property_path_max_distance:
  190. .. rst-class:: classref-property
  191. :ref:`float<class_float>` **path_max_distance** = ``3.0``
  192. .. rst-class:: classref-property-setget
  193. - void **set_path_max_distance** **(** :ref:`float<class_float>` value **)**
  194. - :ref:`float<class_float>` **get_path_max_distance** **(** **)**
  195. The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_NavigationAgent_property_radius:
  199. .. rst-class:: classref-property
  200. :ref:`float<class_float>` **radius** = ``1.0``
  201. .. rst-class:: classref-property-setget
  202. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  203. - :ref:`float<class_float>` **get_radius** **(** **)**
  204. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_dist<class_NavigationAgent_property_neighbor_dist>`).
  205. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_NavigationAgent_property_target_desired_distance:
  209. .. rst-class:: classref-property
  210. :ref:`float<class_float>` **target_desired_distance** = ``1.0``
  211. .. rst-class:: classref-property-setget
  212. - void **set_target_desired_distance** **(** :ref:`float<class_float>` value **)**
  213. - :ref:`float<class_float>` **get_target_desired_distance** **(** **)**
  214. The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_NavigationAgent_property_time_horizon:
  218. .. rst-class:: classref-property
  219. :ref:`float<class_float>` **time_horizon** = ``5.0``
  220. .. rst-class:: classref-property-setget
  221. - void **set_time_horizon** **(** :ref:`float<class_float>` value **)**
  222. - :ref:`float<class_float>` **get_time_horizon** **(** **)**
  223. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but the less freedom in choosing its velocities. Must be positive.
  224. .. rst-class:: classref-section-separator
  225. ----
  226. .. rst-class:: classref-descriptions-group
  227. Method Descriptions
  228. -------------------
  229. .. _class_NavigationAgent_method_distance_to_target:
  230. .. rst-class:: classref-method
  231. :ref:`float<class_float>` **distance_to_target** **(** **)** |const|
  232. Returns the distance to the target location, using the agent's global position. The user must set the target location with :ref:`set_target_location<class_NavigationAgent_method_set_target_location>` in order for this to be accurate.
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_NavigationAgent_method_get_final_location:
  236. .. rst-class:: classref-method
  237. :ref:`Vector3<class_Vector3>` **get_final_location** **(** **)**
  238. Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_NavigationAgent_method_get_nav_path:
  242. .. rst-class:: classref-method
  243. :ref:`PoolVector3Array<class_PoolVector3Array>` **get_nav_path** **(** **)** |const|
  244. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target location is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_location<class_NavigationAgent_method_get_next_location>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_NavigationAgent_method_get_nav_path_index:
  248. .. rst-class:: classref-method
  249. :ref:`int<class_int>` **get_nav_path_index** **(** **)** |const|
  250. Returns which index the agent is currently on in the navigation path's :ref:`PoolVector3Array<class_PoolVector3Array>`.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_NavigationAgent_method_get_navigation:
  254. .. rst-class:: classref-method
  255. :ref:`Node<class_Node>` **get_navigation** **(** **)** |const|
  256. Returns the :ref:`Navigation<class_Navigation>` node that the agent is using for its navigation system.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_NavigationAgent_method_get_navigation_map:
  260. .. rst-class:: classref-method
  261. :ref:`RID<class_RID>` **get_navigation_map** **(** **)** |const|
  262. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map<class_NavigationAgent_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_NavigationAgent_method_get_next_location:
  266. .. rst-class:: classref-method
  267. :ref:`Vector3<class_Vector3>` **get_next_location** **(** **)**
  268. Returns the next location in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_NavigationAgent_method_get_rid:
  272. .. rst-class:: classref-method
  273. :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
  274. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer<class_NavigationServer>`.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_NavigationAgent_method_get_target_location:
  278. .. rst-class:: classref-method
  279. :ref:`Vector3<class_Vector3>` **get_target_location** **(** **)** |const|
  280. Returns the user-defined target location (set with :ref:`set_target_location<class_NavigationAgent_method_set_target_location>`).
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_NavigationAgent_method_is_navigation_finished:
  284. .. rst-class:: classref-method
  285. :ref:`bool<class_bool>` **is_navigation_finished** **(** **)**
  286. Returns ``true`` if the navigation path's final location has been reached.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _class_NavigationAgent_method_is_target_reachable:
  290. .. rst-class:: classref-method
  291. :ref:`bool<class_bool>` **is_target_reachable** **(** **)**
  292. Returns ``true`` if the target location is reachable. The target location is set using :ref:`set_target_location<class_NavigationAgent_method_set_target_location>`.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_NavigationAgent_method_is_target_reached:
  296. .. rst-class:: classref-method
  297. :ref:`bool<class_bool>` **is_target_reached** **(** **)** |const|
  298. Returns ``true`` if the target location is reached. The target location is set using :ref:`set_target_location<class_NavigationAgent_method_set_target_location>`. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See :ref:`get_final_location<class_NavigationAgent_method_get_final_location>`.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_NavigationAgent_method_set_navigation:
  302. .. rst-class:: classref-method
  303. void **set_navigation** **(** :ref:`Node<class_Node>` navigation **)**
  304. Sets the :ref:`Navigation<class_Navigation>` node used by the agent. Useful when you don't want to make the agent a child of a :ref:`Navigation<class_Navigation>` node.
  305. .. rst-class:: classref-item-separator
  306. ----
  307. .. _class_NavigationAgent_method_set_navigation_map:
  308. .. rst-class:: classref-method
  309. void **set_navigation_map** **(** :ref:`RID<class_RID>` navigation_map **)**
  310. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  311. .. rst-class:: classref-item-separator
  312. ----
  313. .. _class_NavigationAgent_method_set_target_location:
  314. .. rst-class:: classref-method
  315. void **set_target_location** **(** :ref:`Vector3<class_Vector3>` location **)**
  316. Sets the user desired final location. This will clear the current navigation path.
  317. .. rst-class:: classref-item-separator
  318. ----
  319. .. _class_NavigationAgent_method_set_velocity:
  320. .. rst-class:: classref-method
  321. void **set_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)**
  322. Sends the passed in velocity to the collision avoidance algorithm. It will adjust the velocity to avoid collisions. Once the adjustment to the velocity is complete, it will emit the :ref:`velocity_computed<class_NavigationAgent_signal_velocity_computed>` signal.
  323. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  324. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  325. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  326. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`