class_occludershape.rst 1.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/OccluderShape.xml.
  6. .. _class_OccluderShape:
  7. OccluderShape
  8. =============
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`OccluderShapePolygon<class_OccluderShapePolygon>`, :ref:`OccluderShapeSphere<class_OccluderShapeSphere>`
  11. Base class for shapes used for occlusion culling by the :ref:`Occluder<class_Occluder>` node.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. :ref:`Occluder<class_Occluder>`\ s can use any primitive shape derived from **OccluderShape**.
  16. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  17. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  18. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  19. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`