123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTextureUniform.xml.
- .. _class_VisualShaderNodeTextureUniform:
- VisualShaderNodeTextureUniform
- ==============================
- **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
- Performs a uniform texture lookup within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Performs a lookup operation on the texture provided as a uniform for the shader.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
- | :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | ``0`` |
- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
- | :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | ``0`` |
- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTextureUniform_TextureType:
- .. rst-class:: classref-enumeration
- enum **TextureType**:
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_DATA** = ``0``
- No hints are added to the uniform declaration.
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_COLOR** = ``1``
- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_NORMALMAP** = ``2``
- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **TYPE_ANISO** = ``3``
- Adds ``hint_aniso`` as hint to the uniform declaration to use for a flowmap.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_VisualShaderNodeTextureUniform_ColorDefault:
- .. rst-class:: classref-enumeration
- enum **ColorDefault**:
- .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
- .. rst-class:: classref-enumeration-constant
- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **COLOR_DEFAULT_WHITE** = ``0``
- Defaults to white color.
- .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
- .. rst-class:: classref-enumeration-constant
- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **COLOR_DEFAULT_BLACK** = ``1``
- Defaults to black color.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTextureUniform_property_color_default:
- .. rst-class:: classref-property
- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_color_default** **(** :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` value **)**
- - :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **get_color_default** **(** **)**
- Sets the default color if no texture is assigned to the uniform.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeTextureUniform_property_texture_type:
- .. rst-class:: classref-property
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_texture_type** **(** :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` value **)**
- - :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **get_texture_type** **(** **)**
- Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|