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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeAdd3.xml.
- .. _class_AnimationNodeAdd3:
- AnimationNodeAdd3
- =================
- **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Blends two of three animations additively inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations together additively out of three based on a value in the ``[-1.0, 1.0]`` range.
- This node has three inputs:
- - The base animation to add to
- - A -add animation to blend with when the blend amount is in the ``[-1.0, 0.0]`` range.
- - A +add animation to blend with when the blend amount is in the ``[0.0, 1.0]`` range
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`AnimationTree <../tutorials/animation/animation_tree>`
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+----------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd3_property_sync>` | ``false`` |
- +-------------------------+----------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeAdd3_property_sync:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **sync** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_use_sync** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_using_sync** **(** **)**
- If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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