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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeAnimation.xml.
- .. _class_AnimationNodeAnimation:
- AnimationNodeAnimation
- ======================
- **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Input animation to use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only features one output set using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Use it as an input for :ref:`AnimationNode<class_AnimationNode>` that blend animations together.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`AnimationTree <../tutorials/animation/animation_tree>`
- - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+-------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``""`` |
- +-----------------------------+-------------------------------------------------------------------+--------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeAnimation_property_animation:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **animation** = ``""``
- .. rst-class:: classref-property-setget
- - void **set_animation** **(** :ref:`String<class_String>` value **)**
- - :ref:`String<class_String>` **get_animation** **(** **)**
- Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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