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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AtlasTexture.xml.
- .. _class_AtlasTexture:
- AtlasTexture
- ============
- **Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Crops out one part of a texture, such as a texture from a texture atlas.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- :ref:`Texture<class_Texture>` resource that crops out one part of the :ref:`atlas<class_AtlasTexture_property_atlas>` texture, defined by :ref:`region<class_AtlasTexture_property_region>`. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a :ref:`Texture<class_Texture>` for the :ref:`atlas<class_AtlasTexture_property_atlas>`, a :ref:`region<class_AtlasTexture_property_region>` that defines the area of :ref:`atlas<class_AtlasTexture_property_atlas>` to use, and a :ref:`margin<class_AtlasTexture_property_margin>` that defines the border width.
- \ **AtlasTexture** cannot be used in an :ref:`AnimatedTexture<class_AnimatedTexture>`, cannot be tiled in nodes such as :ref:`TextureRect<class_TextureRect>`, and does not work properly if used inside of other **AtlasTexture** resources. Multiple **AtlasTexture** resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
- \ **Note:** AtlasTextures don't support repetition. The :ref:`Texture.FLAG_REPEAT<class_Texture_constant_FLAG_REPEAT>` and :ref:`Texture.FLAG_MIRRORED_REPEAT<class_Texture_constant_FLAG_MIRRORED_REPEAT>` flags are ignored when using an AtlasTexture.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`atlas<class_AtlasTexture_property_atlas>` | |
- +-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` | ``false`` |
- +-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
- | :ref:`int<class_int>` | flags | ``0`` (overrides :ref:`Texture<class_Texture_property_flags>`) |
- +-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`margin<class_AtlasTexture_property_margin>` | ``Rect2( 0, 0, 0, 0 )`` |
- +-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region<class_AtlasTexture_property_region>` | ``Rect2( 0, 0, 0, 0 )`` |
- +-------------------------------+-------------------------------------------------------------+----------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AtlasTexture_property_atlas:
- .. rst-class:: classref-property
- :ref:`Texture<class_Texture>` **atlas**
- .. rst-class:: classref-property-setget
- - void **set_atlas** **(** :ref:`Texture<class_Texture>` value **)**
- - :ref:`Texture<class_Texture>` **get_atlas** **(** **)**
- The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` subtype.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AtlasTexture_property_filter_clip:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **filter_clip** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_filter_clip** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **has_filter_clip** **(** **)**
- If ``true``, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AtlasTexture_property_margin:
- .. rst-class:: classref-property
- :ref:`Rect2<class_Rect2>` **margin** = ``Rect2( 0, 0, 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_margin** **(** :ref:`Rect2<class_Rect2>` value **)**
- - :ref:`Rect2<class_Rect2>` **get_margin** **(** **)**
- The margin around the region. The :ref:`Rect2<class_Rect2>`'s :ref:`Rect2.size<class_Rect2_property_size>` parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AtlasTexture_property_region:
- .. rst-class:: classref-property
- :ref:`Rect2<class_Rect2>` **region** = ``Rect2( 0, 0, 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_region** **(** :ref:`Rect2<class_Rect2>` value **)**
- - :ref:`Rect2<class_Rect2>` **get_region** **(** **)**
- The AtlasTexture's used region.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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